Unknown2010-06-16 15:11:14
Okay, so when I get a chance to log into Lakya I'll check to see what skill levels I'm at.
But there are some things I don't understand about it at all.
Katas? What are they, how do they work, what do you do with them?
On an unrelated note, the damage modifiers... anyone out there play DnD regularly? Are the damage modifiers similar to that?
EDIT: Well, now that Kante has completely made fun of me IG.... >.>
But there are some things I don't understand about it at all.
Katas? What are they, how do they work, what do you do with them?
On an unrelated note, the damage modifiers... anyone out there play DnD regularly? Are the damage modifiers similar to that?
EDIT: Well, now that Kante has completely made fun of me IG.... >.>
Janalon2010-06-17 01:21:22
QUOTE (Kayte @ Jun 16 2010, 11:11 AM) <{POST_SNAPBACK}>
Katas? What are they, how do they work, what do you do with them?
A kata is a combination of customizable, concurrent offensive actions set within the scope of one attack round.
You are constrained to three attacks per kata: one-hand/one-hand/kick OR two-hand/kick at most. Cannot use three-hands or two kicks in one kata. There are a variety of different one-hand, two-hand, and kick maneuvers. The following should get you setup with a basic hunting kata.
CODE
The following is an example of how to set up a basic kata hunting combo:
KATA STUDY HUNT1
KATA DEVELOP HUNT ACTION 1 PUNCH RIGHT
KATA DEVELOP HUNT ACTION 2 PUNCH LEFT
KATA DEVELOP HUNT ACTION 3 KICK RIGHT
Total ka used: 200
momentum needed: 1+
(This kata should be used to build momentum to level 2.)
KATA STUDY HUNT2
KATA DEVELOP HUNT2 ACTION 1 PUNCH RIGHT
KATA DEVELOP HUNT2 ACTION 2 PUNCH LEFT
KATA DEVELOP HUNT2 ACTION 3 KICK RIGHT
KATA DEVELOP HUNT2 MODIFIERS SPEED
total kata used: 300
momentum needed: 2+
(This kata should be used at level 2.)
KATA STUDY RHUNT
KATA DEVELOP RHUNT ACTION 1 RAZE RIGHT
KATA DEVELOP RHUNT ACTION 2 PUNCH LEFT
KATA DEVELOP RHUNT ACTION 3 KICK RIGHT
total kata used: 200
momentum needed: 1+
(This kata should be used to raze your target's shield)
To begin this kata on a target just
KATA PERFORM (target) HUNT1 HUNT1 HUNT2 HUNT2 HUNT2 HUNT2
Add RHUNT when necessary.
Alternatively, you can:
KATA PERFORM (target) HUNT1/HUNT2 individually as you regain balance,
razing (with RHUNT) as necessary.)
KATA STUDY HUNT1
KATA DEVELOP HUNT ACTION 1 PUNCH RIGHT
KATA DEVELOP HUNT ACTION 2 PUNCH LEFT
KATA DEVELOP HUNT ACTION 3 KICK RIGHT
Total ka used: 200
momentum needed: 1+
(This kata should be used to build momentum to level 2.)
KATA STUDY HUNT2
KATA DEVELOP HUNT2 ACTION 1 PUNCH RIGHT
KATA DEVELOP HUNT2 ACTION 2 PUNCH LEFT
KATA DEVELOP HUNT2 ACTION 3 KICK RIGHT
KATA DEVELOP HUNT2 MODIFIERS SPEED
total kata used: 300
momentum needed: 2+
(This kata should be used at level 2.)
KATA STUDY RHUNT
KATA DEVELOP RHUNT ACTION 1 RAZE RIGHT
KATA DEVELOP RHUNT ACTION 2 PUNCH LEFT
KATA DEVELOP RHUNT ACTION 3 KICK RIGHT
total kata used: 200
momentum needed: 1+
(This kata should be used to raze your target's shield)
To begin this kata on a target just
KATA PERFORM (target) HUNT1 HUNT1 HUNT2 HUNT2 HUNT2 HUNT2
Add RHUNT when necessary.
