Unknown2010-09-12 09:36:43
I <3 mudlet mapper so far, but does it speedwalk yet? And any tips on how to make it look nicer? Ty 
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Janalon2010-09-12 10:31:00
QUOTE (Jello @ Sep 12 2010, 05:36 AM) <{POST_SNAPBACK}>
I <3 mudlet mapper so far, but does it speedwalk yet? And any tips on how to make it look nicer? Ty 
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Have to grab a bit of XML to get the mapper to walkto... doesn't seem to walk on it's own.
Vadi2010-09-12 13:36:50
Each MUD has it's speedwalking differently, so here's one applicable for IRE games: http://drop.io/mudlet_mapper
Unknown2010-09-12 22:18:20
Interesting, so the mapper currently uses the in-game speedwalking then? Lusternia's is capped at 50 rooms and I already got something to walk to Lusternia places with it...
Vadi2010-09-12 23:25:49
No... each MUD requires different speedwalking code, and I pointed you to the one that works on Lusternia. Aardwolf MUD would need different code, etc.
Unknown2010-09-13 00:11:45
Oh right of course
Thanks again Vadi!
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