The Battle for Wesnoth

by Kiradawea

Back to The Real World.

Kiradawea2009-12-02 18:21:31
I've recently been playing Wesnoth again, an interesting turn-based war-simulation game with lots of variation, custom units and scenarios and a surprisingly good balance that's utterly immune to early rush strategies. I'm a real fan of the Loyalist and Rebels factions, with the mage as my favourite unit.

Are there anyone else playing this game around here? If so, maybe we could play a game someday. I could even teach you the ropes if you're new to it.

Almost forgot. Here's a link for those who haven't tried it yet.

http://www.wesnoth.org/
Zenon2009-12-02 23:11:24
I play it, but I haven't played multiplayer for a long time.
Kiradawea2009-12-03 00:08:54
Would you want to try a match someday perhaps? And if I may ask, what faction do you use mainly?
Ashteru2009-12-03 00:13:13
Dominions is something in the same style. Really awesome.
Zenon2009-12-03 01:35:46
I mainly use the Loyalist and Rebels as well. They seem like the easiest to use.
I've played the demo of Dominions, and it was great. Haven't bought the full version though.
Ashteru2009-12-03 16:21:04
This game looks interesting too, but I usually prefer more races and units and such, heh. I know, 6 is plenty and all, but I dunno. I shelled out the bucks for Dominions 3 and really, it has something like 30 races times three because of three ages, basically all unique units, about 600 spells, 2000+ different units...this sounds like advertisement, sorry. *g* But really, Dom3 is an awesome game. I mean, where else can you fight as a complete undead nation that kills the population of your provinces while raising the dead as undead soldiers against a nation that is basically C'thulu and cronies trying to make the whole world insane? Or strike back as Nature with Minotaurs and Satyrs and Maenads. etc.
Sorry for the Hijack!
Kiradawea2009-12-08 11:55:10
's okay. All games have something unique going for them. Dominions is quite large and all, and pretty complex, for better sure, but also for worse.

What Wesnoth has going is that it is so exceedingly simple, everyone can make something of it. Even my little sister is capable of making maps for this game. The code of the game is pretty easy to use yourself, so you can easily create scenarios and campaigns. Well, in truth you're not actually delving into the code of the game yourself, but they have plenty of walkthroughs to help you create your own work.

That is the unique feature of Wesnoth. Everyone can join in on the creation. That's actually what I'm doing myself at the moment, trying to build up a campaign with a friend of mine.

Anyway, hope to see more people playing the game. It is boring to play alone.