Flash client System

by Daganev

Back to Combat Guide.

Daganev2008-11-16 18:17:11
So I'd like to be able to use the flash client from time to time. (this one: http://www.ironrealms.com/flash.php )

anyone have a basic system set up for it yet?


Or peraps jsut some things so I can figure out how to use it properly? The documentation doesn't look so good, and so far I can't even make a simple
"take gold"
"put gold in pack"

alias.

Thanks in advance. I might be able to pay you if its really good.
Unknown2008-11-16 21:37:33
I highly doubt anyone has invested, or will invest, time into creating any sort of system for it. :\\
Daganev2008-11-16 23:27:00
how about just a simple collection of bashing aliases?
Malarious2008-11-17 03:44:02
I like what they did with it though it seems buggy (piece of screen froze).

What coding does it take? Flash?
Daganev2008-11-17 03:58:51
QUOTE(Malarious @ Nov 16 2008, 07:44 PM) 583071
I like what they did with it though it seems buggy (piece of screen froze).

What coding does it take? Flash?


No idea, the documentation was too vague for me, and I didn't have time today to really sit down and read it. sad.gif
Unknown2008-11-17 06:38:38
Okay I made a couple of bashing aliases, and that "get gold;put gold in pack" one. It was really annoying though. dry.gif
It says "Aliases, triggers and macros can be saved and loaded as text files in xml format." but I don't see how.
Daganev2008-11-17 16:12:53
QUOTE(MrShrimp @ Nov 16 2008, 10:38 PM) 583116
Okay I made a couple of bashing aliases, and that "get gold;put gold in pack" one. It was really annoying though. dry.gif
It says "Aliases, triggers and macros can be saved and loaded as text files in xml format." but I don't see how.


Hmm, thats annoying... are your aliases surviving from session to session?
Unknown2008-11-17 18:20:41
Hmm nope! All gone now.
Daganev2008-11-17 20:08:20
Can you describe how you made it?

Maybe I can figure it out during lunch today?
Unknown2008-11-17 21:53:21
Okay, pardon if this makes no sense.

The Pattern field is the name of the alias, and what you'll use to call it. The '*' character is used as a wildcard and you'll use it for parameters. For example, 'st *' could be the pattern for a targetting alias. If you have multiple parameters use multiple '*'s.

If you do not check the Script field, anything you put in the Send field will be sent directly to lusternia. Use a semi-colon to separate multiple commands(ie: "g gold;put gold in pack"), which is just how the client works, you can send multple commands from the main window this way too. You can reference the parameters using %1, %2, etc . I don't know if you can use variables without using script though.

With Script on, you can make variables: variable_name = value. %n will no longer work properly, you have to use this now. So with the first targetting alias example, 'tar = this' will assign whatever word you put after st to a variable called tar. If you use this you'll get the whole pattern. To use the variable's value wherever you just use the name you used earlier, no extra symbols or characters. With script on you don't need to use semi colons, the lines will not be concatenated.

Make sure you check the Enabled field for all the aliases.

Complete examples:

Pattern: gg
Send: g gold;put gold in pack

Pattern: st *
Enable the Script field
Send:
tar = this
echo("Targetting " + tar)

Pattern: kk
Send:
send("swing " + tar)
send("swing " + tar)
Daganev2008-11-17 23:39:47
awesome thanks....

looks like they need some work with thier coding scripts...

It would be nice if they just opened up everything to actionscript itself, and gave us a list of public components and properties. (but I guess, then you would have to reload the swf everytime you saved your settings... hmm).
Daganev2008-11-17 23:57:32
interesting, in firefox, on my mac, when I click "save" it opens up a dialogue box to save the file to my computer, somewhere.

I have the debug flash player 10 version. I also get crazy errors when I try to do some coding

like,

get gold;put gold in pack;get target

The error I get is :

Parse Error: missing ; before statement
at r1.deval.parser::ExprPars

Unknown2008-11-18 03:12:14
Daganev2008-11-18 05:18:46
I'm doing my best not to get sucked in and feeling commited to helping with the project again. sad.gif I really can't afford any addiction other than work, and casual comments on the internet.