Necessities for combat?

by Unknown

Back to Combat Guide.

Unknown2008-11-13 05:45:16
I'm new to Lusternia, but I'm experienced with IRE. I know that each game has it's own minimum requirements to be at least moderately successful in PK, and the combat has always been the part that hooks me. I was wondering what I could get away with here (I.E. only guild skills, guild skills + planar, or whatnot), and how realistic it would be to get to that level of skills without buying credits outside of the game.
Esano2008-11-13 05:52:05
Unknown2008-11-13 05:56:20
Oh, awesome, I didn't search hard enough apparently.

Thanks!

Edit: Well needing that much is a bummer. sad.gif
Desitrus2008-11-13 07:13:33
QUOTE(Riyot @ Nov 12 2008, 11:56 PM) 581698
Oh, awesome, I didn't search hard enough apparently.

Thanks!

Edit: Well needing that much is a bummer. sad.gif


Heh, is this the part where we the players agree but the admins say "No more than Achaea!"

Yeah, not.

(To Riyot: This was not aimed at you, more using you as a springboard for our typical platform of "This game's entry cost is too high." On the upside, it's the best one out of the current four, no bias involved, in my opinion.)
Aison2008-11-13 07:14:21
Yeah but that fail thread fails to mention that you can do bardics/artisans, become a guide, apply to be a mortal builder (after 300 playing hours), do things in your city and guild to get credits.

It's not a loss. You just have to be creative.
Esano2008-11-13 07:16:58
QUOTE(Aison @ Nov 13 2008, 06:14 PM) 581729
Yeah but that fail thread fails to mention that you can do bardics/artisans, become a guide, apply to be a mortal builder (after 300 playing hours), do things in your city and guild to get credits.

It's not a loss. You just have to be creative.

It's not a fail thread. I was just depressed when I worked out the cost, and so made it as bad as possible.
Desitrus2008-11-13 07:18:38
QUOTE(Aison @ Nov 13 2008, 01:14 AM) 581729
Yeah but that fail thread fails to mention that you can do bardics/artisans, become a guide, apply to be a mortal builder (after 300 playing hours), do things in your city and guild to get credits.

It's not a loss. You just have to be creative.


Avenues of earning credits != lessening the credit cost of entry-level combat. No matter how you get them, be it greenback, back-labor, or even brokeback, it still takes more credits.
Romero2008-11-13 07:29:48
QUOTE(Desitrus @ Nov 13 2008, 02:18 AM) 581732
Avenues of earning credits != lessening the credit cost of entry-level combat. No matter how you get them, be it greenback, back-labor, or even brokeback, it still takes more credits.


Brokeback?

I need moar credits?

Guess I just need to do work. Or do bardics.

Srsly, once I get contemplation, focus mind, conglutinate, aethersight, tumble... forgetting something... oh yeah, more stances up to head. And then trans magic/resilience...

I need to do something to get all that.
Desitrus2008-11-13 07:30:34
QUOTE(Romero @ Nov 13 2008, 01:29 AM) 581739
Brokeback?

I need moar credits?

Guess I just need to do work. Or do bardics.

Srsly, once I get contemplation, focus mind, conglutinate, aethersight, tumble... forgetting something... oh yeah, more stances up to head. And then trans magic/resilience...

I need to do something to get all that.


Clearly that means manwhoring.
Romero2008-11-13 07:31:13
QUOTE(Desitrus @ Nov 13 2008, 02:30 AM) 581740
Clearly that means manwhoring.


where is incabolus. He still wants to get slammed from angles.
Celina2008-11-13 08:02:56
Necessity for combat: Big friends.
Shiri2008-11-13 08:07:12
thumup.gif
Llandros2008-11-13 14:39:41
Also, you should think about what you want to be able to do. Most combat is in group fights and to help with those you can get away with less. If you want to dominate one on one, melt faces and win the internets then yeah, things are pretty steep.
Unknown2008-11-13 16:06:01
Is the group combat here even (5 on 5, or that kind of deal), or is it more often 'Who can bring the biggest group?' Even group combat is fun, but one of the biggest problems in combat that's made me lose interest in Achaea is the amount of team ganking I get because most people can't beat me 1 on 1, and I don't enjoy being on either side of that scenario.

