Unknown2008-06-11 09:00:43
Seeing as nobody liked my old enchantment/alchemy ideas and I still think there needs to be a change, I came up with the following simple idea to balance forests and cities: Make a denizen with kegs for all the potions, 50 sips per vial at a slight markup. Make another denizen that has a bunch of cubes and all the enchantments at a slight markup. I would recomend the wiccan from Caoimhe Dell and the merian archmage from Bondero Bay.
Shiri2008-06-11 09:07:24
And can do statues, paintings, grant sigil-disenchanting ability and so on at a slight markup.
Don't think so. Let's just hope this new bard tradeskill does it properly.
Don't think so. Let's just hope this new bard tradeskill does it properly.
Unknown2008-06-11 09:13:07
QUOTE(Shiri @ Jun 11 2008, 04:07 AM) 520323
And can do statues, paintings, grant sigil-disenchanting ability and so on at a slight markup.
Communes don't need statues, they have totems, and I don't see why he can't sell enchanted paintings. Sigil disenchanting is a problem though. We need a disenchantment sigil, I suppose. Or let the bards disenchant as well.
Shiri2008-06-11 10:36:05
Totems don't work in villages.
Ashai2008-06-11 12:44:48
QUOTE(Shiri @ Jun 11 2008, 04:36 AM) 520328
Statues don't work in villages.
You mean... totems don't work in villages?
Shiri2008-06-11 12:47:25
Like I said.
Bashara2008-06-11 17:22:52
QUOTE(Shiri @ Jun 11 2008, 12:47 PM) 520340
Like I said.