Unknown2008-06-11 18:43:27
QUOTE
ANNOUNCE NEWS #1109
Date: 6/11/2008 at 18:29
From: Morgfyre, the Legion
To : Everyone
Subj: Family Honour
I am pleased to announce the release of the Great House family honour
system, by which Great Houses compete for prestige, wealth, and
influence across the Basin of Life. The greatest and most
powerful Houses may even hold seats on the ruling councils of
the cities and communes, in addition to other new benefits!
Will your family rise to the heights of fame, or sink into
dishonour and obscurity?
See HELP FAMILY HONOUR for the full details!
(Additionally with this, referendums now have a 1 person : 1 vote weight
system, since you guys asked for it.)
Date: 6/11/2008 at 18:29
From: Morgfyre, the Legion
To : Everyone
Subj: Family Honour
I am pleased to announce the release of the Great House family honour
system, by which Great Houses compete for prestige, wealth, and
influence across the Basin of Life. The greatest and most
powerful Houses may even hold seats on the ruling councils of
the cities and communes, in addition to other new benefits!
Will your family rise to the heights of fame, or sink into
dishonour and obscurity?
See HELP FAMILY HONOUR for the full details!
(Additionally with this, referendums now have a 1 person : 1 vote weight
system, since you guys asked for it.)
QUOTE
4.11.3 GREAT HOUSE HONOUR SYSTEM
GREAT HOUSES
------------
Great Houses are those families which have risen to the status of 50
active members or more. They are accorded special privileges and esteem.
With this status, however, comes the Great Game of Houses - each family
competing for position, prestige, wealth, and influence.
The family members of a Great House attempt to bring honour and respect
to their family, while simultaneously bringing shame upon other families.
PRIVILEGES OF GREAT HOUSES
--------------------------
Syntax: FWHO
FT (Family aetherwave)
CONTEST AS HEAD OF
Family Head only:
FAMILY DISOWN
FAMILY WELCOME
FAMILY PATRON
FAMILY ALIGN WITH
FAMILY APPOINT TO RULING COUNCIL
The Head of a Great House is elected via popular vote of the active
family members. In this election, the vote weight of a member is
determined by their generation in the family, up to the third
generation. Founders have extra weight in these elections.
Once seated, the Head of the House may manage the affairs of the Great
House. He or she has the power to exile and welcome back exiled family
members in times of need (such as family members who bring too much
shame upon the family name). They may also choose to align the Great
House with a particular city or commune, which requires the approval
of the ruling council.
BENEFITS OF HONOUR
------------------
Those Houses with great enough honour may appoint a House member to
the ruling council of their city or commune, to represent them in the
affairs of the realm.
One House, above all others, is considered the most honourable House in
the Basin of Life (listed in POLITICS). If this House is aligned with
a city or commune, the prestige of the House will increase the culture
of that nation. Additionally, members of this House are more influential
in ego battles and debates of any kind, as their words are supported by
the weight and reputation of their family.
GAINING AND LOSING HONOUR
-------------------------
Honour is gained by...
* Holding elected seats of power. This honour is gained naturally
over time.
* Winning a ranked arena spar against a member of another Great House
* Honour is only won if the losing family has equal or greater
honour to your own House's. There is no honour in defeating a
weaker House.
* Offering at the shrines of the family's patron.
* Village influencing on behalf of the city or commune with which the
Great House is aligned.
* A family member triumphing in the arena combat rankings.
* Accepting new members into the family.
* Welcoming disowned family members back into the House.
* The family being accepted into a city or commune.
Shame is brought upon the family by...
* Decaying naturally over time, as without new deeds even the most
renowned families fade into obscurity. (Natural decay will not take
a family's honour below 0.)
* Losing a ranked arena duel against a member of another Great House
* Honour is only lost if the other House gains honour from the duel.
* A member divorcing or rejecting the family.
* Disowning a family member.
* The family leaving or being kicked out of a city or commune.
* A family member leaving or being kicked out of the city or commune
with which the family is aligned.
* Killing denizens that are loyal to the city or commune with which the
family is aligned, including its guilds, villages, and other aligned
territories (notably Nil, Celestia, Moonspirit, and Nightspirit).
* Killing any person who is not a city, guild, or order enemy of the
family member who killed them.
See also HELP FAMILY
GREAT HOUSES
------------
Great Houses are those families which have risen to the status of 50
active members or more. They are accorded special privileges and esteem.
With this status, however, comes the Great Game of Houses - each family
competing for position, prestige, wealth, and influence.
