Xiel2010-07-27 02:16:18
Alright, so, after some poking about my artifacts, they seem to be starting to work, but then I check the powerlog and notice this:
My squad is the only one around right now and no one else is bashing for Glomdoring. Why is it that there are still sporadic 1's being earned when the artifact should be generating it all to 2? Xenthos had a theory that the power being contributed is dependent on who got the finishing kill on a mob at the time of the power gain, but shouldn't the artifact cover it ALL since it's my squad as opposed to it only increasing when I get the kill?
If that's the case, does that mean the experience gain and the gold drops are dependent on me getting the finishing kill as well? Because if that's the case, that's supremely displeasing.
CODE
2010/07/27 02:08:23 - Squads supporting Glomdoring generated 1 power
2010/07/27 01:59:57 - Squads supporting Glomdoring generated 2 power
2010/07/27 01:52:41 - Squads supporting Glomdoring generated 2 power
2010/07/27 01:42:15 - Squads supporting Glomdoring generated 1 power
2010/07/27 01:29:10 - Squads supporting Glomdoring generated 2 power
2010/07/27 01:59:57 - Squads supporting Glomdoring generated 2 power
2010/07/27 01:52:41 - Squads supporting Glomdoring generated 2 power
2010/07/27 01:42:15 - Squads supporting Glomdoring generated 1 power
2010/07/27 01:29:10 - Squads supporting Glomdoring generated 2 power
My squad is the only one around right now and no one else is bashing for Glomdoring. Why is it that there are still sporadic 1's being earned when the artifact should be generating it all to 2? Xenthos had a theory that the power being contributed is dependent on who got the finishing kill on a mob at the time of the power gain, but shouldn't the artifact cover it ALL since it's my squad as opposed to it only increasing when I get the kill?
If that's the case, does that mean the experience gain and the gold drops are dependent on me getting the finishing kill as well? Because if that's the case, that's supremely displeasing.
Eventru2010-07-27 02:22:54
It shouldn't be. It may be a bug, or the power gain may be relative to the denizen's level (so you're clearing a certain marker but not a second, or something). Could be a check was added in one place but not another where it was also needed. Certainly will have someone look into it!
Xiel2010-07-27 02:24:29
Confusing technicalities. I hope they get fixed soon.
Edit: Clarification on whether the knot and sash work as they're supposed to be doing would be dandy too.
Vashner2010-07-27 11:39:38
Hmm, so we're supposed to see two's instead of twice as many ones?
Also, by markers do you mean number of denizens or the level that they are? I noticed that Alger and I, having run through quite a few places, barely generated any power. Is it because our squad is too small or because we were hitting things like Adoraths and Gravedigger Experiments as opposed to linked Astral creatures?
Also, by markers do you mean number of denizens or the level that they are? I noticed that Alger and I, having run through quite a few places, barely generated any power. Is it because our squad is too small or because we were hitting things like Adoraths and Gravedigger Experiments as opposed to linked Astral creatures?
Esano2010-07-27 11:47:13
Fairly sure the marker is "experience gained", which would be a combination of creatures killed and their levels.
Vashner2010-07-27 11:50:57
In other words, this artifact would've worked best if I also got the Commandant's Sash?! Darn.
Esano2010-07-27 11:58:54
That depends if the count for power is done before or after the experience modifiers. Even then, the difference would be fairly minor when placed against things like harmony blessings and Elite Memberships, let alone achievements and golden kisses.
Xiel2010-07-28 02:42:26
CODE
2010/07/28 02:17:14 - Squads supporting Glomdoring generated 1 power
2010/07/28 02:11:15 - Squads supporting Glomdoring generated 1 power
2010/07/28 02:05:41 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:56:58 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:51:21 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:46:59 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:40:05 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:31:30 - Squads supporting Glomdoring generated 1 power
2010/07/28 02:11:15 - Squads supporting Glomdoring generated 1 power
2010/07/28 02:05:41 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:56:58 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:51:21 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:46:59 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:40:05 - Squads supporting Glomdoring generated 1 power
2010/07/28 01:31:30 - Squads supporting Glomdoring generated 1 power
Again, mine was the only squad working for Glomdoring and I was dragging a monk through the hives. It definitely looks like the commandant medal is only working if I myself get the finishing hit on a mob, so I'm not surprised if the commandant sash and knot are working that way too. Kindly fix all three of them, plz. ._.
Xiel2010-07-30 05:54:56
Vadi2010-08-04 20:05:07
Any updates on these auctioned products actually functioning? /me wants commune power bonuses
Unknown2010-08-04 20:07:02
They were never broken, just misunderstood.