Alternatively, you can:
KATA PERFORM (target) HUNT1/HUNT2 individually as you regain balance,
razing (with RHUNT) as necessary.)
Secondly, katas are limited to KA WEIGHT which is determined by momentum level. Most successful attacks will increase momentum by one level. At least one attack (and a power boost) can increase two or more. Many of your affliction-heavy attacks will drop you a momentum. Changing targets will drop you two levels. Any guild leadership, undersec and up should be able to teach you a basic hunting kata. Seek out you security/protector/GC for combat related katas. Katas are then string together into a kata performance. This will allow you to unleash a planned succession of multiple rounds of timed-attack with one command. There is a noticeable boost to speed after the third kata form in a kata chain.
QUOTE (Kayte @ Jun 16 2010, 11:11 AM) <{POST_SNAPBACK}>
On an unrelated note, the damage modifiers... anyone out there play DnD regularly? Are the damage modifiers similar to that?
Here is a sample of Nekotai modifiers which effect hand attacks.
CODE
Modifiers
---------
  KA  MO/P  Modify      EFFECT                          LIMBS
  --  ----  ------      ------                          -----
  50  +/-0  Gouge        Adds bleeding to unarmed punch  Any
  150  +/-0  Pinchnerve  Adds paralyze to all unarmed    Vitals
  50  +/-0  Hard        Improves damage/less wounds      Any
  50  +/-0  Soft        Improves wounds/less damage      Any
  100  +/-0  Speed        Recover balance quicker          N/A
  50  -1mo  Break        Breaks on unarmed actions        Head, Limbs
  175  -1mo  Stun        Adds stun to unarmed attacks    Any
                          Requires target to be woudned
  150  +/-0  Concussion  Adds blackout to all unarmed    Head
    0  -3po  Nekreve      Remove shield & bypass stance    Any
                          Increases wounds and damage
    0  -5po  +Boost      Temporary 1mo increase to kata  Any
    0 -10po  ++Boost      Temporary 2mo increase to kata  Any
  100  +/-0  Nekcree      Adds damage if poison induced    Any
  200  +/-0  Creehai      Reduces poison resistance        Any
  200  +/-0  Shocree      Masks the effect of poisons      Any
    0 -10po  ScorpionFury Temporarily adds poison mods    Any
---------
  KA  MO/P  Modify      EFFECT                          LIMBS
  --  ----  ------      ------                          -----
  50  +/-0  Gouge        Adds bleeding to unarmed punch  Any
  150  +/-0  Pinchnerve  Adds paralyze to all unarmed    Vitals
  50  +/-0  Hard        Improves damage/less wounds      Any
  50  +/-0  Soft        Improves wounds/less damage      Any
  100  +/-0  Speed        Recover balance quicker          N/A
  50  -1mo  Break        Breaks on unarmed actions        Head, Limbs
  175  -1mo  Stun        Adds stun to unarmed attacks    Any
                          Requires target to be woudned
  150  +/-0  Concussion  Adds blackout to all unarmed    Head
    0  -3po  Nekreve      Remove shield & bypass stance    Any
                          Increases wounds and damage
    0  -5po  +Boost      Temporary 1mo increase to kata  Any
    0 -10po  ++Boost      Temporary 2mo increase to kata  Any
  100  +/-0  Nekcree      Adds damage if poison induced    Any
  200  +/-0  Creehai      Reduces poison resistance        Any
  200  +/-0  Shocree      Masks the effect of poisons      Any
    0 -10po  ScorpionFury Temporarily adds poison mods    Any
And kick attacks:
CODE
Modifiers
---------
  KA  MO/P  Modify      EFFECT                          LIMBS
  --  ----  ------      ------                          -----
  150  +/-0  Pinchnerve  Adds paralyze to all unarmed    Vitals
  50  +/-0  Hard        Improves damage/less wounds      Any
  50  +/-0  Soft        Improves wounds/less damage      Any
  100  +/-0  Speed        Recover balance quicker          N/A
  50  -1mo  Break        Breaks on unarmed actions        Head, Limbs
  175  -1mo  Stun        Adds stun to unarmed attacks    Any