The family members of a Great House attempt to bring honour and respect
to their family, while simultaneously bringing shame upon other families.
PRIVILEGES OF GREAT HOUSES
--------------------------
Syntax: FWHO
FT
CONTEST
Family Head only:
FAMILY DISOWN
FAMILY WELCOME
FAMILY PATRON
FAMILY ALIGN WITH
FAMILY APPOINT
The Head of a Great House is elected via popular vote of the active
family members. In this election, the vote weight of a member is
determined by their generation in the family, up to the third
generation. Founders have extra weight in these elections.
Once seated, the Head of the House may manage the affairs of the Great
House. He or she has the power to exile and welcome back exiled family
members in times of need (such as family members who bring too much
shame upon the family name). They may also choose to align the Great
House with a particular city or commune, which requires the approval
of the ruling council.
BENEFITS OF HONOUR
------------------
Those Houses with great enough honour may appoint a House member to
the ruling council of their city or commune, to represent them in the
affairs of the realm.
One House, above all others, is considered the most honourable House in
the Basin of Life (listed in POLITICS). If this House is aligned with
a city or commune, the prestige of the House will increase the culture
of that nation. Additionally, members of this House are more influential
in ego battles and debates of any kind, as their words are supported by
the weight and reputation of their family.
GAINING AND LOSING HONOUR
-------------------------
Honour is gained by...
* Holding elected seats of power. This honour is gained naturally
over time.
* Winning a ranked arena spar against a member of another Great House
* Honour is only won if the losing family has equal or greater
honour to your own House's. There is no honour in defeating a
weaker House.
* Offering at the shrines of the family's patron.
* Village influencing on behalf of the city or commune with which the
Great House is aligned.
* A family member triumphing in the arena combat rankings.
* Accepting new members into the family.
* Welcoming disowned family members back into the House.
* The family being accepted into a city or commune.
Shame is brought upon the family by...
* Decaying naturally over time, as without new deeds even the most
renowned families fade into obscurity. (Natural decay will not take
a family's honour below 0.)
* Losing a ranked arena duel against a member of another Great House
* Honour is only lost if the other House gains honour from the duel.
* A member divorcing or rejecting the family.
* Disowning a family member.
* The family leaving or being kicked out of a city or commune.
* A family member leaving or being kicked out of the city or commune
with which the family is aligned.
* Killing denizens that are loyal to the city or commune with which the
family is aligned, including its guilds, villages, and other aligned
territories (notably Nil, Celestia, Moonspirit, and Nightspirit).
* Killing any person who is not a city, guild, or order enemy of the
family member who killed them.
See also HELP FAMILY
Malarious2008-06-11 18:44:35
Go go influence and debating perks because you know how to have kids
Xenthos2008-06-11 18:48:30
My thoughts: The ability for Great Houses to compete against each other is a good thing, but... Council seats? Extra influencing outside of Family matters? Extra power? C'mon.
The base honour system is a good one, but I don't think the rest of it is necessary, or even beneficial. All it does is encourage mass-inducting of as many kids as possible (whether or not they're good for the family) in order to get more influence. There is already enough of that just to get to a Great House in the first place (see: Dekoven, and the number of them who still play versus those who are inactives and disappeared ages ago).
The base honour system is a good one, but I don't think the rest of it is necessary, or even beneficial. All it does is encourage mass-inducting of as many kids as possible (whether or not they're good for the family) in order to get more influence. There is already enough of that just to get to a Great House in the first place (see: Dekoven, and the number of them who still play versus those who are inactives and disappeared ages ago).
Nariah2008-06-11 18:57:27
What Xenthos said.
I really like the addition whilst absolutely despising it at the same time. Come ON! Such coolness just for three families? Maybe four or five in several months? This further encourages to mass adopt whoever, most of whom are inactive anyhow so how does that mean big influential numbers? Influencing perks?! No...
This is really awesome but please, please, pleeeeease allow other families to participate too! This gets so many things we have been begging for for ages and only tycoons get to enjoy it? Set like a 15-25 person requirement to be a 'Lesser Great House' for involvement and so that no lesser can ever, easily, beat a Great House. Add banner houses maybe? Which gives the House additional honour points to compete against others, allow top lesser house to be visible in help city files along the top great one...
Anything, but let others participate and not promote being part of big families which are already making the RP extremely dull and tiring.
I really like the addition whilst absolutely despising it at the same time. Come ON! Such coolness just for three families? Maybe four or five in several months? This further encourages to mass adopt whoever, most of whom are inactive anyhow so how does that mean big influential numbers? Influencing perks?! No...
