Enero2009-02-25 09:49:18
Right, having spent a somewhat considerable amount of gold on splendors and trying to get a few decent greatrobes for a shop, I'm left with a few thoughts and few questions.
I'd be very thankful if someone from the Admin could respond as well, as you have done previously in forging threads.
So what do we have...
Greatrobes - base of 12/12 and takes 75 charges
Splendours - base of 27/27 and takes 85 charges (unless I counted incorrectly)
One charge can either give 0, 1 or 2 stat points to any of the two stats.
However, I was not able to find any information about caps. I think it would be reasonable to assume that just like armour there is a cap over which you can't go.
Most I've seen so far is this:
Greatrobes - combistat of 110, although I've heard that about 111 also being possible.
Splendours - combistat of 138 (wish the set wasn't 75/63). Can't recall hearing about higher stats.
So my question would be.
Are robe stats capped. If they are, what is the cap and what is the minimum?
AND
Seriously, can you make splendours work like master armour? Get a decent set of greatrobes and imbue it. It is ridiculous at the moment, even with shears. While forgers just waste ridiculous amounts of time to get their armour. Tailors spend ridiculous amounts of gold AND time to get a decent set. Smelting gives you back all metal comms while shearing which requires an artifacts gives back like... 1/3 of cloth/silk/leather, everything else is wasted. Plus you need the powerstones and an enchanter, which just adds to the costs.
Anyone?
I'd be very thankful if someone from the Admin could respond as well, as you have done previously in forging threads.
So what do we have...
Greatrobes - base of 12/12 and takes 75 charges
Splendours - base of 27/27 and takes 85 charges (unless I counted incorrectly)
One charge can either give 0, 1 or 2 stat points to any of the two stats.
However, I was not able to find any information about caps. I think it would be reasonable to assume that just like armour there is a cap over which you can't go.
Most I've seen so far is this:
Greatrobes - combistat of 110, although I've heard that about 111 also being possible.
Splendours - combistat of 138 (wish the set wasn't 75/63). Can't recall hearing about higher stats.
So my question would be.
Are robe stats capped. If they are, what is the cap and what is the minimum?
AND
Seriously, can you make splendours work like master armour? Get a decent set of greatrobes and imbue it. It is ridiculous at the moment, even with shears. While forgers just waste ridiculous amounts of time to get their armour. Tailors spend ridiculous amounts of gold AND time to get a decent set. Smelting gives you back all metal comms while shearing which requires an artifacts gives back like... 1/3 of cloth/silk/leather, everything else is wasted. Plus you need the powerstones and an enchanter, which just adds to the costs.
Anyone?
Arix2009-02-25 10:00:00
my robes are like 61/52, and I've had to mend them twice. I am told this is on the very high end of the scale though
Enero2009-02-25 10:16:53
QUOTE (Arix @ Feb 25 2009, 10:00 AM) <{POST_SNAPBACK}>
my robes are like 61/52, and I've had to mend them twice. I am told this is on the very high end of the scale though
That's a combi of 113 so yeah, it's right up there. The 110 ones I had were 63/47.
My own set was 54/55 before I went Tailoring.
Esano2009-02-25 10:45:26
My (normal) robes are 58/56, for a combined stat total of 114.
I didn't realise greatrobes take more charges than normal robes, and as far as I've seen normal robes take 74 charges (at 1/2 percent each, to 36 percent). I haven't done that many, though, and could do with a recount.
I didn't realise greatrobes take more charges than normal robes, and as far as I've seen normal robes take 74 charges (at 1/2 percent each, to 36 percent). I haven't done that many, though, and could do with a recount.
Enero2009-02-25 11:24:43
QUOTE (Esano @ Feb 25 2009, 10:45 AM) <{POST_SNAPBACK}>
My (normal) robes are 58/56, for a combined stat total of 114.
I didn't realise greatrobes take more charges than normal robes, and as far as I've seen normal robes take 74 charges (at 1/2 percent each, to 36 percent). I haven't done that many, though, and could do with a recount.
I didn't realise greatrobes take more charges than normal robes, and as far as I've seen normal robes take 74 charges (at 1/2 percent each, to 36 percent). I haven't done that many, though, and could do with a recount.
What you call normal are in fact greatrobes, it's splendours that take more charges. As per two enchanters I spoke with, they both said it's 75 charges which works out as 37.5% reserves both with and without Gloves of Mastery.
That's a pretty darn nice set you have there... By the look of things I would guess that the cap is somewhere around 115. Perhaps it's even 114 (24 base + max 90 points that can be added).
This makes me wonder, if it works that way, shouldn't mean that max for splendors is somewhere around 160? 54 base + 90 + extra 10 charges which can give up to 20 points... sounds too good to be true though.
That's why I'd really like an admin input on this...
Veyrzhul2009-02-25 11:36:23
My splendours are 73/68 and I know of at least one person who has better ones. Took 6 attempts to get them, I think.
Esano2009-02-25 11:41:03
QUOTE (Enero @ Feb 25 2009, 10:24 PM) <{POST_SNAPBACK}>
What you call normal are in fact greatrobes, it's splendours that take more charges. As per two enchanters I spoke with, they both said it's 75 charges which works out as 37.5% reserves both with and without Gloves of Mastery.
I didn't think my way through that properly. I meant I didn't realise splendours took more than greatrobes.
Narsrim2009-02-25 13:00:17
At one point in time, I had 75/70.
Enero2009-02-25 16:24:32
QUOTE (Veyrzhul @ Feb 25 2009, 11:36 AM) <{POST_SNAPBACK}>
My splendours are 73/68 and I know of at least one person who has better ones. Took 6 attempts to get them, I think.
