Unknown2008-06-29 03:17:18
This is the first time I've ever delved into suggesting changes to a skill really, so help me out.
I've always thought it was strange then when one transed Celestialism or Nihilism(or even just got to Archangel/Archdemon) some of their past skills where made useless and actually unusable. I've also been wondering how Guardian bashing can be buffed without having to worry about balancing it for combat, such as uping the damage for cosmicfire and symbol would need. I think most agree that Guardian bashing is the worst, though if you disagree please let me know what I'm doing wrong. I'm not really looking for us to suddenly become the best at bashing, I can even live with still being the worse, however at least a small improvement would be nice.
Here are the skills I'm concerned with:
Cherub Enlist the aid of a child-like cherub.
Deva Beseech the aid of a small deva.
Angel Summon a luminescent angel.
Archangel Petition the mighty power of an archangel.
Imp Dominate a puny imp.
Fiend Command the will of a small fiend.
Demon Control a malevolent demon.
Archdemon Subvert a mighty archdemon to your bidding.
Once you reach 50% Fabled in either Nihilism or Celestialism you gain a Archdemon/Archangel. This makes your past companions useless and actually to my knowledge unsummonable. There is no way to summon the past ones, even just for lulz.
That seems crappy to me, as thats not only 3 useless abilities made useless by learning more of that skill. But also the mobs summoned are neat and obviously some work was put into making them and its sad that you don't get to see them much.
So heres what I suggest for changes to them:
CELESTIALISM - CHERUB
The Holy Supernals of Celestia will grant you the companionship of a beatific
cherub, who may be invested with two powers or aid in influencing type battles.
When your cherub stands beside you it will help regenerate your ego. (Much as a sprite does for mana I think.)
AND OR
When your cherub stands beside you it has a 50% chance of blocking influence attacks from the mob you are influencing.
AND OR
It can deliver mail for you.
CELESTIALISM - DEVA
Your faith has not gone unnoticed by the Holy Supernals of Celestia. You will
now be sent a divine deva as your divine companion. A deva may be invested with
three powers or so something.
Need ideas for this one. Maybe change this to the influencing buff mob and cherub to something else. Thanks to Greleag.
CELESTIALISM - ANGEL
Your bonds with the Holy Supernals of Celestia have reached a point where they
will send you a seraphic angel as your divine companion. An angel may be
invested with five powers or help with attacking denizens of Lusternia.
Either helps with damage against mobs or provides some sort of damage reduction, thanks to Celina and Jigan for the idea.
AND OR
Gives Cosmic plane Insanity healing bonus when off Cosmic. Thanks to Greleag.
CELESTIALISM - ARCHANGEL
The Holy Supernals of Celestia are much pleased with your holiness and have
deemed that none other than a celestial archangel will do as your divine
companion. An archangel may be invested with seven powers.
I would consider this to be the PVP related companion and would not suggest a change for it.
Or only a small one to provide impetus to use it in pvp over the other companions. Thanks to Shiri!
To keep the post short I won't go into Nihilism though I would like to see similar things done for them. Though not the same because thats boring. Maybe the way they help in influence and bashing is more offensive and Celestialism's more defensive or something. Just to keep things different.
Well to be honest I was hoping to have this alittle bit more complete before I posted it, but here it is. Suggestions?
I've always thought it was strange then when one transed Celestialism or Nihilism(or even just got to Archangel/Archdemon) some of their past skills where made useless and actually unusable. I've also been wondering how Guardian bashing can be buffed without having to worry about balancing it for combat, such as uping the damage for cosmicfire and symbol would need. I think most agree that Guardian bashing is the worst, though if you disagree please let me know what I'm doing wrong. I'm not really looking for us to suddenly become the best at bashing, I can even live with still being the worse, however at least a small improvement would be nice.
Here are the skills I'm concerned with:
Cherub Enlist the aid of a child-like cherub.
Deva Beseech the aid of a small deva.
Angel Summon a luminescent angel.
Archangel Petition the mighty power of an archangel.
Imp Dominate a puny imp.
Fiend Command the will of a small fiend.
Demon Control a malevolent demon.
Archdemon Subvert a mighty archdemon to your bidding.
Once you reach 50% Fabled in either Nihilism or Celestialism you gain a Archdemon/Archangel. This makes your past companions useless and actually to my knowledge unsummonable. There is no way to summon the past ones, even just for lulz.
That seems crappy to me, as thats not only 3 useless abilities made useless by learning more of that skill. But also the mobs summoned are neat and obviously some work was put into making them and its sad that you don't get to see them much.
So heres what I suggest for changes to them:
CELESTIALISM - CHERUB
The Holy Supernals of Celestia will grant you the companionship of a beatific
cherub, who may be invested with two powers or aid in influencing type battles.
When your cherub stands beside you it will help regenerate your ego. (Much as a sprite does for mana I think.)
