Macawi2010-02-02 02:00:40
Im not sure what happened before, but this is my second attempt to post this. Is it just me or have regen cure times been speed up? From all my testing i have concluded that regen cure time has beed rastically been speed up to nearly mending cure speeds. This translates to the powerful afflections of pureblade and axelords as being nearly worthless as they cannot hit another powerful afflection before the target is cured. Also amputatelimb is in serious need of fixing as the bleeds are fairly low and with the enchanced regen cure times it doesnt dibilate as it should. On the same note, removing a leg should prone. I would report this to my guild envoy but the serenguard currently dont have one and i cant get other envoys attention for this
Unknown2010-02-02 02:09:34
I seriously doubt that regeneration times have broken. If they're taking less than four seconds now, just submit it as a bug.
Xenthos2010-02-02 02:16:54
QUOTE (Macawi @ Feb 1 2010, 09:00 PM) <{POST_SNAPBACK}>
Im not sure what happened before, but this is my second attempt to post this. Is it just me or have regen cure times been speed up? From all my testing i have concluded that regen cure time has beed rastically been speed up to nearly mending cure speeds. This translates to the powerful afflections of pureblade and axelords as being nearly worthless as they cannot hit another powerful afflection before the target is cured. Also amputatelimb is in serious need of fixing as the bleeds are fairly low and with the enchanced regen cure times it doesnt dibilate as it should. On the same note, removing a leg should prone. I would report this to my guild envoy but the serenguard currently dont have one and i cant get other envoys attention for this
1) Regeneration time hasn't been sped up afaik.
1.5) You can, however, apply regeneration to multiple areas at a time and it will cure each separately. You just can't apply multiple times to one area or the timer is reset.
2) Bleeding on amputate is not low.
3) Amputate 2 arms and they're dead. It's a truelock.
4) Removing a leg should not prone. Removing both legs will knock them prone. Moving with only one leg has a good chance of making you fall over, at which point you cannot get back up. You can prone them other ways before / after amputating, but it's a bit too much IMO if the move by itself (since it has huge potential) also prones at the same time.
Macawi2010-02-02 02:17:58
All of my testing its been around 3 seconds or less
Macawi2010-02-02 02:26:06
define
from all my tests bleeding is below 300 for amputate and it grows over time by a lot, if cured the bleed isnt high at all. I know that rupturestomach is 600ish
This statement is true, but seriously if the person can cure the amputation before you recover balance how are you gonna get both arms?
Seriously? if you were to have your leg removed you would be on the ground in huge amounts of pain.
QUOTE
2) Bleeding on amputate is not low.
from all my tests bleeding is below 300 for amputate and it grows over time by a lot, if cured the bleed isnt high at all. I know that rupturestomach is 600ish
QUOTE
3) Amputate 2 arms and they're dead. It's a truelock.
This statement is true, but seriously if the person can cure the amputation before you recover balance how are you gonna get both arms?
QUOTE
4) Removing a leg should not prone. Removing both legs will knock them prone. Moving with only one leg has a good chance of making you fall over, at which point you cannot get back up. You can prone them other ways before / after amputating, but it's a bit too much IMO if the move by itself (since it has huge potential) also prones at the same time.
Seriously? if you were to have your leg removed you would be on the ground in huge amounts of pain.
Eldanien2010-02-02 02:31:11
QUOTE (Macawi @ Feb 1 2010, 08:26 PM) <{POST_SNAPBACK}>
Seriously? if you were to have your leg removed you would be on the ground in huge amounts of pain.
I can't comment much on the rest, but this point is moot. Realism only goes so far, and who's to say that a multi-trans demigod can't manage to overcome the pain and remain standing? And if we allow that, where do we choose to draw the lines between must-fall, might-fall, and won't-fall?
Macawi2010-02-02 02:35:03
Realism aside, removing a leg is a violent act, as it takes brute force with a big sword or axe. Wouldnt the force of the blow be enough to prone if nothing else? For example a tackle is brute force to move someone and it prones them, and that doesnt remove something that you are standing on.
Xenthos2010-02-02 02:35:59
QUOTE (Macawi @ Feb 1 2010, 09:26 PM) <{POST_SNAPBACK}>
define
from all my tests bleeding is below 300 for amputate and it grows over time by a lot, if cured the bleed isnt high at all. I know that rupturestomach is 600ish
This statement is true, but seriously if the person can cure the amputation before you recover balance how are you gonna get both arms?
