Unknown2009-02-14 07:48:43
Zos daring to inter z eziting fantasi universe of Lusternia wil find zmselfs plunged into a multi-planar relm wher faktons strugl to amas rzervoirs of magikal energi simpli to surviv. Wizin z Basin of Lif, an alien evil has korupted muc of z land and peopl, making Lusternia a broken and perilous plas. Wiz z return of zose Elder Gods who eskaped z ansient divin wars, a new ag of unsertainti dawns. What power shal nezt asend to dominat z world's limited rzoursz?
Lusternia: Age of Asension, z latest qaliti onlin tezt RPG gam relzed bi Iron Realms Entertainment, breks new ground bi przenting a dinamik rolplaiing environment zat pioners inovativ new feturs, qests and skils. Lusternia is sur to caleng ekperiensed gamrs and delit zos new to z genr of tezt worlds. Iou mai want to perus our New Plaier Guid or jump rit in and Plai Now!
Inovativ Feturs
Power and Fets:
Z most spektakular abilitis ar known as fets and ar regulated bi a sistem of power renewal. Power is drawn from z nezus a plaier is konekted to, and som skils reqir z power be drawn from a spekifik nezus.
Plaier vs. Plaier Kombat:
Lusternia offers z sam stile of intensif plaier vs. plaier (PvP) kombat zat has ben on of z signatur feturs of z Iron Realms gams, but wiz Lusternia's power and fet dzign, kombat taks on a whol new level of strategi.
Ships of Aezrspas :
Plaiers kan travel zrough z kosmos on aezrships, enkountering eztraplanar kreturs and diskovering strang new relitis. Plaiers kustom build zir aezrships zrough z use of spzial modulz and zir own kretiviti.
Trad Skils:
Eac plaier mai take one trad skil from among eit coisz. Not onli do zse trad skils offer an avenu of inkome but also provid benefits beiond simpl item krafting. A kook kan pump up a krowd wiz a hero's fet! A jeweler kan kret z perfekt gemston zat onli iou kan handl! A poison ezpert gains z sekrets of imunising him or herself!
Simplified Skil Tre:
Mani skils hav brancs zat folow a basik skil tre zat alow some kustomisaton among plaiers.
Influensing NPKs:
Skils dzigned to non-violentli battle non-plaier karakters, an alternatif to z "hak and slash" mezod of ezperiense gaining. If iou ar defeted in one of zse ego battlz, iou wil lose ezperiense. If iou win, however, not onli wil iou gain ezperiense but also influense z mob in some maner. Seduse z barmaid! Make z Kaptain of z Guards paranoid! Beg from z shopkeper and maibe he'l giv iou his favorite smoking pipe or, better iet, some gold!
Kustomisable Government:
Leders of major sitiz San coose a politikal struktur and governing stilz for zir sitis. Kould iou be living in a dzpotik religious sosieti? A benevolent government bent on world konqzt?
Influensing Vilagz:
Just as plaiers influense non-plaier karakters, so too do z major powers influense entir vilagz. As plaiers gain rank in zir siti, zi wil also gain spzial influense skils to swai vilagers to zir kause. Onse a vilage is under a siti's spher of influense, it wil be fizd for a period of time determined bi z siti's government struktur and ruling stile.
Dinamik Ekonomi:
Dosens of qzts wil kause a vilage to produse grater qantitiz of z valuable komoditiz neded to kraft items. Most qzts ar simple and straitforward. For ezample, leding z kow to z dairi wil produse milk or kiling z kow and seling it to z taner wil produse lezr. Ozr qzts wil permanentli effekt a vilage's komoditi output. For ezample, enslaving a farmer wil kause z vilage z farmer was abdukted from to produse lz grain and z vilage z farmer was enslaved to produse mor grain. Vilagz zat ar under z spher of influense of a siti wil tiz a porton of z komoditiz prodused to zir liege siti. z amont of z tiz is determined bi a siti's government struktur and ruling stile.
Konflikts of Power:
Bi power, we men z pur magikal energiz zat energise z nezusz of power, whic plaiers ned for zir spzialti fets and sitiz ned to defend zmsefs. zr ar several wais to gazr power, suc as magz harvzting power on z elemental planz. Some mezods of gaining power for iour nezus wil kome at z kost of anozr nezus! Also, power is gained zrough vilagz zat ar under a siti's spher of influense. z amont of power generated bi a vilage is, again, determined bi a siti's government struktur and ruling stile.
Amasing qzts:
One of z top qzt dzigners in z field has spent a ier developing hundreds of qzts for Lusternia zat range from z simple to z komplez. Mani of zse qzts reqir logik and dedukton to unravel, hed-skratcers zat ar sur to be a hit among zose who enjoi pusle solving. Also, some qzts kanot be solved z same wai twise--so bewar zose who zink qzts ar zi to re-do! Kan iou solve z murder misteri at Stewart Mansion? Wil iou be able to matc up z star-krosed lovers at chateu d'Amour? How about dzigning z wepon zat wil pik z nezt Ork cieftain of Acknor?
zse feturz and mani mor await al intrepid adventurers.
