Unknown2008-07-10 10:31:58
I was thinking of a different process of reforging weapons. This idea will reduce somewhat the stage of smelting and starting all over again. It would also make the forging process less likely to give the chance to being AFK (not convenient to the forger) while increasing the control of Forgers on the weapons they make.
Say, I was able to produce a randomly generated broadsword with stats of 163/161/145. This is a typical sword you would get with the current system. Nothing is changed so far. While "good", this sword is not going to see battle as it is, since I want to make it a damage monster and the precision is too high.
So, I start reforging.
The process would let me put the sword back in the forge and hammer away what I don't like. Since I'm concerned with damage, I would REFORGE SWORD FOR DAMAGE. This takes the same time of forging from general components and it. It will randomly shift 1 or 2 points from either precision or speed to damage.
Theoretically, it would not take me long to reach my desired 180. Around 9 minutes. However, since I'm shaving off the precision and the speed randomly, I would end up, most likely, with a sword of 180/152/137. This has a horrible speed, so the process of making a faster sword continues. However, the forger will have to balance the damage and the speed in order to make a desirable weapon.
This system has flaws as it is. One glaring one is that you will be able to reforge something with outrageous stats, like Murphy's old hammers. This could be fixed by giving the weapons some special caps which you cannot breach, like, you cannot raise the damage more than 50 points and you still you cannot pass the ceiling of 180 for broadswords.
Also, setting a maximum amount of reforges you can do would be ideal (I was thinking 50, which is around 25 minutes). The reforges should be high enough to salvage an almost good piece, but low enough to still allow smelting in order for unique weapons to spout randomly. Another price of this would be the reducing of months from the weapon. The more you reforge it, the less time the sword will be functional.
Making speed hunting weapons will be a breeze with this reforging system, which is good for both the "midbies" and the forgers. Making a PVP weapon will still be a challenge since the requirements for such weapons are high.
Say, I was able to produce a randomly generated broadsword with stats of 163/161/145. This is a typical sword you would get with the current system. Nothing is changed so far. While "good", this sword is not going to see battle as it is, since I want to make it a damage monster and the precision is too high.
So, I start reforging.
The process would let me put the sword back in the forge and hammer away what I don't like. Since I'm concerned with damage, I would REFORGE SWORD FOR DAMAGE. This takes the same time of forging from general components and it. It will randomly shift 1 or 2 points from either precision or speed to damage.
Theoretically, it would not take me long to reach my desired 180. Around 9 minutes. However, since I'm shaving off the precision and the speed randomly, I would end up, most likely, with a sword of 180/152/137. This has a horrible speed, so the process of making a faster sword continues. However, the forger will have to balance the damage and the speed in order to make a desirable weapon.
This system has flaws as it is. One glaring one is that you will be able to reforge something with outrageous stats, like Murphy's old hammers. This could be fixed by giving the weapons some special caps which you cannot breach, like, you cannot raise the damage more than 50 points and you still you cannot pass the ceiling of 180 for broadswords.
Also, setting a maximum amount of reforges you can do would be ideal (I was thinking 50, which is around 25 minutes). The reforges should be high enough to salvage an almost good piece, but low enough to still allow smelting in order for unique weapons to spout randomly. Another price of this would be the reducing of months from the weapon. The more you reforge it, the less time the sword will be functional.
Making speed hunting weapons will be a breeze with this reforging system, which is good for both the "midbies" and the forgers. Making a PVP weapon will still be a challenge since the requirements for such weapons are high.
vorld2008-07-10 17:50:19
This idea sounds good to me.
Daganev2008-07-10 18:57:20
doesn't quite make sense to me.
Unknown2008-07-10 19:38:03
QUOTE(daganev @ Jul 10 2008, 01:57 PM) 531065
doesn't quite make sense to me.
Care to explain?
Daganev2008-07-10 20:58:55
If you are going to allow people to directly alter the stats once the item has been forged, then why not just allow them to full out do it? Why create this process where you forge for strenght, then forge for speed, then forge for stength again, untill you've got your 180/120/180. Why not just allow them to reassign points as they like?
Whats the "rational" behind being able to reforge by taking away speed and adding strength? The idea behind reforging is that you start from scratch and reforge the metals... what exactly are you doing when you take a full sword and randomly hammer the stats around?
Whats the "rational" behind being able to reforge by taking away speed and adding strength? The idea behind reforging is that you start from scratch and reforge the metals... what exactly are you doing when you take a full sword and randomly hammer the stats around?
Twilxo2008-07-11 01:15:46
Well, to increase the speed, you'd make it thinner, lighter, to make it more damaging, you'd give it a more solid core, so that its momentum is greater, and I dunno what for precision
Bashara2008-07-11 03:53:15
QUOTE(Twilxo @ Jul 11 2008, 01:15 AM) 531184
I dunno what for precision
Keenly honed blade, evenly balanced from tip to hilt
*Edit*: For bludgeons, I'd say the same thing applies with the balance issue, and probably carefully designed molds for a finely calibrated product
Anyway, Daganev, the "rationale" (yes, I'm being a grammar nazi) behind Corin's idea is that Forging sucks and that any kind of helpful nudging we can give the Admins so that they'll finally do something instead of repeatedly tell us they're 'working on it' can only help.
Unknown2008-07-16 17:36:36
For rapiers, it's aaaall in the grip. Pistol grip provides the best control, French grip the best speed, and well, power comes from the person wielding it.