Eldanien2010-01-24 22:26:49
How much bleeding does one of these runes add to a weapon strike?
Is it dependent on damage dealt, or any other factors?
Does anyone know if it differs on kata weapons?
Is it dependent on damage dealt, or any other factors?
Does anyone know if it differs on kata weapons?
Janalon2010-01-25 02:37:57
QUOTE (Eldanien @ Jan 24 2010, 05:26 PM) <{POST_SNAPBACK}>
How much bleeding does one of these runes add to a weapon strike?
Is it dependent on damage dealt, or any other factors?
Does anyone know if it differs on kata weapons?
Is it dependent on damage dealt, or any other factors?
Does anyone know if it differs on kata weapons?
Yes please. Every other weaponry artie has some stats on what they add. Bleeding runes info appears quite ambiguous. I have one already... but want to know if the second is worthwhile.
Rodngar2010-01-25 04:15:45
Are these things even useful for Warriors? Just curious, never asked.
Desitrus2010-01-25 06:33:44
QUOTE (Rodngar @ Jan 24 2010, 10:15 PM) <{POST_SNAPBACK}>
Are these things even useful for Warriors? Just curious, never asked.
Amazing for blademasters.
Damadreas2010-01-25 06:41:36
What about axelord? Considering runing my axe initially so that I don't have to worry about reforging etc, but not sure what rune I should have put on it to start.
Desitrus2010-01-25 07:08:52
QUOTE (Damadreas @ Jan 25 2010, 12:41 AM) <{POST_SNAPBACK}>
What about axelord? Considering runing my axe initially so that I don't have to worry about reforging etc, but not sure what rune I should have put on it to start.
It's alright. It's not like you cause excessive bleeding which is then augmented by bleeding runes, like a blademaster with impale/rend, double arteries, etc. It'd be the last thing I put on my axe, confronted with the choice of all the weapon runes.
Ixion2010-01-25 07:12:45
Bleed rune doesn't add rend bleeding, FYI.
Desitrus2010-01-25 07:14:36
QUOTE (Ixion @ Jan 25 2010, 01:12 AM) <{POST_SNAPBACK}>
Bleed rune doesn't add rend bleeding, FYI.
Was adjusted since I last played bm then, made a huge different in rend spam bleeding.
Ixion2010-01-25 07:19:43
QUOTE (Desitrus @ Jan 25 2010, 02:14 AM) <{POST_SNAPBACK}>
Was adjusted since I last played bm then, made a huge different in rend spam bleeding.
Unless rend code was changed from a couple years ago, it doesn't. Rend has a large random factor within a given range, which may be skewing any tests that you did.
Of course, it's best for a BM as you said since they have more viable bleed out options.
Desitrus2010-01-25 07:27:08
QUOTE (Ixion @ Jan 25 2010, 01:19 AM) <{POST_SNAPBACK}>
Unless rend code was changed from a couple years ago, it doesn't. Rend has a large random factor within a given range, which may be skewing any tests that you did.
Of course, it's best for a BM as you said since they have more viable bleed out options.
Of course, it's best for a BM as you said since they have more viable bleed out options.
We ran a few thousand strikes with my non bleeders versus shuyin's at the same strength and it came out way ahead, they did re-adjust bleeders a year or so ago, perhaps they changed that part of it. Either way, I'd really only get them first as a blademaster.
Unknown2010-01-25 16:07:38
I used bleeding runes to make my weapons permanent and resetting, as they were by far the cheapest at the time. Now, I wouldn't put them on blunt weapons unless you've got plenty of credits to blow, and even then, they should be the last ones on.
Eldanien2010-02-09 19:12:37
QUOTE
Message #whatever Sent by: Norns
02/06 17:20 "Regarding your issue #308 - the modifier for bleeding is increased by 20% for each bleeding rune on a weapon, but this is halved if the weapon is twohanded. Thank you for your issue."
02/06 17:20 "Regarding your issue #308 - the modifier for bleeding is increased by 20% for each bleeding rune on a weapon, but this is halved if the weapon is twohanded. Thank you for your issue."
I'm going to inquire later for further information, but I'll apply some guesswork for now.
GRoB, Great Rune of Bleeding
bleed modifier, some value indicating the tendency of a weapon to cause bleeding
Is there anyone willing to conduct a test, to let us know how much extra bleed a GRoB actually produces? It would require two weapons, one with and one without a GRoB. If there are elemental runes involved, they should be the same between the two weapons just in case. Preferable would testing on weapons without elemental runes, just in case elemental damage produces no bleed. Stats probably do not matter, but might be indicated in case we come up with more information. Also, it would be ideal to test on a target with no defenses up. And if you want to be thorough, test again on someone with lots of defenses up.
The below is a huge list of assumptions. I know they're assumptions, and aren't necessarily anything like how things really work. But it's a start, and might give us some useful information.
