Unknown2009-06-01 21:54:25
To me it seems kind of odd that exercising one's tradeskill doesn't make you better at it, and you always have to invest lessons to get better at it. I think it would be neat if you got bonus lessons whenever you used your tradeskill in your tradeskill, and doing more advanced things gives more lessons.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
Unknown2009-06-01 21:56:31
Then how many lessons do you learn each time you perform the action? How do you balance it between the different trade skills? Herbs are tons faster/easier than getting the comms/manse space for artisan.
Isuka2009-06-01 21:56:43
QUOTE (Fireweaver @ Jun 1 2009, 02:54 PM) <{POST_SNAPBACK}>
To me it seems kind of odd that exercising one's tradeskill doesn't make you better at it, and you always have to invest lessons to get better at it. I think it would be neat if you got bonus lessons whenever you used your tradeskill in your tradeskill, and doing more advanced things gives more lessons.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
The problem with that is it breaks the established boundaries of how lessons work. A warrior doesn't get bonus lessons for killing things, and a druid doesn't get bonus lessons for melding things, et cetera.
Casilu2009-06-01 22:34:11
Idea to abuse:
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
Unknown2009-06-01 22:58:25
QUOTE (casilu @ Jun 2 2009, 06:34 AM) <{POST_SNAPBACK}>
Idea to abuse:
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
You always know what to say to turn me on.
Mirami2009-06-01 22:58:26
EDIT: Ninja'd, in a way. Enough to make my post irrelevant, except for...
Also, tradeskills should get Envoys.
Also, tradeskills should get Envoys.
Daganev2009-06-01 23:27:01
QUOTE (Isuka @ Jun 1 2009, 02:56 PM) <{POST_SNAPBACK}>
A warrior doesn't get bonus lessons for killing things
Actually they do
Shaddus2009-06-02 00:33:35
QUOTE (Romertien @ Jun 1 2009, 05:58 PM) <{POST_SNAPBACK}>
EDIT: Ninja'd, in a way. Enough to make my post irrelevant, except for...
Also, tradeskills should get Envoys.
Also, tradeskills should get Envoys.
Yes. Also, nerf lich/trueheal/choke/nature blend.
Yoruk2009-06-06 00:01:40
Herbalists should get bonus lessons for planting. So nubs will actually know that you have to plant stuff for them to grow at any decent rate.
Or as Crek (i think) mentioned, (while it is completely off-topic) we should all get the lastharvest ability so we can grief whoever stripped the room.
While I'm at this rant. Herbalist Cartels please. Raise herb prices to 500g per.
kthnxbai.
Or as Crek (i think) mentioned, (while it is completely off-topic) we should all get the lastharvest ability so we can grief whoever stripped the room.
While I'm at this rant. Herbalist Cartels please. Raise herb prices to 500g per.
kthnxbai.
Gero2009-06-06 00:08:07
You're all forgetting one very important thing. Lusternia makes money off of lessons. Why would they give away free ones?
Janalon2009-06-06 00:09:52
QUOTE (casilu @ Jun 1 2009, 06:34 PM) <{POST_SNAPBACK}>
Idea to abuse:
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
Forge to infinity.
Forget forging.
Take lessons to other skills.
Take forging again.
Repeat until omnitrans.
Actually I played a mud called "After the Plague" which worked this way. One of the most interestingly coded muds I've come across, but it had 0 playerbase (literally).
Races had "aptitudes" for learning certain skills more quickly, and classes has skill caps. You could multi-class and "omni-trans" skills, but the admins implemented skill "rot" whereby your skills would have a steady decay. If you didn't have aptitude in a certain skill, it would rot quicker than if you did.
To give you a good glimpse at skill rot, imagine a slower karma burn on your skills. There was barely any time to stand around around to RP!
Gero2009-06-06 00:17:27
We should probably not take hints from a game with no player base.
Lendren2009-06-06 02:04:09
If a mud had literally 0 player base, how would anyone know about it? How could you find out how it worked without bringing that up at least temporarily to 1?
Gero2009-06-06 02:10:51
QUOTE (Lendren @ Jun 5 2009, 07:04 PM) <{POST_SNAPBACK}>
If a mud had literally 0 player base, how would anyone know about it? How could you find out how it worked without bringing that up at least temporarily to 1?
I know she didn't mean literally, but c'mon. There are no players for a reason.
Janalon2009-06-06 05:04:33
QUOTE (Lendren @ Jun 5 2009, 10:04 PM) <{POST_SNAPBACK}>
If a mud had literally 0 player base, how would anyone know about it? How could you find out how it worked without bringing that up at least temporarily to 1?
I was a ninja? Perhaps they didn't see me.
Aidyn2009-06-09 16:35:40
I played this Mud once where you could shoot laser beams from your eyes and melt people's faces with your crotch. I was SUPER cool.
Unknown2009-07-02 03:51:54
QUOTE (Fireweaver @ Jun 2 2009, 05:54 AM) <{POST_SNAPBACK}>
To me it seems kind of odd that exercising one's tradeskill doesn't make you better at it, and you always have to invest lessons to get better at it. I think it would be neat if you got bonus lessons whenever you used your tradeskill in your tradeskill, and doing more advanced things gives more lessons.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
Of course, this would probably result in a flood of items that no one is going to really need, but then again, maybe there could be like a "pawn shop" somewhere that you can sell stuff to and anyone can come by and buy it.
Or possibly like what teaching a certain skill would do, but in this case everytime you "exercise" your trade skill, your skill gain a tad increase?
Celina2009-07-02 04:06:42
QUOTE (Shaddus Mes'ard @ Jun 1 2009, 07:33 PM) <{POST_SNAPBACK}>
Yes. Also, nerf lich/trueheal/choke/nature blend.
I'm not understanding why blend is in there.
Kelysa2009-07-02 10:02:14
Shhh GOD. BE QUIET ABOUT BLEND.
Unknown2009-07-02 11:03:22
I heard nature blend adds +10 DMP to all and makes your eq/bal recovery faster by 10%.