Seriously? if you were to have your leg removed you would be on the ground in huge amounts of pain.
from all my tests bleeding is below 300 for amputate and it grows over time by a lot, if cured the bleed isnt high at all. I know that rupturestomach is 600ish
This statement is true, but seriously if the person can cure the amputation before you recover balance how are you gonna get both arms?
Seriously? if you were to have your leg removed you would be on the ground in huge amounts of pain.
The point of amputate is the bolded statement-- you're supposed to lop off a couple of limbs, keep them from curing, keep the pressure on, etc. The bleeding from amputate goes up quite quickly. Kingdom certainly doesn't outpace it.
If you're using a speedier weapon they shouldn't be able to get a full regen cure through before you get balance back.
To the last statement: Balance > Realism. It is intended to work the way it does.
Xavius2010-02-02 02:37:31
The amputation isn't a pain thing, it's a physics thing. The blow that removes your leg will knock you over unless you're ready to hold yourself up by your arms at the moment of impact. However, balance trumps realism in this instance.
EDIT: Aaaaand ninja.
EDIT: Aaaaand ninja.
Xenthos2010-02-02 02:40:05
QUOTE (Xavius @ Feb 1 2010, 09:37 PM) <{POST_SNAPBACK}>
The amputation isn't a pain thing, it's a physics thing. The blow that removes your leg will knock you over unless you're ready to hold yourself up by your arms at the moment of impact. However, balance trumps realism in this instance.
EDIT: Aaaaand ninja.
EDIT: Aaaaand ninja.
Macawi2010-02-02 02:45:06
QUOTE (Xenthos @ Feb 1 2010, 08:35 PM) <{POST_SNAPBACK}>
If you're using a speedier weapon they shouldn't be able to get a full regen cure through before you get balance back.
Until a few weeks ago I had no issue with this, but all of a sudden the regen times speed up and i wasnt able to keep removing the limbs like i was before, my sword is 66/480/230 without forging runes. I was almost able to keep pace with a slightly slower one 66/500/220.
My only conclusion is that the regen times have been speeded up. Also my maneuvers havent been working properly as landing an amputate has become even harder to do. Assaulting is my best bet to get the amputation but that takes alot of extra work that i didnt have to do a few weeks before.
If you can give me pointers on PB fighting or how to get this stuff to work properly im all ears
Unknown2010-02-02 02:53:17
You're gonna need timestamps for this sort of thing.
There were a few weapon stat changes a short while back, which resulted in a bit of jumbling of stats, but you probably are already aware of this. Your maneuvers shouldn't be directly impacted at all.
It might help if you told us what spec you're working with, and what set up you're going for. Or post a log. Logs are lovely.
There were a few weapon stat changes a short while back, which resulted in a bit of jumbling of stats, but you probably are already aware of this. Your maneuvers shouldn't be directly impacted at all.
It might help if you told us what spec you're working with, and what set up you're going for. Or post a log. Logs are lovely.
Kante2010-02-02 02:53:49
Part of the problem is your crappy sword. You want something with 280 speed.
The other problem is your spec.
The other problem is your spec.
Xenthos2010-02-02 02:55:45
QUOTE (Macawi @ Feb 1 2010, 09:45 PM) <{POST_SNAPBACK}>
Until a few weeks ago I had no issue with this, but all of a sudden the regen times speed up and i wasnt able to keep removing the limbs like i was before, my sword is 66/480/230 without forging runes. I was almost able to keep pace with a slightly slower one 66/500/220.
My only conclusion is that the regen times have been speeded up. Also my maneuvers havent been working properly as landing an amputate has become even harder to do. Assaulting is my best bet to get the amputation but that takes alot of extra work that i didnt have to do a few weeks before.
If you can give me pointers on PB fighting or how to get this stuff to work properly im all ears
My only conclusion is that the regen times have been speeded up. Also my maneuvers havent been working properly as landing an amputate has become even harder to do. Assaulting is my best bet to get the amputation but that takes alot of extra work that i didnt have to do a few weeks before.
If you can give me pointers on PB fighting or how to get this stuff to work properly im all ears
I just took out my eyeball, applied regeneration to head at:
21:53:38.763.
The eyeball grew back at:
21:53:43:77.
