Enemies

by Unknown

Back to Ideas.

Unknown2009-11-01 00:34:55
So why does each Guild have their own enemies? Besides spamming people with brandings? I see no reason that an attack on a Guildmember wouldn't have you enemied to the City or Commune. In fact this is pretty much the way it works. Attack a guildmember get enemied to the Guild and the City. Very often it means your enemied to every guild, order and the city for that offense.

The City branding seems to always be the common factor. Thus I think there should only be City/Commune enemies, no Guild enemies. If you attack the Guild you are also attacking the citizen or member of the City/Commune. Its also strange to have a person who is an enemy of a Guild but not the City/Commune.

Anyone else have thoughts on this? I'm sure this idea has come up before. suspicious.gif

Naturally I'm just talking about Guild branding going away. The Orders are a different thing, as are denizen orgs, Mother Moon, the Demon Lords and all that. Keep those I guess.
Fern2009-11-01 00:44:11
There are actually plenty of people that are eneimied to guilds that are not enemied to the commune, at least, in Serenwilde this is so.

For example, if you leave Hartstone for Blacktalon, you get guild enemied, but not necessarily commune enemied. Also, if you are found hunting Kephera, you get enemied to Shofangi, but not to Serenwilde as a whole.
Unknown2009-11-01 00:48:46
My point is that yes it happens alot, and that maybe it shouldn't. Why do the Shofangi enemy for kephera but the commune not? Lets say a Shofangi then attacks that enemy but dies to them. Isn't that shofangi enemy now the communes? It just seems to be that guild enemies are what take the whole idea of enemies to a complicated and annoying point. Maybe we should be able to see who everyone is enemied to somehow. Thus shofangi know who is an enemy of kephera, rather then having to enemy themselves.
Fern2009-11-01 01:24:16
QUOTE (SheiaSilverwing @ Oct 31 2009, 08:48 PM) <{POST_SNAPBACK}>
My point is that yes it happens alot, and that maybe it shouldn't. Why do the Shofangi enemy for kephera but the commune not? The shofangi enemy because Kephera gave shofangi to them. The commune doesn't because it's really not a commune matter Lets say a Shofangi then attacks that enemy but dies to them. Isn't that shofangi enemy now the communes? no, the shofangi just went and attacked somebody. That was their own fault for getting killed It just seems to be that guild enemies are what take the whole idea of enemies to a complicated and annoying point. How is it annoying and complicated? It doesn't affect guards, it doesn't affect shrine powers. It's a neat little flavor option, and I don't see how it's complicating, except if you are trying to get unenemied, in which case, that's your own fault for getting enemied in the first place. Maybe we should be able to see who everyone is enemied to somehow. No Thus shofangi know who is an enemy of kephera, rather then having to enemy themselves.

Unknown2009-11-01 01:25:58
QUOTE
no, the shofangi just went and attacked somebody. That was their own fault for getting killed


The shofangi don't attack the people they enemy, they just enemy them?
Fern2009-11-01 01:30:57
QUOTE (SheiaSilverwing @ Oct 31 2009, 09:25 PM) <{POST_SNAPBACK}>
The shofangi don't attack the people they enemy, they just enemy them?


no, they do. but if they choose to attack them, it's their own fault for getting killed, and therefore, not a commune enemying matter.

you don't enemy somebody for defending themselves, that's retarded
Lekius2009-11-01 01:37:21
QUOTE (Fern @ Oct 31 2009, 06:30 PM) <{POST_SNAPBACK}>
no, they do. but if they choose to attack them, it's their own fault for getting killed, and therefore, not a commune enemying matter.

you don't enemy somebody for defending themselves, that's retarded


Actually a lot of orgs (or just Magnagora I'm not sure) have enemied people for defending against a raid. So enemying for a jumping gone wrong may or may not be the next step.
Fern2009-11-01 01:48:35
it's still retarded
Unknown2009-11-01 01:49:29
Hell, I got declared enemy to Glomdoring and the Shadowdancers just for breathing. I hadn't even really fought in the "war" yet at that point.

Guild enemy status means very little, so it would be nice if it meant more than an added fine when one wants to make amends to a city or commune.
Casilu2009-11-01 02:04:44
QUOTE (Lekius @ Oct 31 2009, 06:37 PM) <{POST_SNAPBACK}>
Actually a lot of orgs (or just Magnagora I'm not sure) have enemied people for defending against a raid. So enemying for a jumping gone wrong may or may not be the next step.


Serenwilde did it to me when I was a Glomdorito. And Glomdoring enemied me for dropping a monolith in a village revolt.


