Celina2008-09-01 02:42:29
I'm curious about just how heavily stats are weighted for monks. I've heard speculation from all sorts of people, and the general consensus is dex means the most. The question mark is how much does strength matter?
I've heard that str means virtually nothing, but I have also heard str affects damage with a modifier on wounds while dex affects wounds directly.
For instance:
Would a switch from 11str/17dex to 16str/15dex be result in more or less damage/wounds? How big would the change be?
What about to 14/15?
Generally, the races for monks are kephera, illithoid, loboshigaru, and the occasional Krokani. I'm currently illithoid and planning on trying krokani to see if the damage increases at all, and just to satisfy my curiosity. At any rate, insight is welcome!
I've heard that str means virtually nothing, but I have also heard str affects damage with a modifier on wounds while dex affects wounds directly.
For instance:
Would a switch from 11str/17dex to 16str/15dex be result in more or less damage/wounds? How big would the change be?
What about to 14/15?
Generally, the races for monks are kephera, illithoid, loboshigaru, and the occasional Krokani. I'm currently illithoid and planning on trying krokani to see if the damage increases at all, and just to satisfy my curiosity. At any rate, insight is welcome!
Shiri2008-09-01 02:46:18
I don't actually know -how- they affect stuff and can't be bothered testing right now, but strength definitely matters and it's definitely significant - at least in pve. My bashing damage is much MUCH better as a loboshigaru or human than a faeling or furrikin, despite the higher dex and faster balance on the latter two (and leaving aside issues of tankiness.)
As for PVP, not so sure on that one, but we do all wounds anyway so the faster races might still be better there if it weren't for tankiness issues.
As for PVP, not so sure on that one, but we do all wounds anyway so the faster races might still be better there if it weren't for tankiness issues.
Celina2008-09-01 02:55:06
QUOTE(Shiri @ Aug 31 2008, 09:46 PM) 552511
I don't actually know -how- they affect stuff and can't be bothered testing right now, but strength definitely matters and it's definitely significant - at least in pve. My bashing damage is much MUCH better as a loboshigaru or human than a faeling or furrikin, despite the higher dex and faster balance on the latter two (and leaving aside issues of tankiness.)
As for PVP, not so sure on that one, but we do all wounds anyway so the faster races might still be better there if it weren't for tankiness issues.
As for PVP, not so sure on that one, but we do all wounds anyway so the faster races might still be better there if it weren't for tankiness issues.
I'm suprised str affects PVE, considering warriors have talked about str meaning essentially nothing for PVE. That's interesting!
As for wounds, with 20 dex, I seem to build up wounds pretty quickly, unless it's someone like Thoros and then I can't seem to do anything at all. For instance, against Xthel I found out I had 14k wounds on his head, and with 11 str...it still took a while to actually kill him. That's what sparked the curiousity.
Shiri2008-09-01 02:57:48
I thought the warriors talked about str mattering for PVE, but not the damage stat on their weapon, maybe you got those mixed up?
And how many wounds do you get per combo? I get something like 800 with 20 dex, on robes. Maybe it changed.
EDIT:
386 wounds 16 str/17 dex
415 wounds 18 str/17 dex
422 wounds 16str /19 dex
That's with shofa too, not ppk. 52/57 robes. Good grief. How did you get Xthel to 14k without killing him?
Anyway, I don't have even str/dex to test easily, but if I include scaling, it seems like str and dex have an equal effect on wounds.
And how many wounds do you get per combo? I get something like 800 with 20 dex, on robes. Maybe it changed.
EDIT:
386 wounds 16 str/17 dex
415 wounds 18 str/17 dex
422 wounds 16str /19 dex
That's with shofa too, not ppk. 52/57 robes. Good grief. How did you get Xthel to 14k without killing him?
Anyway, I don't have even str/dex to test easily, but if I include scaling, it seems like str and dex have an equal effect on wounds.
Lorick2008-09-01 06:26:59
Best thing I've seen is to get both as high as you can for best results. Dex seems have a higher effect, but a high dex with a lower strength seems to hurt your potential, so you want a good balance. As Krokani Psy, I'm normally 17/17 I believe, off the top of my head. Gives you some good damage and wounds, you aren't as fast as a faeling, you are tankier, but blades hurt. So.. Eh, it has good points and it has bad ones.
Celina2008-09-01 06:54:52
QUOTE(Shiri @ Aug 31 2008, 09:57 PM) 552516
I thought the warriors talked about str mattering for PVE, but not the damage stat on their weapon, maybe you got those mixed up?
And how many wounds do you get per combo? I get something like 800 with 20 dex, on robes. Maybe it changed.
EDIT:
386 wounds 16 str/17 dex
415 wounds 18 str/17 dex
422 wounds 16str /19 dex
That's with shofa too, not ppk. 52/57 robes. Good grief. How did you get Xthel to 14k without killing him?
Anyway, I don't have even str/dex to test easily, but if I include scaling, it seems like str and dex have an equal effect on wounds.
And how many wounds do you get per combo? I get something like 800 with 20 dex, on robes. Maybe it changed.
EDIT:
386 wounds 16 str/17 dex
415 wounds 18 str/17 dex
422 wounds 16str /19 dex
That's with shofa too, not ppk. 52/57 robes. Good grief. How did you get Xthel to 14k without killing him?
Anyway, I don't have even str/dex to test easily, but if I include scaling, it seems like str and dex have an equal effect on wounds.
Hrm, maybe I did. I thought I remembered Ashteru as a tae'dae comparing himself to a faeling, and mentioning something about a faeling with several str points lower than him killed kephers in the same number of hits.