As for the other ways to get credits, I could probably do them, but it's still a rather large time investment to be able to do them.
Desitrus2008-11-13 16:13:34
QUOTE(Riyot @ Nov 13 2008, 10:06 AM) 581855
Is the group combat here even (5 on 5, or that kind of deal), or is it more often 'Who can bring the biggest group?' Even group combat is fun, but one of the biggest problems in combat that's made me lose interest in Achaea is the amount of team ganking I get because most people can't beat me 1 on 1, and I don't enjoy being on either side of that scenario.

As for the other ways to get credits, I could probably do them, but it's still a rather large time investment to be able to do them.


It's not really "group ganking", it's group fights. The concept of raiding is stronger on Lusternia than it is elsewhere. Depending on where you hunt, you will rarely be jumped or be jumped often, but it's typically 1-2 instead of like 6-1. What typically happens is a group from A goes to the off-plane "protected area" of B and then sets up shop, you fight over it, etc. Villages/Domoths/etc usually group on group. It's not typically about how big your group is, it's how many competent demigods you have.
Rakor2008-11-13 18:26:54
It's actually still largely dependent on who holds the demesne.
Malarious2008-11-13 18:39:28
QUOTE(Riyot @ Nov 13 2008, 11:06 AM) 581855
Is the group combat here even (5 on 5, or that kind of deal), or is it more often 'Who can bring the biggest group?' Even group combat is fun, but one of the biggest problems in combat that's made me lose interest in Achaea is the amount of team ganking I get because most people can't beat me 1 on 1, and I don't enjoy being on either side of that scenario.

As for the other ways to get credits, I could probably do them, but it's still a rather large time investment to be able to do them.


Comes down to skill first and numbers second.

Alot of people are pains to try to kill even in a group, if you devote your time to killing them you may lose people. If you go for the squishiest you might lose people because you left the biggest threat. You have to gauge your options and decide on your targets accordingly. With Demesne you can usually fight 1 or 2 more people than usual just from that, with anything else it gets better and better. We recently had a 4 on 10ish fight, the 4 won, twice, with no losses. Regarding Desitrus statement the group of 4 had 2 demigods the group of 10 had 4 or 5.

Obviously you dont run into a group of 8 and expect to kill them all (without ALOT of things in your favour anyway) but you might expect to live if you know what you are doing.

As for how many credits you need it depends on your class a fair bit. You can kill as a shadowdancer with just tritrans, you can kill as a druid with tritrans in some cases too (or less), if you get warrior you could do it with tri trans but you want runes to reach the highest tiers (unless you are Ceren). I didnt go to Esano's link but it likely explained all that so I will assume you know what is needed.

Welcome to Lusternia
Desitrus2008-11-13 18:44:38
There are varying degrees of demigods, and everyone has had outnumbered fights. We've won 4v10 with no demigods and they had four, it's all circumstance. Never miss a chance to thump the ol' chest though, eh?
Elyse2008-11-18 14:41:12
QUOTE(Desitrus @ Nov 13 2008, 07:13 AM) 581728
Heh, is this the part where we the players agree but the admins say "No more than Achaea!"

Yeah, not.

(To Riyot: This was not aimed at you, more using you as a springboard for our typical platform of "This game's entry cost is too high." On the upside, it's the best one out of the current four, no bias involved, in my opinion.)



Lol No more then Achaea...Sure there are many more people with more credits then thought possible in Achaea. But there are many less NEEDED skills...For instance, Discapline or whatever the skill to have you take less time for paralysis to wear off if pritty major, as well as not having stances screws you over against a monk (considering your actually fighting people who know what they are doing). In achaea there are only a few skills I can think of that really help in combat, and that is focus (transed survival skill). Most other skills besides your guildskills are useful, but not Needed. For instance I could make a novice and get enough health/mana to take hits and can be an alright fighter (be able to take down most people unless they are very high level or can heal next to perfectly) Just because I know how things work and can heal.

The same could be said here, I am an alright combatant, but I am transed a few skills to help me, and still against a varie of things (monks in paticular) its mostly pointless for me to try.

Hands down though, achaea has way to many artifacts and things that take fighting over the top and stupid...