Major Mudlet Help

by Neos

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Neos2010-01-09 21:48:18
I've started using mudlet for all my mudding, and so far it's been good, but I miss my triggers from Nexus. Currently I'm trying to replicate my triggers onto mudlet and more, but certain things don't turn out right. For example, I'm trying to redo my trigger that automatically starts me pathing, but it works at first, but then the message: You do not have a path you are following. keeps popping up. I know why it's popping up, but don't know how to fix it. I tried putting a timer after my path was chosen, but I still can't get it right. I'm also having problems in getting certain triggers to fire. even when I have everything in order they won't fire. Help.

This is what I have so far. I also forget how exactly to enter variables. I know I'm gonna need way more help later, but I just want to get some basic triggers working so that I can hunt.
Vadi2010-01-09 22:34:03
Would gladly help but you didn't really post any screenshots or triggers.
Neos2010-01-09 23:11:47
screen-shots were added
Vadi2010-01-09 23:29:15
Really hard to see the first one but a lock on a folder means the folder is deactive and so anything within it is too.

Try clicking on PsiDefence and click Activate.

But whats wrong with the timer? it doesn't do it's script (which isn't shown)?
Neos2010-01-09 23:51:49
I'd just initiated a path:
CODE
You speedwalk southwest to passing the newly dug graves.
You have reached your destination.
(Non-essential lines)
path start
You do not have a path you are following.
3413h, 4029m, 4672e, 10p, 14645en, 19265w esSix -Vote-
(Several lines of stuff)
path start
You do not have a path you are following.


I'd already finished the path, but the timer continues to go off. How do I stop that?
I've got the entire trigger string working.
And I need help properly loading GUIs. Every time I load one it doesn't work properly and mudlet crashes
Unknown2010-01-10 00:39:31
QUOTE (AquaNeos @ Jan 9 2010, 06:51 PM) <{POST_SNAPBACK}>
I'd just initiated a path:
CODE
You speedwalk southwest to passing the newly dug graves.
You have reached your destination.
(Non-essential lines)
path start
You do not have a path you are following.
3413h, 4029m, 4672e, 10p, 14645en, 19265w esSix -Vote-
(Several lines of stuff)
path start
You do not have a path you are following.


I'd already finished the path, but the timer continues to go off. How do I stop that?
I've got the entire trigger string working.
And I need help properly loading GUIs. Every time I load one it doesn't work properly and mudlet crashes



you may wanna take a look at this manual entry and have a trigger match off of "You have reached your destination." using exact match or begin of line substring. Inside the trigger, have it call disableTimer("Pathing")

then have your alias for pathing, or the trigger you're using to begin the speedwalking, call enableTimer("Pathing")


given a bit of time I might be able to come up with a more elegant solution
Neos2010-01-10 02:36:53
I followed your advice and it was working at first, but I had to switch where I put the enabler and disabler. Thanks for the help. Now on to more complicated stuff and getting my triggers back. Still need help with properly loading GUIs.
Unknown2010-01-10 02:45:03
QUOTE (AquaNeos @ Jan 9 2010, 09:36 PM) <{POST_SNAPBACK}>
I followed your advice and it was working at first, but I had to switch where I put the enabler and disabler. Thanks for the help. Now on to more complicated stuff and getting my triggers back. Still need help with properly loading GUIs.


Alright... I'll see what I can do to help with that. The answers to a few questions will help though:

1.) What operating system?
2.) What GUIs? The fancy one posted elsewhere in the forums, or something homegrown?
3.) if homegrown, can you send me the code, or put it in a codebox here?
4.) when does mudlet crash? If it can be reproduced, it can be fixed.