AND OR
When your cherub stands beside you it has a 50% chance of blocking influence attacks from the mob you are influencing.
AND OR
It can deliver mail for you.
CELESTIALISM - DEVA
Your faith has not gone unnoticed by the Holy Supernals of Celestia. You will
now be sent a divine deva as your divine companion. A deva may be invested with
three powers or so something.
Need ideas for this one. Maybe change this to the influencing buff mob and cherub to something else. Thanks to Greleag.
CELESTIALISM - ANGEL
Your bonds with the Holy Supernals of Celestia have reached a point where they
will send you a seraphic angel as your divine companion. An angel may be
invested with five powers or help with attacking denizens of Lusternia.
Either helps with damage against mobs or provides some sort of damage reduction, thanks to Celina and Jigan for the idea.
AND OR
Gives Cosmic plane Insanity healing bonus when off Cosmic. Thanks to Greleag.
CELESTIALISM - ARCHANGEL
The Holy Supernals of Celestia are much pleased with your holiness and have
deemed that none other than a celestial archangel will do as your divine
companion. An archangel may be invested with seven powers.
I would consider this to be the PVP related companion and would not suggest a change for it.
Or only a small one to provide impetus to use it in pvp over the other companions. Thanks to Shiri!
To keep the post short I won't go into Nihilism though I would like to see similar things done for them. Though not the same because thats boring. Maybe the way they help in influence and bashing is more offensive and Celestialism's more defensive or something. Just to keep things different.
Well to be honest I was hoping to have this alittle bit more complete before I posted it, but here it is. Suggestions?
Shiri2008-06-29 03:23:37
Not a bad idea. This is probably an envoy thing though.
Unknown2008-06-29 03:24:21
Well of course, I just don't want to give it to my envoy before it seems somewhat complete!
Unknown2008-06-29 03:29:57
I think a small ego regen from cherubs would be nice.
Devas should have....something
I think Angels should be the pve ent rather than devas. Perhaps random pacification of denizens you're attacking or an increase to damage done.
Devas should have....something
I think Angels should be the pve ent rather than devas. Perhaps random pacification of denizens you're attacking or an increase to damage done.
Furien2008-06-29 03:32:40
Now it's just starting to sound like a Wicca ripoff, when you look at pacification and such. However, I do agree that cherubs, devas and angels should at least be summonable instead of archangels for the sake of variety.
Celina2008-06-29 03:34:07
Oooh nice ideas. Maybe Angel/demon can syphon off damage from mob attacks. An idea for the fiends, perhaps a chance to distract a mob that attacks you. "A kephera worker stops abruptly, gazing at a sensuous fiend."
Unknown2008-06-29 03:35:16
QUOTE
Now it's just starting to sound like a Wicca ripoff
Yes I want to be careful of Wicca, so I would probley say no to pacification and I don't actually like the ego regen very much becuase it sounds alittle like Sprite, however its the only thing I can think of to help influencing really. However being that you could only ever have one at a time distances it from Wicca from the get go.QUOTE
Oooh nice ideas. Maybe Angel/demon can syphon off damage from mob attacks. An idea for the fiends, perhaps a chance to distract a mob that attacks you. "A kephera worker stops abruptly, gazing at a sensuous fiend."
Good idea! I'll edit the post in a sec.
Shiri2008-06-29 03:37:19
Sprite is mana regen, so ego regen wouldn't be too bad.
Jigan2008-06-29 03:37:37
Devas take some damage for you, or take a hit every so often?
Angels maybe throw them off balance with a blinding flash of light? Never really looked at angels.
Imps would taunt the other fellow into being unable to debate once, like throwing them off balance for the attack, but them not really attacking?
Edit: Ninja'd by Celina, the last idea, kinda sorta. Left it alone though.
Angels maybe throw them off balance with a blinding flash of light? Never really looked at angels.
Imps would taunt the other fellow into being unable to debate once, like throwing them off balance for the attack, but them not really attacking?
Edit: Ninja'd by Celina, the last idea, kinda sorta. Left it alone though.
Shiri2008-06-29 03:39:59
You would have to avoid things like damage reduction, or people would start using it for pvp since they don't actually use 7 powers anyway.
Unknown2008-06-29 03:41:07
QUOTE(Shiri @ Jun 28 2008, 11:37 PM) 527065
Sprite is mana regen, so ego regen wouldn't be too bad.
Your right which is why I still suggested it. But I know that Estarra and the Admin don't like copying other skills at all. I also don't want to copy Wicca either actually, since it should be unique to a certain extent, just like all skills really.
QUOTE
You would have to avoid things like damage reduction, or people would start using it for pvp since they don't actually use 7 powers anyway.
You are absolutely right! Which is why I wouldn't have any of these new powers work while the companion is invested with any powers!
