Unknown2008-09-09 18:32:06
Tailoring splendor robes.
1. what are good stats.
2. can I re-enchant them?
1. what are good stats.
2. can I re-enchant them?
Diamondais2008-09-09 19:27:08
QUOTE(krin1 @ Sep 9 2008, 02:32 PM) 555264
Tailoring splendor robes.
1. what are good stats.
2. can I re-enchant them?
1. what are good stats.
2. can I re-enchant them?
I can't answer the first one because I really don't know, but to the second one, no you can't re-enchant them. You have to get a new splendors (which will destroy the first) and have them enchanted.
Aison2008-09-09 20:33:15
Splendor robes, 60/60 is about the basics, but aiming for 70/70 is worth your time.
You cannot re-enchant them, you have to make a new set of robes and get those enchanted.
You cannot re-enchant them, you have to make a new set of robes and get those enchanted.
Lorick2008-09-09 23:47:35
Envoy idea.. Ability to just disenchant robes..
Unknown2008-09-10 09:49:38
QUOTE(Lorick @ Sep 10 2008, 01:47 AM) 555355
Envoy idea.. Ability to just disenchant robes..
Request denied.
Reason: OMFG forging clone. As if -one- wasn't enough already. The next request will be to disassemble robes for a full comm return.
Rika2008-09-10 09:53:26
WTF would anyone want to make their tradeskill into forging? Alchemy or herbalism is what you want.
Unknown2008-09-10 10:05:30
QUOTE(rika @ Sep 10 2008, 11:53 AM) 555699
WTF would anyone want to make their tradeskill into forging? Alchemy or !!! !!! is what you want.
Don't say the bad h-word. It burnsss ussssssss!!
PS: It's bad too yes.
Lorick2008-09-10 13:18:33
If someone wants higher stat robes, they will be usually willing to make multiple attempts at better stats. The only difference between Tailoring in it's current state and what I propose is allowing Enchanters to disenchant the robes and thus ridding myself of the headache of having to create an entire new set of robes to just have it enchanted again.
Forging is fine, with the expection of the retardly long forge process, and the weapon stats themselves. People seem to forget when it comes to combat people will always consider the maximum potential the requirement, since someone else will have it themselves.
Forging is fine, with the expection of the retardly long forge process, and the weapon stats themselves. People seem to forget when it comes to combat people will always consider the maximum potential the requirement, since someone else will have it themselves.
Unknown2008-09-10 14:16:30
QUOTE(Lorick @ Sep 10 2008, 03:18 PM) 555731
If someone wants higher stat robes, they will be usually willing to make multiple attempts at better stats. The only difference between Tailoring in it's current state and what I propose is allowing Enchanters to disenchant the robes and thus ridding myself of the headache of having to create an entire new set of robes to just have it enchanted again.
Forging is fine, with the expection of the retardly long forge process, and the weapon stats themselves. People seem to forget when it comes to combat people will always consider the maximum potential the requirement, since someone else will have it themselves.
Forging is fine, with the expection of the retardly long forge process, and the weapon stats themselves. People seem to forget when it comes to combat people will always consider the maximum potential the requirement, since someone else will have it themselves.
Except for the fact that you only pay -once- for more forge attempts, whereas another attempt to enchant a robe is never free.
What I'm afraid of is enchanting becoming much like forging. IE an endless task to hunt for the perfect stats. As long as re-enchanting is NOT free, this occurance is limited. It should just never be free, not for forging and not for enchanting. Makes tradeskills more of a bother than anything, imo.
I'd much support the death of every last all-metal forging design, and in exchange allow forgers to forge for specific stats. IE make it more likely that stat is coming out higher.
Kharaen2008-09-10 16:57:43
If there was no smelt, ALL comms would likely be invested in forging because there WILL be those people who want the best stats (forging 100+ rapiers to get an ideal rapier, than doing it all over again for another.)
You have to be nuts to want to endanger the commodity market like that. If you've a trade that requires comms anyways. I could see a herbalist/alchemist druid in favour of there being no smelt
You have to be nuts to want to endanger the commodity market like that. If you've a trade that requires comms anyways. I could see a herbalist/alchemist druid in favour of there being no smelt
Unknown2008-09-10 18:20:58
QUOTE(Lorick @ Sep 10 2008, 01:18 PM) 555731
Forging is fine, with the expection of the retardly long forge process, and the weapon stats themselves. People seem to forget when it comes to combat people will always consider the maximum potential the requirement, since someone else will have it themselves.
That's not really it. I don't need a good sword because you have a good sword. I need a good sword because your defenses make it such that if I am going to stand a chance of getting ahead of your curing to beat you, a good sword is a requirement to do so.
Seeing as robe classes are/did/were apparently supposed to be seeing an improvement, and there have been a few changes to increase their defenses, this is only becoming more true as we move forward.
The easiest way to fix it would be to just let forgers set their own stats, then drain their reserves and slap on some sort of disfavor like penalty for X amount of time so that it cost something very hefty to make a very good weapon.
Unknown2008-09-10 19:35:41
QUOTE(Kharaen d @ Sep 10 2008, 06:57 PM) 555781
If there was no smelt, ALL comms would likely be invested in forging because there WILL be those people who want the best stats (forging 100+ rapiers to get an ideal rapier, than doing it all over again for another.)
You have to be nuts to want to endanger the commodity market like that. If you've a trade that requires comms anyways. I could see a herbalist/alchemist druid in favour of there being no smelt
You have to be nuts to want to endanger the commodity market like that. If you've a trade that requires comms anyways. I could see a herbalist/alchemist druid in favour of there being no smelt
No they wouldn't be because no one can spend millions and millions of gold on it -all- the time. Just as cloth / silk is somewhat rare due to robes, but have you ever seen anyone enchanting over and over again just for better stats? I haven't. Forging would likely become similar. You'd give it a few tries, then go with the best when your gold runs out.
EDIT: Besides, it's sort of a moot point. I doubt Estarra is going to change tradeskills at this time (or in the foreseeable or far away future).
silimaur2008-09-18 08:50:44
I've had splendors done over and over whenever i can afford it..there is no point having them unless you get good stats
Shurimaru2008-09-18 15:25:23
I plan to design my own, just for them to look cool...that's a point...
silimaur2008-09-18 15:35:02
300 credits to get one skill just to make them look good? Doesn't seem like a good point to me..
Shurimaru2008-09-18 22:12:10
Not if all your credits are from Bardic.
silimaur2008-09-19 09:41:33
Fair point and i guess you use the skillset to make money/clothes for others to...where as i don't really consider it a trade heh. So both are viable options but still why wouldn't you make your own design and reenchant to perfection!
Shurimaru2008-09-19 13:36:09
Why WOULD you? Personally, I think that people who strive for perfection in everything miss out on the more fun things in Lusty.
"OMG, my robes are 59/60 and my opponent's are 60/60! ALL IS LOST!"
..Yeah, no. Seriously, what difference does that one point make anyway?
"OMG, my robes are 59/60 and my opponent's are 60/60! ALL IS LOST!"
..Yeah, no. Seriously, what difference does that one point make anyway?
silimaur2008-09-19 13:48:36
59/60 isnt one point..thats at least 21 off x)
Shurimaru2008-09-19 17:12:49
Just goes to show how little I know about the whole thing.