Assumption: Bleeding works the same for all weapons. That is, whether a weapon is a kata weapon or knight weapon has no bearing. Also, the only difference between a blunt weapon and a bladed weapon is the value held in its bleed modifier. I've read nothing to indicate the contrary, other than the vague sense that kata weapons are coded separately from knight weapons and subject to different code up until damage resolution time.
Assumption: Blunt weapons have a bleed modifier of 0, bladed weapons have a whole number bleed modifier. It might be that blunt weapons have a negative bleed modifier, and that a certain threshold has to be breached before bleed damage is caused. This seems unnecessarily complicated and unlikely, however. Whatever the case, blunt weapons don't naturally cause bleeding, while bladed weapons do. The message above tells us that 'bleed modifier' is a variable value rather than a simple true/false flag. Do different bladed weapons have different bleed modifiers? I don't know, and don't really care. Someone more interested might look into it.
Assumption: Building on the assumption that blunt weapons have a 0 bleed modifier, a GRoB increases this value to 20, a straight addition rather than a multiplication, otherwise we would still wind up with a 0 or negative bleed modifier on blunt weapons. Applying a GRoB to a bladed weapon would turn the bleed modifier into X + 20 rather than X*1.2, where X is the original bleed modifier.
Assumption: Bleed damage seems to have bleed modifier and total damage as factors. The greater either bleed modifier or total damage, the greater the bleeding. Whether this is determined before or after a given defense, I don't know. This suggests that a representation of the bleed modifier can be discerned by dividing total damage from bleed damage. By corollary, two weapons of the same type but different stats should result in similar bleed modifiers. If there's a difference between the two, then we would know that either damage or precision stats on a weapon have an impact on bleeding. There is a parallel that suggests this might be the case - the Tahtetso Twist modifier causes more bleeding when the body part struck has higher deep wounds.
Assumption: If someone with a weapon with a GRoB were to take an unruned weapon of the same type and compare the two, we could determine how much a GRoB increases bleeding, in terms of bleed damage per regular damage dealt. That is, if a GRoB weapon dealt X bleed per Y damage and an unruned weapon dealt Z bleed per Y damage, we could compare X and Z to see the end result of +20 bleed modifier per Y damage.
Unknown2010-02-09 19:19:07
Bleeding gained from a rune on a blunt weapon is calculated without a 20% boost. It's like the base bleeding given by a cutting weapon.
Eldanien2010-02-09 19:23:01
If that's the case, we'd treat it as a negative bleed modifier on blunt weapons and the first GRoB raises this value to the baseline for bladed weapons. This statement implies that every bladed weapon has the same base bleed modifier.
How certain are you about this? You tend to be precise, so I'm not doubting you so much as wondering how sure you are of the information.
How certain are you about this? You tend to be precise, so I'm not doubting you so much as wondering how sure you are of the information.
Unknown2010-02-09 19:57:55
Well, consider it this way:
And, I'm quite certain that's how it works. How else would it work?
- Cutting weapon does damage, plus bleeding damage. If a rune is found, add 20% to the bleeding part.
- Blunt weapon does damage. If a rune is found, add some bleeding damage to that.
And, I'm quite certain that's how it works. How else would it work?
Atellus2010-02-09 20:06:08
The response to the issue, if taken literally, implies that putting a rune of bleeding on a blunt weapon would have no impact.
Have there been examples of people using runed blunt weapons?
I have always been annoyed at how imprecise the artifact help files are. This combined with no "trial" period really makes me avoid buying any non-standard artifact.
Have there been examples of people using runed blunt weapons?
I have always been annoyed at how imprecise the artifact help files are. This combined with no "trial" period really makes me avoid buying any non-standard artifact.
Eldanien2010-02-09 20:07:21
What I mean is, how is it you know that a blunt weapon with GRoB produces the same bleed as a base bladed weapon? Was that announced somewhere, or is that a test on your part? The artifact help file entry for the GRoB says 'Increases bleeding on cutting weapon. Adds bleeding to blunt weapons.' This may or may not mean the blunt weapon winds up with the same bleeding as a unruned bladed weapon.
Ambiguity of the rune's effect is the reason for this topic. =/
Have we seen anything to suggest that different weapon types have different bleed values? It seems fairly safe to assume they all have the same base bleed stat, but it wouldn't surprise me to find out otherwise.
Ambiguity of the rune's effect is the reason for this topic. =/
Have we seen anything to suggest that different weapon types have different bleed values? It seems fairly safe to assume they all have the same base bleed stat, but it wouldn't surprise me to find out otherwise.
Unknown2010-02-09 20:07:22
I have two pairs of blunt weapons with bleeding runes on all of them.
Unknown2010-02-09 20:09:17
I didn't actually mean to imply that the bleeding from a runed blunt weapon would be identical to an unruned cutting weapon. I simply meant the two things were quite comparable. Bleeding damage given is based on the amount of normal damage you deal to a person, so it will vary from one weapon/person to the next.