Unknown2008-06-20 01:03:02
Suggestion one: Allow all scrying skills to see room number as well as room name of scried targets. ABJURE WINDOW TALKAN NUMBER seems like a good syntax.
Suggestion two: Allow scrying skills that can see the entire room to target rooms by room number. GAZE ROOM 54664.
Suggestion three: Allow people teleport, tesserect, flow, via, etc. to room numbers. TELEPORT ROOM 54664.
Suggestion two: Allow scrying skills that can see the entire room to target rooms by room number. GAZE ROOM 54664.
Suggestion three: Allow people teleport, tesserect, flow, via, etc. to room numbers. TELEPORT ROOM 54664.
Inox2008-06-21 11:15:27
The third suggestion would make the paradox puzzle (a 500 cr artifact!) useless. The other two sound alright, though.
Shiri2008-06-21 11:21:27
Teleporting to all rooms like that would be a drastic change.
I do like getting a room number when you scry though.
I do like getting a room number when you scry though.
Ardmore2008-06-21 13:09:10
Yeah probably not. If you want those skills (minus the first) buy the artifacts.
Stupid idea all around.
Stupid idea all around.
Shiri2008-06-21 13:10:44
Hey, the first part isn't stupid. It just makes it more convenient to chase down someone you're scrying or whatever.
Ardmore2008-06-21 13:19:11
QUOTE(Shiri @ Jun 21 2008, 09:10 AM) 523951
Hey, the first part isn't stupid. It just makes it more convenient to chase down someone you're scrying or whatever.
That's the whole problem. Scry them and use the mapping system to walk to them is a whole new lame.
Gregori2008-06-21 13:28:13
Mudbot ftw.
lmap path 5419
room find shaded woodland
(5419) A shaded woodland.
lmap path mother
And it works with almost every client out there.
And it is advertised on the forums here!
QUOTE
You make out the scent of Silvanos coming from a shaded woodland. (5419)
QUOTE
lmap path 5419
QUOTE
room find shaded woodland
(5419) A shaded woodland.
QUOTE
lmap path mother
And it works with almost every client out there.
And it is advertised on the forums here!
Shamarah2008-06-21 13:31:01
Shiri2008-06-21 13:54:28
QUOTE(Ardmore @ Jun 21 2008, 02:19 PM) 523952
That's the whole problem. Scry them and use the mapping system to walk to them is a whole new lame.
No it isn't. You can already do that with system maps. This would be slower and less convenient than that. Whatever is "lame" about it?
Unknown2008-06-27 16:37:02
QUOTE(Inox @ Jun 21 2008, 06:15 AM) 523939
The third suggestion would make the paradox puzzle (a 500 cr artifact!) useless. The other two sound alright, though.
1000 credit arti that allows it? It's basicly a cubix without the instant flee at the touch of a button part.