DMP Explained

by Unknown

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Unknown2010-12-26 05:39:52
DMP is one area of Lusternia that I've never really understood - it seems like it should be a simple concept, but I can't grasp anything from HELP DMP.

CODE
4.2.2 DAMAGE MODIFIER POINTS

Damage modifier points (DMPs) (for resistances and damage buffs) are
based on a system of weighted points. The points are weighted in tiers,
as follows:

   DMPs             Tier        Weight Ratio
  ------            ----        ------------
    1-20             1              1:1
   21-40             2              2:1
   41-70             3              3:1
   71-110            4              4:1
  111-160            5              5:1
  161-220            6              6:1
  221-290            7              7:1
  291-370            8              8:1
  371-460            9              9:1
    461+             10             10:1

Therefore, any points from 1-20 are equivalent to a 1% modifier to
that damage. Any points from 21-40 are worth a .5% modifier. Any
points from 41-70 are worth a 0.33% modifier, and so on. These
modifiers will always round down to the nearest tenth of a percent (ie,
12.52% will round down to 12.5%).


So these points... let's say you have 60 points in total. thats Tier 1 + 2 + 3 = 1.83% modifier? I just really don't get that. Also is it possible to get 461 points or over? Or even close to that? Because off the top of my head, Harmonics Turquoise gives 5 DMP and Cosmic Cloak gives 10... that's a pretty small number, according to this table.

CODE
There are few exceptions to this weighting scheme, notably those rare
defenses which are limited in duration and have a hefty and constant
drain associated with them.

An example of damage resistance:

   % Damage Modified /  DMP Value Required
         1%                1
         2%                2
         3%                3
        ...
        10%               10
        11%               11
        12%               12
        13%               13
        ...
        20%               20
        21%               22
        22%               24
        23%               26


This part makes more sense. But what's the difference between here and the first part?

Right, so if someone could re-explain DMP in even more layman's terms, that'd be greatly appreciated.

A few other questions:

What kind of DMP is Attunement? Reading its AB file it says it gives 10 DMP but that sounds pretty measly for a trans skill. Or does that 10 DMP = 10% damage resist?

How do the stats of shields and robes/armour factor into this? What exactly does the 47/39 on my suit translate to in practice?
Acrune2010-12-26 05:47:08
QUOTE (Shou @ Dec 26 2010, 12:39 AM) <{POST_SNAPBACK}>
DMP is one area of Lusternia that I've never really understood - it seems like it should be a simple concept, but I can't grasp anything from HELP DMP.

CODE
4.2.2 DAMAGE MODIFIER POINTS

Damage modifier points (DMPs) (for resistances and damage buffs) are
based on a system of weighted points. The points are weighted in tiers,
as follows:

   DMPs             Tier        Weight Ratio
  ------            ----        ------------
    1-20             1              1:1
   21-40             2              2:1
   41-70             3              3:1
   71-110            4              4:1
  111-160            5              5:1
  161-220            6              6:1
  221-290            7              7:1
  291-370            8              8:1
  371-460            9              9:1
    461+             10             10:1

Therefore, any points from 1-20 are equivalent to a 1% modifier to
that damage. Any points from 21-40 are worth a .5% modifier. Any
points from 41-70 are worth a 0.33% modifier, and so on. These
modifiers will always round down to the nearest tenth of a percent (ie,
12.52% will round down to 12.5%).


So these points... let's say you have 60 points in total. thats Tier 1 + 2 + 3 = 1.83% modifier? I just really don't get that. Also is it possible to get 461 points or over? Or even close to that? Because off the top of my head, Harmonics Turquoise gives 5 DMP and Cosmic Cloak gives 10... that's a pretty small number, according to this table.

CODE
There are few exceptions to this weighting scheme, notably those rare
defenses which are limited in duration and have a hefty and constant
drain associated with them.

An example of damage resistance:

   % Damage Modified /  DMP Value Required
         1%                1
         2%                2
         3%                3
        ...
        10%               10
        11%               11
        12%               12
        13%               13
        ...
        20%               20
        21%               22
        22%               24
        23%               26


This part makes more sense. But what's the difference between here and the first part?

Right, so if someone could re-explain DMP in even more layman's terms, that'd be greatly appreciated.

A few other questions:

What kind of DMP is Attunement? Reading its AB file it says it gives 10 DMP but that sounds pretty measly for a trans skill. Or does that 10 DMP = 10% damage resist?

How do the stats of shields and robes/armour factor into this? What exactly does the 47/39 on my suit translate to in practice?


The first part and the second part are the same.

So, for more examples, the first 20 DMP mean 20%, since thats in tier 1 (1:1, so 1 DMP for every 1%). Then, if you get another DMP, putting you at 21, that next point is only worth half as much (2 DMP for every 1% is what 2:1 means). So 21 DMP = 20.5%. Once you get to tier 10, every new point of DMP gives you .1% resistance, because of the 10:1 ratio.