                          Requires target to be woudned
  150  +/-0  Concussion  Adds blackout to all unarmed    Head
    0  -3po  Nekreve      Remove shield & bypass stance    Any
                          Increases wounds & damage
    0  -5po  +Boost      Temporary 1mo increase to kata  Any
    0 -10po  ++Boost      Temporary 2mo increase to kata  Any
  150  +/-0  Kaiga        Burst vessel w/higher momentum  Limbs
  125  +/-0  Dart        Dart induces poison on kick      Any
  100  +/-0  Nekcree      Adds damage if poison induced    Any
  200  +/-0  Creehai      Reduces poison resistance        Any
  200  +/-0  Shocree      Masks the effect of poisons      Any
    0 -10po  ScorpionFury Temporarily adds poison mods    Any
---------
  KA  MO/P  Modify      EFFECT                          LIMBS
  --  ----  ------      ------                          -----
  150  +/-0  Pinchnerve  Adds paralyze to all unarmed    Vitals
  50  +/-0  Hard        Improves damage/less wounds      Any
  50  +/-0  Soft        Improves wounds/less damage      Any
  100  +/-0  Speed        Recover balance quicker          N/A
  50  -1mo  Break        Breaks on unarmed actions        Head, Limbs
  175  -1mo  Stun        Adds stun to unarmed attacks    Any
                          Requires target to be woudned
  150  +/-0  Concussion  Adds blackout to all unarmed    Head
    0  -3po  Nekreve      Remove shield & bypass stance    Any
                          Increases wounds & damage
    0  -5po  +Boost      Temporary 1mo increase to kata  Any
    0 -10po  ++Boost      Temporary 2mo increase to kata  Any
  150  +/-0  Kaiga        Burst vessel w/higher momentum  Limbs
  125  +/-0  Dart        Dart induces poison on kick      Any
  100  +/-0  Nekcree      Adds damage if poison induced    Any
  200  +/-0  Creehai      Reduces poison resistance        Any
  200  +/-0  Shocree      Masks the effect of poisons      Any
    0 -10po  ScorpionFury Temporarily adds poison mods    Any
Seek out guild leadership to learn about ninjakari specific modifiers. Your basic go-to mods are speed (works for hunting/combat) and strength soft (to increase wounds/bleeding;combat only). Strength hard does not work within hunting. Mods particular to the kata skillset proc on higher wounds and only with unarmed kata attacks. Your guild skills will offer an improvement on these basic mods, and can be used in tandem with armed attacks.
Unknown2010-06-17 17:13:24
QUOTE (Janalon @ Jun 16 2010, 10:21 PM) <{POST_SNAPBACK}>
A kata is a combination of customizable, concurrent offensive actions set within the scope of one attack round.
Mind.
Blown.
I've never played a monk before... always been a mage or warrior.
Malarious2010-06-18 04:26:06
QUOTE (Kayte @ Jun 17 2010, 01:13 PM) <{POST_SNAPBACK}>
Mind.
Blown.
I've never played a monk before... always been a mage or warrior.
Blown.
I've never played a monk before... always been a mage or warrior.
We understand it is daunting but we have both GHELP FORMS and GHELP QUICKREF.
GHELP FORMS will describe how to make forms but the above was spot on.
GHELP QUICKREF lists every major mod we can use and each action, if it drops mo, etc etc, and what it does in each location.
Unknown2010-06-18 14:01:39
QUOTE (Malarious @ Jun 18 2010, 01:26 AM) <{POST_SNAPBACK}>
We understand it is daunting but we have both GHELP FORMS and GHELP QUICKREF.
GHELP FORMS will describe how to make forms but the above was spot on.
GHELP QUICKREF lists every major mod we can use and each action, if it drops mo, etc etc, and what it does in each location.
GHELP FORMS will describe how to make forms but the above was spot on.
GHELP QUICKREF lists every major mod we can use and each action, if it drops mo, etc etc, and what it does in each location.
Oh... thank you! I really need to log into Lakya and play for a bit. I will check those out scrolls. I actually should be reading a lot of stuff and start building the triggers and aliases for her...