Edit: I had to ASK what I did for Celest. Seriously, no one can take the highground for enemying practices.
Lendren2009-11-01 02:23:13
Enemying usually has the same reason as war in today's Lusternia: "You're not us." You wanted principles? Those are hopefully still in a drawer somewhere. Maybe someone will find them one day while looking for a screwdriver.
Unknown2009-11-01 03:09:03
This is really my point, the enemy process is bizarre. I think removing guild branding would help clean some of it up. I agree all orgs do it, though Celest won't be anymore, at least not for a while.
Fern2009-11-01 03:16:53
QUOTE (SheiaSilverwing @ Oct 31 2009, 11:09 PM) <{POST_SNAPBACK}>
This is really my point, the enemy process is bizarre. I think removing guild branding would help clean some of it up. I agree all orgs do it, though Celest won't be anymore, at least not for a while.


Getting rid of guild enemying won't change anything, except the guilds won't make money when people switch orgs.
Unknown2009-11-01 03:35:10
So the only reason to enemy for Guilds is to make gold? I'm not sure any Guilds in Celest would agree. A system that obviously annoys quite a few people should not be kept just so the guilds can make a little gold. Have a credit sale, or a fundraiser. Not to mention I don't think the lion's share of guild funds are made from unenemy fines. At least not in the guild I'm in. But this is not me stomping to the forums to demand a change, I just wanted to see how people felt about guild branding. So far, the people to reply here, seem annoyed with the mechanic. Its okay if you think its a fine mechanic as is though. wub.gif
Everiine2009-11-01 04:24:40
There is one reason to enemy someone to a guild-- make it harder for them to join an org. The more things you are enemied to, the more money you have to pay, and the harder it will be for you to join the org. Particularly if a guild doesn't like you and refuses to enemy you. You're pretty much screwed for getting in the org.

In the Serenwilde, we aren't even allowed to attack guild enemies in the Serenwilde. The status means nothing, technically. In all honesty, I'd be okay if guild enemy statuses went away. At the very least, I'd like them to mean something. Like, having your guild's guards attack guild enemies.
Xenthos2009-11-01 04:28:17
QUOTE (Everiine @ Nov 1 2009, 12:24 AM) <{POST_SNAPBACK}>
There is one reason to enemy someone to a guild-- make it harder for them to join an org. The more things you are enemied to, the more money you have to pay, and the harder it will be for you to join the org. Particularly if a guild doesn't like you and refuses to enemy you. You're pretty much screwed for getting in the org.

In the Serenwilde, we aren't even allowed to attack guild enemies in the Serenwilde. The status means nothing, technically. In all honesty, I'd be okay if guild enemy statuses went away. At the very least, I'd like them to mean something. Like, having your guild's guards attack guild enemies.

Enemies of a Glom guild aren't allowed in Glomdoring, even if unenemied to Glomdoring.
Unknown2009-11-01 04:32:34
You know what really would go a long way for fixing the enemying nonsense? Making it so when you get enemied, you SEE the reason you were put on the list.
Unknown2009-11-01 04:35:06
QUOTE (SheiaSilverwing @ Oct 31 2009, 11:35 PM) <{POST_SNAPBACK}>
So the only reason to enemy for Guilds is to make gold? I'm not sure any Guilds in Celest would agree.



Heh I say otherwise just from both being in celest as alts and from the outside view that most guilds do it for the gold or just due to the race of the person with wrong place at the wrong time deal.
Xenthos2009-11-01 04:41:46
QUOTE (xavim @ Nov 1 2009, 12:35 AM) <{POST_SNAPBACK}>
Heh I say otherwise just from both being in celest as alts and from the outside view that most guilds do it for the gold or just due to the race of the person with wrong place at the wrong time deal.

2009/10/28 05:19:15 - *declared Casilu to be a formal enemy. Reason: because she asked for it. Seriously, she did.
2009/10/28 22:08:48 - Xenthos declared that Casilu is no longer an enemy. Reason: Um. That is not a reason for enemying.

We tend to just enemy for attacking the Wyrdling, and that's about it, heh.
Gregori2009-11-01 04:43:05
There are all sorts of political and RP reasons for guild enemies.

Not the least of which is that it gives your guild some control over who is allowed to join your Org.

Or what interaction level your guild is even permitted with certain people.

Take Moondancers for example. Certain people are enemied to Moondancers, but not Serenwilde, by Serenwilde law moondancers can interact with them. By Moondancer law they cannot.

Just because you don't like paying fines is not a reason to remove something.

Also flat out Org enemy abuse is just as prevalent if not more so than guild enemy abuse.

Everiine is also wrong, if a guild enemy is in the Serenwilde you can attack them and/or tell them to leave.

Though, Everiine does make a point about guild guards. I would like to see guild guards attack guild enemies. You have no idea how much I giggled IRL everytime Everinne died to Moon Ladies.