AB COMBAT

by Unknown

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Unknown2008-09-05 23:42:28
I was noticing that I was parrying with my athame several times while sparring a Nekotai. Now, I was really curious as to whether or not weaponparry and shieldparry work the same. Does one have a higher chance to parry than the other?

And to go on top of the question, I spared four more to see if my results would be the same. They weren't. So what decides whether or not you will parry?
Unknown2008-09-06 03:43:25
I've actually been very curious about parrying, as well - particularly what effect DEX has, if any.
Aidyn2008-09-06 08:33:00
It seems to me that your dexterity would have the greatest weight on your ability to parry in a situation where two people of the same skill rank were fighting. That is, two people with Trans Combat would have an equal chance to parry each other if they had the same dex; now, if you had 18 dex and your opponent only had 13 then you would be more like to parry than he would. After that I think that shield parry probably carries slightly more weight in the algorithm to help even out the advantage of dual-wielding versus carrying a shield. Lastly, having shield parry & weapon parry in both Combat and Knighthood greatly increases your chances for parrying via either method. I think I shall give it a run at a fight using a shield with a weapon to see if my chances of parrying is nominally increased since I have both the aforementioned abilities in both skillsets.


So a break down of what I just said:

(yD)+(sPC+sPK)+(wPC+wPK)=ycP-tcP

That is, (your dexterity) plus (shield parry combat plus shield parry knighthood) plus (weapon parry combat plus weapon parry knighthood) equals your chance of parrying minus their chance of parry.


Probably not the most accurate explanation, but that is how I understand it to be at least. Someone else is likely to know the specifics better than I do.
Rika2008-09-06 08:54:18
I daresay your formula is completely wrong to begin with, since Lusternian combat full of complex formulas.
Unknown2008-09-06 17:29:29
And, you wouldn't factor in their chance to parry. It's your chance to parry versus their ability to hit.
Aidyn2008-09-06 22:04:12
The topic at hand wasn't the entire formula for combat to include the full-breadth of Lusternia, now was it? Also, it was early for me and I made a few mistakes that I actually thought of later. That formula doesn't factor in if you were even parrying to that body part. It would be interesting and much more productive to actually fill in the gaps rather than just offer criticism. By the way.
Rika2008-09-06 22:18:54
I am just saying that you are underestimating the complexity that is Lusternian combat. Things here are hardly ever a + b = c
Unknown2008-09-06 22:39:53
QUOTE(rika @ Sep 6 2008, 06:18 PM) 554396
I am just saying that you are underestimating the complexity that is Lusternian combat. Things here are hardly ever a + b = c


So let's say I do the following:

STANCE HEAD
PARRY GUT 200

If someone strikes at my head or my gut, what are my chances of parrying them with weaponparry?
Xenthos2008-09-06 22:44:20
QUOTE(Marina_Whytetower @ Sep 6 2008, 06:39 PM) 554399
So let's say I do the following:

STANCE HEAD
PARRY GUT 200

If someone strikes at my head or my gut, what are my chances of parrying them with weaponparry?

Who knows?

(Both are based on your Combat skill, the second also on whether you have Weaponparry in Knighthood, and likely a number of other things as well. Plus, it's possible to partially parry on top of all that, which reduces damage/wounds but still gives you any afflictions rolled). Also, you could PARRY GUT 1, and if you have nothing else parried it's the same as PARRY GUT 200 (it's all percentage based, so if you do HEAD 1 GUT 1 it'll be 50% on each).
Xavius2008-09-07 06:56:15
I don't remember parry scaling with skill or dex. Stance does, sure, but parry is pretty reliable at any skill or dex. The only thing explicitly mentioned as affecting parry is Knighthood.

Anyways, short answer for Marina, who probably doesn't care about the numbers: your gut isn't going to get hit very often, but your head might be.