I think attunement is 10 DMP for all damage types, thats why its a trans skill (rather than just have 10 DMP for one damage type)

I dont think armor and shield stats are related to DMP, but I could be wrong.

Edit:
Lets work off your example of 60:

1-20 - Tier 1 - Gives you 20% resistance total (1% for each DMP)
21-40 - Tier 2 - Gives you 10% resistance total (.5% for each DMP)
41-60 - Tier 3 - Gives you 6.67% resistance total (.33% for each DMP)

So your total resistance would be 36.67%
Unknown2010-12-26 05:51:13
ohmy.gif

Now I feel silly for not being able to see this earlier.

Hmm, so essentially with trans resilience (25% resist), + all my defenses giving me 25+ DMP (so let's say another 25%), I am reducing all of my incoming damage (of that type) by 50%? Wow, now that's pretty significant. I like.

Thanks Acrune! Anyone know about the deal with shields and armour?

EDIT: I wonder what the max DMP would give in damage resist then. Too late/tired to do the math right now. But that'd be really sweet.
Sylphas2010-12-26 05:52:50
Points one through twenty are each worth 1%. So if you have 20 DMP, you have 20% resistance to that damage type. Points 21-40 are 0.5% each, so if you only have Drawdown, say, you have 24 DMP to everything, which equals (20 * 1%) + (4 * 0.5%) = 20% + 2% = 22% resistance to everything. This is why Drawdown and Nightkiss are so good.

If you then add Aura, that's 14 DMP to magic at trans. So that's 38 DMP to magic damage with Drawdown and Aura. (20 * 1%) + (18 * 0.5%) = 20% + 9% = 29% resist to magic damage.

Adding Torc gives you 5 more DMP to magic, so that's 43 DMP to magic. (20 * 1%) + (20 * 0.5%) + (3 * 0.33%) = 20% + 10% + 1% = 31% resistance to magic damage.

If you Attune to an environment, that's 10 more DMP, which gives us 53 total DMP against magic. (20 * 1%) + (20 * 0.5%) + (13 * 0.33%) = 20% + 10% + 4.33% = 34.3% resistance to magic damage.

It's always per point, not per tier like you added up in your post. Each point is just worth less as you move up in the tiers.

And wow, now that I look at it, damn, furrikin Moondancers with proofed splendours are ridiculously tanky against pure magic damage.

QUOTE (Shou @ Dec 26 2010, 12:51 AM) <{POST_SNAPBACK}>
EDIT: I wonder what the max DMP would give in damage resist then. Too late/tired to do the math right now. But that'd be really sweet.


The first tier is worth 20%, the rest are all worth 10%. Theoretically if you had 460 points of DMP you'd have 100% resistance. I'd be really surprised if you could break even 100 points, though, in any one type.
Ilyssa2010-12-26 15:09:29
QUOTE (Sylphas @ Dec 26 2010, 01:52 AM) <{POST_SNAPBACK}>
The first tier is worth 20%, the rest are all worth 10%. Theoretically if you had 460 points of DMP you'd have 100% resistance. I'd be really surprised if you could break even 100 points, though, in any one type.

QUOTE
wp plate
It offers the following defences:
Physical cutting: 110
Physical blunt: 104
It is in perfect condition.
This armour has been forged as Master Armour.
It has the following dwarven runes etched upon it in coal:
A dwarven rune shaped like a castle has been etched in coal.
A dwarven rune shaped like a mountain peak has been etched in coal.

cool.gif
Esano2010-12-26 15:11:16
Those aren't DMP points, they're armour points. They work differently, and I don't think anyone's sure precisely how they do.
Ilyssa2010-12-26 15:35:38
QUOTE (Esano @ Dec 26 2010, 12:11 PM) <{POST_SNAPBACK}>
Those aren't DMP points, they're armour points. They work differently, and I don't think anyone's sure precisely how they do.

Darn, I was feeling really awesome there for a moment. sad.gif
Unknown2010-12-26 17:10:32
Yeah, I can't find any information regarding armour points at all. It seems very arbitrary beyond 'bigger numbers = more protection.' Well if the top fighters don't know then maybe it's a mystery after all. Any Divine know or can shed light on this? Is there a reason it's not explained in the help files?
I guess there's no option to look at all of your DMP at once either.

And thanks Sylphas! Wow wiccans are super tanky against magic.
Sylphas2010-12-26 17:21:46
QUOTE (Shou @ Dec 26 2010, 12:10 PM) <{POST_SNAPBACK}>
And thanks Sylphas! Wow wiccans are super tanky against magic.


A while back when we tested it, Nejii could outpace Moonburst with passive regen. I think things have changed since then, but yeah, we are.
Acrune2010-12-26 19:39:21
I heard somewhere yearsss ago (might have been on achaea before Lusternia even opened) that 1 point of armor = .5% resistance. Even if thats true, shields would work differently since they only protect parts of your body, and some parts more than others.
Unknown2010-12-30 14:33:17
This was a very helpful thread. Thank you.