So things like damage reduction are still viable, because if you invest afflictions you get no damage reduction. Though if you do not invest you get the damage reduction. Which would actually cripple your combat as a Guardian and I think no one would do. Which is fine.
Celina2008-06-29 03:49:00
Perhaps it could be coded to only take damage from Mobs and not players.
Revan2008-06-29 03:49:23
The angels/demons should possibly have 2 effects, since they can only have 1 summoned at a time?
Unknown2008-06-29 03:49:50
QUOTE
Perhaps it could be coded to only take damage from Mobs and not players.
Or that! Thank you again Celina.QUOTE
The angels/demons should possibly have 2 effects, since they can only have 1 summoned at a time?
Not a bad idea. Though I still think the effects need to be somewhat small so has to not be OP. If we do this we'll need more suggestions for the actual effects though!
Shiri2008-06-29 03:50:55
QUOTE(SheiaSilverwing @ Jun 29 2008, 04:41 AM) 527068
Your right which is why I still suggested it. But I know that Estarra and the Admin don't like copying other skills at all. I also don't want to copy Wicca either actually, since it should be unique to a certain extent, just like all skills really.
You are absolutely right! Which is why I wouldn't have any of these new powers work while the companion is invested with any powers!
So things like damage reduction are still viable, because if you invest afflictions you get no damage reduction. Though if you do not invest you get the damage reduction. Which would actually cripple your combat as a Guardian and I think no one would do. Which is fine.
You are absolutely right! Which is why I wouldn't have any of these new powers work while the companion is invested with any powers!
So things like damage reduction are still viable, because if you invest afflictions you get no damage reduction. Though if you do not invest you get the damage reduction. Which would actually cripple your combat as a Guardian and I think no one would do. Which is fine.
Sure. You'll still probably end up with people summoning (say) angels and then changing it out by investing powers for pvp to avoid wasting power, which means you won't see archangels in combat anymore, but I guess that's not too major (and probably unavoidable).
Unknown2008-06-29 03:54:53
QUOTE
Sure. You'll still probably end up with people summoning (say) angels and then changing it out by investing powers for pvp to avoid wasting power, which means you won't see archangels in combat anymore, but I guess that's not too major (and probably unavoidable).
Hmm I'm not entirely sure what you mean.
Just as a note I would still have all the summoning cost 5 power when not on Celestia/Nil and no power on it.
Hmm...wait now I see what you mean Shiri! Yes your right, and it is not that major really but you have a good point. Though maybe make cherubs, devas and angels easier to kill in pvp and leave Archangels as is, so you have an impetus to use them for pvp rather then the weaker ones.
Celina2008-06-29 03:55:20
QUOTE(Shiri @ Jun 28 2008, 10:50 PM) 527072
Sure. You'll still probably end up with people summoning (say) angels and then changing it out by investing powers for pvp to avoid wasting power, which means you won't see archangels in combat anymore, but I guess that's not too major (and probably unavoidable).
Then maybe give Archangel/Archdemon something as well so there is a reason to still use them. I'm kind of stumped on ideas at the moment, but this really would be an awesome change. Little buffs that can push caster classes closer to warriors/monks in terms of bashing without touching pvp.
Unknown2008-06-29 03:58:15
QUOTE
Then maybe give Archangel/Archdemon something as well so there is a reason to still use them. I'm kind of stumped on ideas at the moment, but this really would be an awesome change. Little buffs that can push caster classes closer to warriors/monks in terms of bashing without touching pvp.
Yeah I'm stumped too which is why I posted here instead of just submitting it all to Talkan for envoy. Thank you for the help so far though, and yes increasing bashing without touching pvp is what I'm hoping for really.
Unknown2008-06-29 04:17:24
cherub/imp - Sends mail.
deva/fiend - Helps with influencing.
angel/demon - Gives cosmic plane insanity healing off of cosmic plane.
archangel/archdemon - Passive syphon on 12 second balance?
deva/fiend - Helps with influencing.
angel/demon - Gives cosmic plane insanity healing off of cosmic plane.
archangel/archdemon - Passive syphon on 12 second balance?
Unknown2008-06-29 04:21:11
WOOT Greleag! Some excellent ideas.
For mail sending I'm not sure if the Admin would like that since you have to pay for a pet to get special mail delivery right now, but maybe.
I like maybe changing deva/fiend to helping influence and giving cherub a smaller or maybe just rp like benefit.
The Astral insanity thing is good, naturally it wouldn't work on Astral, yeah?
I'm not sure what passive syphon is really.
For mail sending I'm not sure if the Admin would like that since you have to pay for a pet to get special mail delivery right now, but maybe.
I like maybe changing deva/fiend to helping influence and giving cherub a smaller or maybe just rp like benefit.
The Astral insanity thing is good, naturally it wouldn't work on Astral, yeah?
I'm not sure what passive syphon is really.