Sior2010-06-01 22:23:38
My latest article for the IRE blog, The Anvil, is an introduction to scripting with CMud.
My articles will be about coding in various forms, and I've focused on player systems so far. I'm hoping to go into more in-depth scripting with CMud and later tackle some other clients including one with a notorious learning curve - TinyFugue.
Let me know what you think and if there are other topics you would like to see written about!
My articles will be about coding in various forms, and I've focused on player systems so far. I'm hoping to go into more in-depth scripting with CMud and later tackle some other clients including one with a notorious learning curve - TinyFugue.
Let me know what you think and if there are other topics you would like to see written about!
Felicia2010-06-01 22:54:33
Interesting stuff. I read the entire article and am looking forward to more.
I use CMUD myself, and I've learned to do many useful things with it, such as: capturing MAP and chat channels to their own separate windows (and gagging same from the main window); creating multistate triggers for influencing and putting up defenses; dynamic auto-attack triggers that can quickly shift to break denizen shields; a randomized debate attack loop; and prompt-based, class-controlled auto-sippers.
Unfortunately, the Lusternia curing systems already available for CMUD seem to be old and out of date, and I'm not knowledgeable enough to fix them, so I'm trying to move to MUSHclient. This is extremely difficult, because all that stuff I just mentioned (which I now depend on when I play) is far more complicated to do in MUSHclient.
I use CMUD myself, and I've learned to do many useful things with it, such as: capturing MAP and chat channels to their own separate windows (and gagging same from the main window); creating multistate triggers for influencing and putting up defenses; dynamic auto-attack triggers that can quickly shift to break denizen shields; a randomized debate attack loop; and prompt-based, class-controlled auto-sippers.
Unfortunately, the Lusternia curing systems already available for CMUD seem to be old and out of date, and I'm not knowledgeable enough to fix them, so I'm trying to move to MUSHclient. This is extremely difficult, because all that stuff I just mentioned (which I now depend on when I play) is far more complicated to do in MUSHclient.
Rael2010-06-02 01:35:09
I think there are already enough tutorials for client X and your efforts are better spent explaining how to use or modify/tweak popular systems like Treant. Anyone that wants to use TinyFugue will probably figure out how.
EDIT: See Zarquan's comment below.
EDIT: See Zarquan's comment below.
Dynami2010-06-02 02:34:49
QUOTE (Rael @ Jun 1 2010, 09:35 PM) <{POST_SNAPBACK}>
I think there are already enough tutorials for client X and your efforts are better spent explaining how to use or modify/tweak popular systems like Treant. Anyone that wants to use TinyFugue will probably figure out how.
I agree! You(Sior) should start writing the article now!
Unknown2010-06-02 11:43:35
Please, no articles about Treant, ever. I'm very glad so many enjoy it so much, but if others are going to start supporting and/or updating it for the general public, I'm going to stop my own updates and support.
I'd like to see an article about dealing with sap, aeon, and choke in any combat system. Whether it's about timers and failsafes or prioritizing a sub-set of afflictions, I'd find that generally useful.
I'd like to see an article about dealing with sap, aeon, and choke in any combat system. Whether it's about timers and failsafes or prioritizing a sub-set of afflictions, I'd find that generally useful.
Mirami2010-06-02 13:59:39
Having just been clueless when it comes to helping a protege on CMUD, this sounds like a fine idea. A basic intro to each of the clients would be really helpful for helping out those with no coding experience on a client you're not familiar with.