Kiradawea2009-09-28 15:57:50
Thanks to the new helpfiles (really, they're awesome) there's now an easy way to figure out where to go if you want to do an honour quest.
However!!! There's an imbalance. I count 13 dark quests, 11 nature quests and 10 light quests. So if you please, I'd love some brain-storming on ideas for new nature and light quests. Preferably quests that don't require you to have incredible tanking capabilities although some planar jumping could be nice.
I know you're supposed to add something of your own when you make an idea, but I'm really blank. I'll try to add an idea of my own later, but for now I'd love to hear some ideas from others.
However!!! There's an imbalance. I count 13 dark quests, 11 nature quests and 10 light quests. So if you please, I'd love some brain-storming on ideas for new nature and light quests. Preferably quests that don't require you to have incredible tanking capabilities although some planar jumping could be nice.
I know you're supposed to add something of your own when you make an idea, but I'm really blank. I'll try to add an idea of my own later, but for now I'd love to hear some ideas from others.
Zalandrus2009-09-28 16:59:01
Not really a substantive answer about quest mechanics, but I love the observatory "light" quest because even though it's all anti-taint, you have to sacrifice little viscanti children! Quests that have some kind of deep philosophical/moral issues with it are always fun Kudos to whoever thought of that one
Eventru2009-09-28 20:06:15
You can always post area/quest ideas to Plots! We do read it!
Kiradawea2009-09-28 20:18:59
I need the ideas first. That's why I made this thread.
Now first quests should probably be something to make city epic buildup quests more interesting than the same quest five times over... hmm...
Now first quests should probably be something to make city epic buildup quests more interesting than the same quest five times over... hmm...
Esano2009-09-28 21:58:22
I'd like to point out that 'dark' and 'light' don't mean that everyone on one side can only do one and everyone on the other can only do the others. I mean, not many Mags are going to open up the gorgog rift - more likely seal it which, I think, is a light quest. All kinds of people do the Kravch quest arc, not to mention Kiakoda. Not many people of any org will want to wake up Marilynth. Depending upon who raised the Soulforge, Mag may need to get rid of it to save our power, etc etc.
Not that I wouldn't like to see more quests, but going "there must be more quests because there's more on this arbitrary help file for them than for us!" doesn't really work.
EDIT: Now that I look through it ....
AIDE THE DRAGON TURTLES - Have you seen a little lost dragon turtle in the
Toronada Tidal Flats? Help her find her shell and earn the respect and
gratitude of the dragon turtles!
EMPOWERED THE BLACK TIDE OF TAERIN - Deep beneath the tainted floor of the Sea
of Despair, a small pocket of the Crystal Sea still resides. The remnants of a
group of researchers remain, though only the merian aquamancers and geomancers
have survived. Help the aquamancers pierce the planes to the frozen waters of
the Glacier Sea, free the elemental lady Sarye, Lady of the Black Tide and help
forge a conduit for her to traverse the intricate crystal vibrations back to
the Taerin Passages to earn this honour, and strengthen the Elemental Plane of
Water.
EMPOWERED THE WOUNDED CRUST OF TAERIN - Deep beneath the tainted floor of the
Sea of Despair, a small pocket of the Crystal Sea still resides. The remnants
of a group of researchers remain, though only the merian aquamancers and
geomancers have survived. Help the geomancers pierce the planes to the swampy
Shattered Earth, drain the waters and free the elemental known as Terae, Lady of
the Wounded Crust and help forge a conduit for her to traverse the intricate
crystal vibrations back to the Taerin Passages to earn this honour, and
strengthen the Elemental Plane of Earth.
SABOTAGE THE ARTHAR'RT OBSERVATORY - Seek out the failed mutations of their
experiments locked beneath the famed observatory and help bring chaos and ruin
to the Arthar'rt siblings experiments to take this honour.
AIDE THE LUCIDIANS OF ARTHAR'RT OBSERVATORY - In hopes of finding a cure for
the devastating affects and mutations caused by the Taint, the descendants and
proprietors of the Arthar'rt Observatory perform many experiments upon the
kidnapped children of viscanti nobles. Assist them in their experiments and
claim this honour.
These could also be classed as 'light' or 'dark' quests.
Not that I wouldn't like to see more quests, but going "there must be more quests because there's more on this arbitrary help file for them than for us!" doesn't really work.
EDIT: Now that I look through it ....
AIDE THE DRAGON TURTLES - Have you seen a little lost dragon turtle in the
Toronada Tidal Flats? Help her find her shell and earn the respect and
gratitude of the dragon turtles!
EMPOWERED THE BLACK TIDE OF TAERIN - Deep beneath the tainted floor of the Sea
of Despair, a small pocket of the Crystal Sea still resides. The remnants of a
group of researchers remain, though only the merian aquamancers and geomancers
have survived. Help the aquamancers pierce the planes to the frozen waters of
the Glacier Sea, free the elemental lady Sarye, Lady of the Black Tide and help
forge a conduit for her to traverse the intricate crystal vibrations back to
the Taerin Passages to earn this honour, and strengthen the Elemental Plane of
Water.
EMPOWERED THE WOUNDED CRUST OF TAERIN - Deep beneath the tainted floor of the
Sea of Despair, a small pocket of the Crystal Sea still resides. The remnants
of a group of researchers remain, though only the merian aquamancers and
geomancers have survived. Help the geomancers pierce the planes to the swampy
Shattered Earth, drain the waters and free the elemental known as Terae, Lady of
the Wounded Crust and help forge a conduit for her to traverse the intricate
crystal vibrations back to the Taerin Passages to earn this honour, and
strengthen the Elemental Plane of Earth.
SABOTAGE THE ARTHAR'RT OBSERVATORY - Seek out the failed mutations of their
experiments locked beneath the famed observatory and help bring chaos and ruin
to the Arthar'rt siblings experiments to take this honour.
AIDE THE LUCIDIANS OF ARTHAR'RT OBSERVATORY - In hopes of finding a cure for
the devastating affects and mutations caused by the Taint, the descendants and
proprietors of the Arthar'rt Observatory perform many experiments upon the
kidnapped children of viscanti nobles. Assist them in their experiments and
claim this honour.
These could also be classed as 'light' or 'dark' quests.