I almost hate you. Being a La'Saet saves you here... that's pretty good for six attempts. I think I had six attempts yesterday alone and god knows how many before...
QUOTE (Narsrim @ Feb 25 2009, 01:00 PM) <{POST_SNAPBACK}>
At one point in time, I had 75/70.
Ok so from you two I understand that 70+/70+ is not impossible. Well, at least I have a goal now... just wish I had gold left, heh.
Oh, Admin, where art thou! Caps for the people!
Mirami2009-02-25 23:20:45
My splendors are 71/64, two tries. my first splendors were 64/57...
Kiradawea2009-02-25 23:28:41
My regular Greatrobes are 71/36...
Enero2009-02-27 17:47:00
Anyone? Please? Am I really asking for too much?
I mean, how hard can it possible be for someone to check the code and post the caps...
I mean, how hard can it possible be for someone to check the code and post the caps...
Enero2009-03-09 15:22:19
I'll just post 'please' every week until I finally manage to get an answer.
Please?
Please?
Gwylifar2009-03-09 15:27:26
Maybe the code doesn't work how you think it does.
Simimi2009-03-09 15:33:38
Also the admins are generally not "post our code" friendly... anything that was given to forgers was after a huge thread of hundreds(methinks) of hours of work from a bunch of forgers working with lots of their own data for averages and such. Maybe gather some tailors and start a research project in game for "the study of splendour robe structural integrity" or something...?
I think most forgers would give up the endless smelting, if they could lose comms like Tailors do to get good stuff so much faster. I could be wrong though. I wouldn't mind, I always had pretty good luck with Splendours.
I think most forgers would give up the endless smelting, if they could lose comms like Tailors do to get good stuff so much faster. I could be wrong though. I wouldn't mind, I always had pretty good luck with Splendours.
Enero2009-03-09 15:33:46
I'm pretty open for any official-ish answer I could get from the Admin... except "the code doesn't work how you think it does".
EDIT:
@Simimi
I can not, and I'm not kidding, afford hundreds of attempts. Tailoring sucks as much as forging does. At least Mallet speeds up the process somewhat. Shears are almost utterly useless because you just get back 1/3 (though research proves it's mostly less)... So, even if I do design robes entirely out of leather, I'd still burn through ridiculous amounts of gold in the long run, due to powerstones and enchanters.
EDIT2:
As since I don't have my own shears and I'm not going to spend credits on something as useless (for my cause at least), I would either have to forget recouping, or find a shear owner and bother them each time they reset.
EDIT:
@Simimi
I can not, and I'm not kidding, afford hundreds of attempts. Tailoring sucks as much as forging does. At least Mallet speeds up the process somewhat. Shears are almost utterly useless because you just get back 1/3 (though research proves it's mostly less)... So, even if I do design robes entirely out of leather, I'd still burn through ridiculous amounts of gold in the long run, due to powerstones and enchanters.
EDIT2:
As since I don't have my own shears and I'm not going to spend credits on something as useless (for my cause at least), I would either have to forget recouping, or find a shear owner and bother them each time they reset.
Simimi2009-03-09 15:35:02
See above. I would say it is statistically rare over time that they talk about code. Roark would be your guy though if you wanted to know more.
Enero2009-03-09 15:54:52
I saw what you wrote above but... I'm not even really interested in the code. I mean. If I went around asking what's the formula used to calculate the chance of the charge to give 0 value, give 1 and give 2 points, etc, etc... I could see how's that something they don't want to release.
What I mearly want is one, just one number. Combistat for Greatrobes is X, combistat for Splendours is Y (or X+Z)
What I mearly want is one, just one number. Combistat for Greatrobes is X, combistat for Splendours is Y (or X+Z)
Fania2009-03-09 16:05:34
QUOTE (Simimi @ Mar 9 2009, 08:33 AM) <{POST_SNAPBACK}>
Also the admins are generally not "post our code" friendly... anything that was given to forgers was after a huge thread of hundreds(methinks) of hours of work from a bunch of forgers working with lots of their own data for averages and such. Maybe gather some tailors and start a research project in game for "the study of splendour robe structural integrity" or something...?
I think most forgers would give up the endless smelting, if they could lose comms like Tailors do to get good stuff so much faster. I could be wrong though. I wouldn't mind, I always had pretty good luck with Splendours.
I think most forgers would give up the endless smelting, if they could lose comms like Tailors do to get good stuff so much faster. I could be wrong though. I wouldn't mind, I always had pretty good luck with Splendours.
It would take a really long time to do this because splendors poof once you make new ones. Which makes it quite expensive to keep trying again and again, and not keep your sort of good robes while you are making another pair. It's really not that fast if you are having an enchanter enchant robes for you in between sewing the robes. Just finding an enchanter who will keep their schedule open for you is difficult. Enchanting Splendors takes such a long time and no, shears wont speed up the enchanter no matter how you look at them with shears in hand.
Enero2009-03-09 16:43:07
Another thing to consider is the fact that I need to buy comms for each set and trust me, I could simply buy out all leather/cloth/whatever in Lusternia in under a day (even with getting a newbie to buy out enemy orgs/villages).
Even if I designed Splendours that take take only 140 leather or cloth AND I got shears, I'd be recouping, at the very best, 40 comms. So being able to make an extra set for every four I shear.
Do the math... just 20 (TWENTY) sets require (140*16) 2240 comms, the missing four sets I would make from recouped comms.
Even if I designed Splendours that take take only 140 leather or cloth AND I got shears, I'd be recouping, at the very best, 40 comms. So being able to make an extra set for every four I shear.
Do the math... just 20 (TWENTY) sets require (140*16) 2240 comms, the missing four sets I would make from recouped comms.