Lessons: Where should I put them?

by Ikkan

Back to Combat Guide.

Ikkan2010-04-28 08:49:16
So! Pretty self explanatory, I love good advice! (bad advice is okay too, so long as it's hilarious).

I'm not under the impression that skills will suddenly make me a better fighter or anything, but it'd be nice to have some suggestion of where to get things that would help me out.

CODE
Common Skills Rank Pool
------------- ------------ ------------
Combat Adept Melee
Resilience Inept Fitness
Discernment Master Intellect
Planar Expert Mysticism
Discipline Master Willpower
Environment Inept Communion
Influence Master Magnetism
Beastmastery Inept Magnetism
Dramatics Inept Performance
Arts Inept Finearts
Aethercraft Capable Mysticism
Highmagic Virtuoso Arcana

Guild Skills Rank Pool
------------- ------------ ------------
Knighthood Transcendent Melee
Bonecrusher
Athletics Virtuoso Fitness
Rituals Fabled Arcana
Paradigmatics

2174 lessons, and 284 in the communion pool, though there's no need to crunch out exact invest x lesson where numbers (unless you're really bored and want to). I have a bunch of credits just sitting around, though I would really like to save them for runes eventually.

My thoughts are:
- Take up Forging, go up to trans (or at least the last rune)
- Tumble
- Trans Paradigmatics and/or Athletics (is Puissant reaaally that awesome?)
- Combat at least up to weaponparry
- Discipline to trans for focus time
- I've got a hippogriff; therefore beastmastery to...something?
- Resilience?

'course the point is there might be better ideas, so these are just what I've been trying to reason out so far.

On a quasi-related note, what are the thoughts on proper bonecrusher tactics nowadays? I was told many people switched because of the knockdown change, but it still seems viable at the very least. I read through some old forum posts on it (ie. Thalkros on what to poison to hit where), anything drastically important I should be doing presently? Currently, I tend to bounce between a knockdown maneuver on legs, wind gut, smite down for head or chest stun, and wait till I see a blackeye to go for a bash brain.

Quick other questions
- If I shrivel a leg from calcise, does that count for making it easier to crushleg?
- What exactly does crush chest and vomit blood do?
- If I wind someone before they get balance, does this extend the recovery time for balance?
- I double mactans on wind/vomit blood (or mactans/hadrudin). If someone cures frozen solid down to shivering, does it reset the tic until they get the 'must concentrate to restore equilbrium' shiver, or does it time it from when shiver/frozen was first applied?

Any and all suggestions are appreciated, even if you're just going to say go blademaster or go necro (these are good things to know~) laugh.gif

Thanks!
Unknown2010-04-28 20:31:27
-Getting to weaponparry is good but I'd suggest getting all the stances at least because parrying/stancing is very important in combat against monks and warriors.
-Getting to surge in athletics is nice for being tankier at bashing, I think puissance is better for two-handers rather than one-handers (though I could be mistaken about that) so is unnecessary for you
-Dropping your focus time is very good for combat.
-Paradigmatics hasn't really been tested out thoroughly for its effectiveness in combat for warriors ... and the higher up skills like illumination and truename don't seem too useful for warriors. Butterfly is nice but random so its an interesting thing to mess around with but not something crucial to have.
-Beastmastery is nice to have if you can work it effectively into your fighting style. Otherwise having bodyguard is nice for bashing.
-Trans resilience is also good for combat for physical damage resistance as well as increased rate of shrugging off poisons. Also, for those same reasons its good for bashing as well.

Hope this was remotely helpful ...


What kind of runes are you thinking about getting?
Ikkan2010-04-29 08:16:42
I hadn't really made up my mind yet on runes; I just figure it's good to have the credits for when I do.

The suggestions are useful, they help to narrow down exactly what I want from where!
Veyrzhul2010-04-29 10:21:16
Tough choice. I'd probably get tumble and put the rest into discipline.
Ikkan2010-04-29 22:31:54
I realize that I can use the communion lessons into environment too; this does make tumble look much more appealing.
Gleip2010-04-29 22:51:21
I've heard that Tumble is very good, so I'd suggest that. Since you're a warrior, armour and athletics will already make you very tanky, and thus Resilience becomes less important. Weaponparry is a must, since you can't wield any shields and parry is important for combat.
Raeri2010-04-30 05:24:29
QUOTE (Gleip @ Apr 30 2010, 08:51 AM) <{POST_SNAPBACK}>
I've heard that Tumble is very good, so I'd suggest that. Since you're a warrior, armour and athletics will already make you very tanky, and thus Resilience becomes less important. Weaponparry is a must, since you can't wield any shields and parry is important for combat.


Agreed on the tumble part. Though WeaponParry should be part of the base Knighthood skillset, so he'd already have it.
Eldanien2010-04-30 05:27:08
Knighthood WeaponParry stacks with Combat WeaponParry for improved parrying altogether.
Ikkan2010-04-30 06:57:50
Yes, that's mainly why I wanted to go up to at least that in combat, just for the improved parry. The more I think about it, the more tumble seems necessary for player combat.
Unknown2010-04-30 08:39:29
Well tumble is for getting out of a hairy situation ... if you don't let yourself fall into those hairy situations, then no need to tumble smile.gif. Although that's an optimistic point of view.

Also, the stances are important for combat in the combat skill ... the higher up you get in combat the more effective your stancing is ... your parrying might get better too but I'm not sure if that is true.
Unknown2010-04-30 08:47:13
QUOTE (Ikkan @ Apr 28 2010, 06:49 PM) <{POST_SNAPBACK}>
- I've got a hippogriff; therefore beastmastery to...something?

At 0% Adept (90 lessons) Trotting is really, really nice, if you walk around much.
Unknown2010-04-30 19:10:50
QUOTE (Sidharta @ Apr 30 2010, 01:47 AM) <{POST_SNAPBACK}>
At 0% Adept (90 lessons) Trotting is really, really nice, if you walk around much.


Not really all that useful for combat though ... so really depends what you want to get out of your hippogriff ... bashing/influencing/utility stuff or combat oriented stuff. Its possible to have a little of both too.