Macawi2010-02-02 02:56:55
Pureblade with a 66/480/230 katana, up to behead about 10% from transed
18str/16dex after deffed up
ill try to get a long and post it soon but its been averaging 3 seconds for the regen cure speed which is before i recover balance
18str/16dex after deffed up
ill try to get a long and post it soon but its been averaging 3 seconds for the regen cure speed which is before i recover balance
Kante2010-02-02 03:06:42
QUOTE (Macawi @ Feb 1 2010, 09:56 PM) <{POST_SNAPBACK}>
Pureblade with a 66/480/230 katana, up to behead about 10% from transed
18str/16dex after deffed up
ill try to get a long and post it soon but its been averaging 3 seconds for the regen cure speed which is before i recover balance
18str/16dex after deffed up
ill try to get a long and post it soon but its been averaging 3 seconds for the regen cure speed which is before i recover balance
urdoinitrong.
First, smelt your katana and get one with 280 speed, and as much precision you can get.
Secondly, the goal of a warrior is affliction overload. Mix up where you're attacking, use the hell out of poisons, and use whatever tertiary you have (provided it isn't Tracking...in which case you're probably screwed 1 on 1 unless you plan on running a lot).
Edit: I meant you're screwed with your tertiary 1 on 1 if you're a tracker, not altogether. You can still win in 1v1 as a Tracker. Troofax.
Macawi2010-02-02 03:07:26
QUOTE (Kante @ Feb 1 2010, 08:53 PM) <{POST_SNAPBACK}>
Part of the problem is your crappy sword. You want something with 280 speed.
The other problem is your spec.
The other problem is your spec.
This doesnt help, I know PB takes work. I love the concept and up until recently ive gotten the hang of it despite its flaws. Ive used a max speed katana and have one for hunting, but the reason for the stats on my fighting sword are for its amazing wounding. Against most robe wearing folks i can get high medium to heavy wounds in a single hit, this allows me to build wounds a little differently than the speed swords and im fine with this setup.
Kante2010-02-02 03:10:56
QUOTE (Macawi @ Feb 1 2010, 10:07 PM) <{POST_SNAPBACK}>
This doesnt help, I know PB takes work. I love the concept and up until recently ive gotten the hang of it despite its flaws. Ive used a max speed katana and have one for hunting, but the reason for the stats on my fighting sword are for its amazing wounding. Against most robe wearing folks i can get high medium to heavy wounds in a single hit, this allows me to build wounds a little differently than the speed swords and im fine with this setup.
Puissance + Assault. Takes approximately seven power and you'll build up wounds pretty quickly. Yes, it seems like a large hit to your power at the beginning, but you want to get as much of a head start as possible.
The "amazing wounding" isn't going to do jack shiz if you can't keep up with their curing. Use a max speed katana, temper the damage as low as you can, and temper the precision up as far as you can with the max speed.
Esano2010-02-02 03:15:06
If you truly believe that regeneration cures are taking less than four seconds, bug it - they can check it precisely, without the risk of lag or other issues.
Amputate bleeding is fine as it is.
No to the removing one leg should prone, thanks - it's a balance rather than a realism concern, yes, but so is most of combat. Plus, I'm sure there are other skills that "should" prone you in that regard, but do not. Balancewise, making it autoprone would massively increase the strength of amputate - keep in mind how prone stops parry/stance/dodge, and that it takes two regeneration then a mending cure on that leg in order to be able to stand up (cure amp, cure mangle, cure broken). That's eight seconds of proneness, in which time you could probably have re-amped or amped the other one.
Amputate bleeding is fine as it is.
No to the removing one leg should prone, thanks - it's a balance rather than a realism concern, yes, but so is most of combat. Plus, I'm sure there are other skills that "should" prone you in that regard, but do not. Balancewise, making it autoprone would massively increase the strength of amputate - keep in mind how prone stops parry/stance/dodge, and that it takes two regeneration then a mending cure on that leg in order to be able to stand up (cure amp, cure mangle, cure broken). That's eight seconds of proneness, in which time you could probably have re-amped or amped the other one.
Casilu2010-02-02 03:17:18
QUOTE (Kante @ Feb 1 2010, 07:10 PM) <{POST_SNAPBACK}>
Puissance + Assault. Takes approximately seven power and you'll build up wounds pretty quickly. Yes, it seems like a large hit to your power at the beginning, but you want to get as much of a head start as possible.
The "amazing wounding" isn't going to do jack shiz if you can't keep up with their curing. Use a max speed katana, temper the damage as low as you can, and temper the precision up as far as you can with the max speed.
The "amazing wounding" isn't going to do jack shiz if you can't keep up with their curing. Use a max speed katana, temper the damage as low as you can, and temper the precision up as far as you can with the max speed.
Funny, the stat changes a while back means Melville doesn't use a max speed katana. I was told max wounding per a second, according to him anyway, was at 250 speed and whatever max precision you could get.
Also, you wouldn't reforge it, just temper it.