Lusternia: Age of Asension, z latest qaliti onlin tezt RPG gam relzed bi Iron Realms Entertainment, breks new ground bi przenting a dinamik rolplaiing environment zat pioners inovativ new feturs, qests and skils. Lusternia is sur to caleng ekperiensed gamrs and delit zos new to z genr of tezt worlds. Iou mai want to perus our New Plaier Guid or jump rit in and Plai Now!
Inovativ Feturs
Power and Fets:
Z most spektakular abilitis ar known as fets and ar regulated bi a sistem of power renewal. Power is drawn from z nezus a plaier is konekted to, and som skils reqir z power be drawn from a spekifik nezus.
Plaier vs. Plaier Kombat:
Lusternia offers z sam stile of intensif plaier vs. plaier (PvP) kombat zat has ben on of z signatur feturs of z Iron Realms gams, but wiz Lusternia's power and fet dzign, kombat taks on a whol new level of strategi.
Ships of Aezrspas :
Plaiers kan travel zrough z kosmos on aezrships, enkountering eztraplanar kreturs and diskovering strang new relitis. Plaiers kustom build zir aezrships zrough z use of spzial modulz and zir own kretiviti.
Trad Skils:
Eac plaier mai take one trad skil from among eit coisz. Not onli do zse trad skils offer an avenu of inkome but also provid benefits beiond simpl item krafting. A kook kan pump up a krowd wiz a hero's fet! A jeweler kan kret z perfekt gemston zat onli iou kan handl! A poison ezpert gains z sekrets of imunising him or herself!
Simplified Skil Tre:
Mani skils hav brancs zat folow a basik skil tre zat alow some kustomisaton among plaiers.
Influensing NPKs:
Skils dzigned to non-violentli battle non-plaier karakters, an alternatif to z "hak and slash" mezod of ezperiense gaining. If iou ar defeted in one of zse ego battlz, iou wil lose ezperiense. If iou win, however, not onli wil iou gain ezperiense but also influense z mob in some maner. Seduse z barmaid! Make z Kaptain of z Guards paranoid! Beg from z shopkeper and maibe he'l giv iou his favorite smoking pipe or, better iet, some gold!
Kustomisable Government:
Leders of major sitiz San coose a politikal struktur and governing stilz for zir sitis. Kould iou be living in a dzpotik religious sosieti? A benevolent government bent on world konqzt?
Influensing Vilagz:
Just as plaiers influense non-plaier karakters, so too do z major powers influense entir vilagz. As plaiers gain rank in zir siti, zi wil also gain spzial influense skils to swai vilagers to zir kause. Onse a vilage is under a siti's spher of influense, it wil be fizd for a period of time determined bi z siti's government struktur and ruling stile.
Dinamik Ekonomi:
Dosens of qzts wil kause a vilage to produse grater qantitiz of z valuable komoditiz neded to kraft items. Most qzts ar simple and straitforward. For ezample, leding z kow to z dairi wil produse milk or kiling z kow and seling it to z taner wil produse lezr. Ozr qzts wil permanentli effekt a vilage's komoditi output. For ezample, enslaving a farmer wil kause z vilage z farmer was abdukted from to produse lz grain and z vilage z farmer was enslaved to produse mor grain. Vilagz zat ar under z spher of influense of a siti wil tiz a porton of z komoditiz prodused to zir liege siti. z amont of z tiz is determined bi a siti's government struktur and ruling stile.
Konflikts of Power:
Bi power, we men z pur magikal energiz zat energise z nezusz of power, whic plaiers ned for zir spzialti fets and sitiz ned to defend zmsefs. zr ar several wais to gazr power, suc as magz harvzting power on z elemental planz. Some mezods of gaining power for iour nezus wil kome at z kost of anozr nezus! Also, power is gained zrough vilagz zat ar under a siti's spher of influense. z amont of power generated bi a vilage is, again, determined bi a siti's government struktur and ruling stile.
Amasing qzts:
One of z top qzt dzigners in z field has spent a ier developing hundreds of qzts for Lusternia zat range from z simple to z komplez. Mani of zse qzts reqir logik and dedukton to unravel, hed-skratcers zat ar sur to be a hit among zose who enjoi pusle solving. Also, some qzts kanot be solved z same wai twise--so bewar zose who zink qzts ar zi to re-do! Kan iou solve z murder misteri at Stewart Mansion? Wil iou be able to matc up z star-krosed lovers at chateu d'Amour? How about dzigning z wepon zat wil pik z nezt Ork cieftain of Acknor?
zse feturz and mani mor await al intrepid adventurers.
kiriwe2009-02-14 17:12:36
First off, you have waaay too much time on your hands.
Secondly, get your damned Kongregate speech off of my Lusty!
Secondly, get your damned Kongregate speech off of my Lusty!
Unknown2009-02-15 15:21:32
I thought you were typing in French for a moment. O_o
Unknown2009-02-15 23:00:48
Just Twainified English.