This is really awesome but please, please, pleeeeease allow other families to participate too! This gets so many things we have been begging for for ages and only tycoons get to enjoy it? Set like a 15-25 person requirement to be a 'Lesser Great House' for involvement and so that no lesser can ever, easily, beat a Great House. Add banner houses maybe? Which gives the House additional honour points to compete against others, allow top lesser house to be visible in help city files along the top great one...
Anything, but let others participate and not promote being part of big families which are already making the RP extremely dull and tiring.
Emar2008-06-11 18:59:54
I have to agree with Xenthos.
I see nothing wrong with Great Houses being able to compete with eachother, and the idea of being an honourable Great House etc sounds rather cool. However, giving Great Houses affiliated to a city/commune a seat on the ruling council? I can't see this as being a good idea at all. It just encourages people to hoard children in order to get a seat on the ruling council, who probably do not deserve it.
Also, I can't see why this is good from an RP perspective. It's understandable that Magnagora with their Great Houses would do something like this for example, but Glomdoring? I can't think of a single reason why the Glomdoring as a Commune would ever have something like this. Glomdoring doesn't do dynasties, it does zealous blind faith and not great honour because of your family.
If the Admin is intent on giving Great Houses the ability to take a seat on the ruling council, perhaps give city/commune ruling councils the ability to veto this? That way the different states could chose for themselves whether they want to get involved in Great House politics.
I do like the idea of Great Houses being able to chose a Patron, though.
I see nothing wrong with Great Houses being able to compete with eachother, and the idea of being an honourable Great House etc sounds rather cool. However, giving Great Houses affiliated to a city/commune a seat on the ruling council? I can't see this as being a good idea at all. It just encourages people to hoard children in order to get a seat on the ruling council, who probably do not deserve it.
Also, I can't see why this is good from an RP perspective. It's understandable that Magnagora with their Great Houses would do something like this for example, but Glomdoring? I can't think of a single reason why the Glomdoring as a Commune would ever have something like this. Glomdoring doesn't do dynasties, it does zealous blind faith and not great honour because of your family.
If the Admin is intent on giving Great Houses the ability to take a seat on the ruling council, perhaps give city/commune ruling councils the ability to veto this? That way the different states could chose for themselves whether they want to get involved in Great House politics.
I do like the idea of Great Houses being able to chose a Patron, though.
Unknown2008-06-11 19:01:59
QUOTE(help file)
They may also choose to align the Great House with a particular city or commune, which requires the approval of the ruling council.
I even asked on envoys about this, the org has to agree to give the House a seat in the first place. So really, all this complaints about families sucking up all the noobs is a bit of a knee-jerk reaction. If your org allows this to happen, I'd say that you have bigger problem than a whorey family.
Myndaen2008-06-11 19:01:59
Sounds like making inactive players not count towards Great House status would solve a lot of the problems that people are complaining about. I think this change looks awesome!
Gregori2008-06-11 19:02:49
QUOTE(Malarious @ Jun 11 2008, 12:44 PM) 520417
Go go influence and debating perks because you know how to have kids farm Newton:P
Fixed for you.
Emar2008-06-11 19:04:09
QUOTE(Sojiro @ Jun 11 2008, 08:01 PM) 520430
I even asked on envoys for this, the org has to agree to give the House a seat in the first place.
True, but I see nothing wrong with allowing a Great House to align themselves with a city or commune, but I see everything wrong with them getting a council seat when they do so.
Unless I am mistaken and they need permission from the ruling council to appoint a ruling council member after being aligned? In which case, fine.
Unknown2008-06-11 19:04:25
QUOTE(Myndaen @ Jun 11 2008, 12:01 PM) 520431
Sounds like making inactive players not count towards Great House status would solve a lot of the problems that people are complaining about. I think this change looks awesome!
QUOTE
THE GREAT HOUSE OF DEKOVEN
Active Family Members: 53
Inactive Family Members: 6
Active Family Members: 53
Inactive Family Members: 6
Are you sure they do?
Unknown2008-06-11 19:06:15
QUOTE(Emar @ Jun 11 2008, 12:04 PM) 520433
True, but I see nothing wrong with allowing a Great House to align themselves with a city or commune, but I see everything wrong with them getting a council seat when they do so.
Unless I am mistaken and they need permission from the ruling council to appoint a ruling council member after being aligned? In which case, fine.