... uhh, that's all I can think of at the moment, but if more questions come up in the process of trying to help you with it, I'll be sure to ask them =)
Neos2010-01-10 03:23:48
1. ? Sleep deprivation has left my mind mushy.
2. I have no skill in making my own. I was using the nexus gui to get the bars for mudlet
4. It's crashed after I've tried to install a gui and try to reload after the gui doesn't load right

how do I make a trigger to pick up corpses of things I've killed. I know I have to put in a variable, but I want to make sure to get everything right.
Janalon2010-01-10 03:25:01
Here is what I use for WalkTo

QUOTE
send ("path find 15765")
tempTimer( 1.0, ] )

Unknown2010-01-10 03:30:49
QUOTE (AquaNeos @ Jan 9 2010, 10:23 PM) <{POST_SNAPBACK}>
1. ? Sleep deprivation has left my mind mushy.
2. I have no skill in making my own. I was using the nexus gui to get the bars for mudlet
4. It's crashed after I've tried to install a gui and try to reload after the gui doesn't load right



1. Generally windows, osx, or linux/unix of some variety

2. So the one from Vadi's post on the forums here? Define not working right, and I may be able to help you get it to work right.

4. ok.. so it happens when you try to reload the profile? This is a known bug if you open a profile which was previously open that has miniconsoles/labels/etc without closing mudlet first.

edited to add: And the gui vadi posted has all that stuff.
Neos2010-01-10 04:09:54
I use windows
I'm having difficulty understanding what to do Janalon. I'm not very versed in inputting stuff. So far I haven't destroyed mudlet with what I'm doing, but I think I'm getting close. Could you explain the basics to me.
Unknown2010-01-10 07:30:42
QUOTE (AquaNeos @ Jan 9 2010, 11:09 PM) <{POST_SNAPBACK}>
I use windows
I'm having difficulty understanding what to do Janalon. I'm not very versed in inputting stuff. So far I haven't destroyed mudlet with what I'm doing, but I think I'm getting close. Could you explain the basics to me.



If you're coming from nexus, check here and it may help you make the migration.

As far as what Janalon posted, that would let lusternia map a path to whatever room it has stored as 15765 (I don't know what room that is) and then 1 second later send "path start" to lusternia.


Now, can you link a screenshot of what the gui looks like when it looks 'not right' for me, and it will help me resolve the issue. But as my first guess, I'm going to guess you haven't set the graphics path
Neos2010-01-10 22:48:10
I have all of my aliases using lusternia's alias system and I don't want to remove them, for the times when I need to use Nexus. Is there a way to override those aliases with mudlet's aliases?
All of my nexus triggers were basic stuff and no scripting. I simply chose what set it off and what was supposed to happen. No variables whatsoever. I also need help in understanding variables.

Here's the problem I get when I upload the lusternia skin gui.
Unknown2010-01-10 23:32:08
Client aliases always override the game aliases, so you just have to define them correctly.
Neos2010-01-11 00:13:26
how exactly would I do that now? Please keep in mind my complete ineptitude in all this.
Unknown2010-01-11 00:17:27
QUOTE (AquaNeos @ Jan 10 2010, 07:13 PM) <{POST_SNAPBACK}>
how exactly would I do that now? Please keep in mind my complete ineptitude in all this.


create a new alias... say you want the alias to be 'stop' with nothing after it. the pattern would be ^stop$

then put what you want it to do in the box below.


As for your issue with the gui... what version of mudlet are you running? it would seem an older one, from the error. if you're using < 1.0.5 I'd upgrade to that.
Neos2010-01-11 01:34:01
I'm using 1.04 but everytime I try to download 1.05 it shows an error.
Unknown2010-01-11 04:45:37
QUOTE (AquaNeos @ Jan 10 2010, 08:34 PM) <{POST_SNAPBACK}>
I'm using 1.04 but everytime I try to download 1.05 it shows an error.


Hmmm. What error? And is it when you try to launch mudlet?

It's possible that if you install 1.0.5, and then overwrite the lua51.dll in the directory you install it to with this one then all your woes will be solved


ETA: the dll linked above is the one from mudlet 1.0.3, there's a known issue with some versions of windows and the lua51.dll which ships with 1.0.5 . Give that a try and let me know if it helps.
Unknown2010-01-12 10:03:52
Any news? I do still want to help, and if that fixed it, then I'd like to know that too =)