At least I think I remember that. I might be crazy.
Against a robe wearer, with 18str/18dex I did 537 wounds on the first combo with just jakari/jakari/kick and soft
Lorick2008-09-01 11:52:54
Heh, I don't think Shiri was using soft in his tests, it does add a good amount of wounds to the total.
Shiri2008-09-01 12:02:05
Correct, that was raw.
Janalon2008-10-14 23:28:59
QUOTE(Celina @ Sep 1 2008, 02:54 AM) 552623
Hrm, maybe I did. I thought I remembered Ashteru as a tae'dae comparing himself to a faeling, and mentioning something about a faeling with several str points lower than him killed kephers in the same number of hits.
At least I think I remember that. I might be crazy.
Against a robe wearer, with 18str/18dex I did 537 wounds on the first combo with just jakari/jakari/kick and soft
At least I think I remember that. I might be crazy.
Against a robe wearer, with 18str/18dex I did 537 wounds on the first combo with just jakari/jakari/kick and soft
Celina, are you a psymet or acro monk? I'm wondering how the wounding damage would change with doublepain.
Casilu2008-10-14 23:31:05
QUOTE(Janalon @ Oct 14 2008, 04:28 PM) 570922
Celina, are you a psymet or acro monk? I'm wondering how the wounding damage would change with doublepain.
No damage change. And if it's still the same since before the momentum change, take your wounds and add seven.
Shaddus2008-10-14 23:31:36
QUOTE(Janalon @ Oct 14 2008, 06:28 PM) 570922
Celina, are you a psymet or acro monk? I'm wondering how the wounding damage would change with doublepain.
Doublepain is pretty much worthless, from what I hear. It only adds a small amount of wounds.
Janalon2008-10-14 23:39:08
QUOTE(Shaddus Mes @ Oct 14 2008, 07:31 PM) 570924
Doublepain is pretty much worthless, from what I hear. It only adds a small amount of wounds.
I created a thread about psymet doublepain. I found it added roughly 10% wounding to a kick (don't think it worked for jakari). I guess you could search it out. My conclusion was that "soft" adds more wounding than doublepain.
Just was wondering if anyone else tested it out.
Shaddus2008-10-14 23:46:00
I'm hoping the envoy's work on it. If Revan doesn't show up soon, he may have to be changed from envoy and whoever else takes over, I will STRONGLY suggest some psymet work.
Unknown2008-10-15 00:21:36
The issue with Psymet is coming up with ideas to upgrade it. I thought of the recent Lifedrain change after quite a bit of thought - what exactly should DoublePain be changed to? If the need is to just increase the wounding/damage, then by how much (and opposed to how much)?
Shiri2008-10-15 00:49:20
You'd think introspection would be a higher priority upgrade target...
Janalon2008-10-15 02:00:46
QUOTE(Shiri @ Oct 14 2008, 08:49 PM) 570940
You'd think introspection would be a higher priority upgrade target...
I love introspection! Very useful-- especially after a bodyfuel. Would rather see other psymet abilities get a tweak (ex. shift, forcedsymmetry, doublepain).
Shift is OK for walking through doors, though I need more reasons to walk through doors.
I can't offer any suggestions for doublepain other than it should work for both armed and unarmed combat (because I think it works for unarmed only-- though I could be proven wrong).
Would even be OK with an increase in wounds for a decrease in damage, or vise versa (like an enhanced strength hard / soft).
Again, don't want to munchkin, just tweak.
Shiri2008-10-15 02:04:15
It's just a better meditate...
EDIT: Also you would have to bodyfuel about 30 times before it started to become an issue.
EDIT: Also you would have to bodyfuel about 30 times before it started to become an issue.
Janalon2008-10-15 02:24:40
OR...
Could "doublepain" literally DOUBLE the strength soft / hard modifier? Meaning it isn't used on all Katas (which could be overpowerful), only those with the modifier?
So if you use strength soft, it will double the wounds specifically added by soft. Vise versa with damage added by strength hard. Not the entire damage formula-- just what is added by strength.
Flexibility is key. That is what I love about the enhancement psymet ability.
Could "doublepain" literally DOUBLE the strength soft / hard modifier? Meaning it isn't used on all Katas (which could be overpowerful), only those with the modifier?
So if you use strength soft, it will double the wounds specifically added by soft. Vise versa with damage added by strength hard. Not the entire damage formula-- just what is added by strength.
Flexibility is key. That is what I love about the enhancement psymet ability.
Nazin2008-10-15 05:43:28
Seems like some good abilities in psymet, what frustrates me is the lengthy balance times for the channels. I'm sure it's justified somehow, it's just frustrating to be limited to locking in 3 abilities w/o much flexibility. (Or so it seems to me)
Come to think of it, what is the reason for the lengthy balances? Why can't they operate independently of equilibrium?
Come to think of it, what is the reason for the lengthy balances? Why can't they operate independently of equilibrium?
Unknown2008-10-15 06:26:14
QUOTE(Nazin! @ Oct 15 2008, 07:43 AM) 571068
Seems like some good abilities in psymet, what frustrates me is the lengthy balance times for the channels. I'm sure it's justified somehow, it's just frustrating to be limited to locking in 3 abilities w/o much flexibility. (Or so it seems to me)
Come to think of it, what is the reason for the lengthy balances? Why can't they operate independently of equilibrium?
Come to think of it, what is the reason for the lengthy balances? Why can't they operate independently of equilibrium?
Mages. Telepathy / Telekinesis.