Unless I am mistaken and they need permission from the ruling council to appoint a ruling council member after being aligned? In which case, fine.
Whoops, mistaken.
Morg just clarified that you need approval for the house to get aligned to the org, the appointment to the seat seems to just be a perk that needs no approval after that, but he says that removing the house from its alignment also removes its council seat.
Seems that the council seat perk also requires a lot of honour points (?), a hell of a lot, so it'll be a while before we see Iron Council member d'Murani or Star Council member Dekoven.
Myndaen2008-06-11 19:06:26
QUOTE(Enthralled @ Jun 11 2008, 02:04 PM) 520434
Are you sure they do?
No, I'm not. I'm just assuming by how much people (read: Nariah) were complaining and using bold that of course she MUST be right... People don't complain on baseless and ridiculously wrong information, right?!?
Xenthos2008-06-11 19:07:08
QUOTE(Enthralled @ Jun 11 2008, 03:04 PM) 520434
Are you sure they do?
Go through and HONOURS the people in the Dekoven family. The inactive bit is people who quit the family, not who are actually inactive or barely active.
Gregori2008-06-11 19:16:52
One thing the Family Head needs is the ability to FT probate family members who just don't know when to shut their damn mouths. Nothing worse than having that one annoying family member that you are forced to either turn your family channel off, or listen to them blather on.
Unknown2008-06-11 19:17:23
QUOTE(Xenthos @ Jun 11 2008, 12:07 PM) 520438
Go through and HONOURS the people in the Dekoven family. The inactive bit is people who quit the family, not who are actually inactive or barely active.
Huh, how misleading.
Well that should be changed or you are just begging for HELP SECONDS abuse.
Eventru2008-06-11 19:18:46
Do remember that family honour decays, and a fair amount of stuff removes it. IE, killing angels on Celestia if you're in a celestian family (Thoros and the La'Saet's, for instance), among other things. Honour isn't particularly easy (flippantly says I), and is pretty easy to lose.
Personally, I suspect this fear of proverbial induction orgies won't come to bear or, at least, won't produce the honour to hold a city seat. And of course, the more honourable family, if two have the minimum honour, will take the seat.
I like the system myself, and hope to see it encourage historical families to be made, like the d'Murani!
Personally, I suspect this fear of proverbial induction orgies won't come to bear or, at least, won't produce the honour to hold a city seat. And of course, the more honourable family, if two have the minimum honour, will take the seat.
I like the system myself, and hope to see it encourage historical families to be made, like the d'Murani!
Unknown2008-06-11 19:20:37
FYI, it only takes one council vote to confirm a Great House. One council vote by a member can result in another sitting Council member.. hooboy.
Gregori2008-06-11 19:21:27
You shouldn't get honour cause you can farm kids, personally. You should get honour for the actual accomplishments of a family. Anybody can farm kids.
Emar2008-06-11 19:21:35
QUOTE(Sojiro @ Jun 11 2008, 08:06 PM) 520436
Whoops, mistaken.
Morg just clarified that you need approval for the house to get aligned to the org, the appointment to the seat seems to just be a perk that needs no approval after that, but he says that removing the house from its alignment also removes its council seat.
Seems that the council seat perk also requires a lot of honour points (?), a hell of a lot, so it'll be a while before we see Iron Council member d'Murani or Star Council member Dekoven.
Morg just clarified that you need approval for the house to get aligned to the org, the appointment to the seat seems to just be a perk that needs no approval after that, but he says that removing the house from its alignment also removes its council seat.
Seems that the council seat perk also requires a lot of honour points (?), a hell of a lot, so it'll be a while before we see Iron Council member d'Murani or Star Council member Dekoven.
As I say, I don't mind the idea of a Great House aligning themselves to a state, it could lead to some interesting RP. However, I would ask the Admin to consider making a Great House require another vote from the council before allowing them to appoint their own council member, regardless of the amount of 'honour' they would require.
QUOTE(Visaeris Maeloch @ Jun 11 2008, 08:20 PM) 520445
FYI, it only takes one council vote to confirm a Great House. One council vote by a member can result in another sitting Council member.. hooboy.
And please make it so that it is a -majority- vote on the ruling council. I believe I've already ranted in ideas about the fact that you no longer need a majority vote for hardly any decision on the ruling council (until the numbers are upped - please!). Just one sympathetic member (or Great House member) on the ruling council should not be able to magic up support by confirming a Great House.
Eventru2008-06-11 19:22:37
That's exactly how it works, as I understand it, Gregori.