Small change to Halli/Gaudi cosmic quests

by Unknown

Back to Ideas.

Unknown2011-05-25 16:19:35
This may be a huge mechanical headache to do, I've not the slightest idea, but anyway:


I'll use Gaudi's since I'm more familiar with it- ultimately, at the end of things, you're giving flesh lumps to Hekoskeris and Morribles and whatever else escaped from the mind of Dr. Seuss. Part of the annoyance for me always was having to give via item number. I'm wondering if there would be any way to make these work the way influencing targets do- where when a target is influenced, it seems to go to the bottom of the target list (I'm assuming) meaning that an attempt to influnce that target will hit an uninfluenced one if they are available.

I realize you can code around this, but to my thinking, these quests are often done by newer players. It might make people more likely to do these quests if they didn't feel it a bother to chase around item numbers to get it done.
Lilia2011-05-25 17:35:46
I agree, the reason I don't empower more often is because of how tedious it is. Phoebus showed me a trigger that will automatically give a crystal to every *hedron in the room, but I'm not sure how easy that would be for Gaudi to make.
Sylphas2011-05-25 17:45:40
Just trigger on IH, have it give whatever to that item number? It's what I do for Tosha tokens, works like a charm.
Saran2011-05-25 17:57:30
Yeah I had an influencing trigger back in the old days that tracked what I had influenced (back before influenced denizens were just ignored if there was an uninfluenced one in the room)

Implementing such a trigger would also help for hedrons at least because you'd be able to replace the ih line with a "done" for those that move around.
Lilia2011-05-25 18:38:36
I think the point is that you shouldn't have to code a solution something like this. It would be helpful if this was easier for everyone to do.
Saran2011-05-25 18:55:41
QUOTE (Lilia @ May 26 2011, 04:38 AM) <{POST_SNAPBACK}>
I think the point is that you shouldn't have to code a solution something like this. It would be helpful if this was easier for everyone to do.


It depends on how its tracked, but I would expect that it sets some form of "empowered" flag.

The only real ways that you could work around it imo would either be:
Re-code "give" so that it gives to "empowered" mobs only if there are no "empowered" mobs in the room.
Make giving crystal/flesh a "use" or "touch" action that scans the mobiles in the room to find an appropriate target(if possible) and as part of that action dispose of the crystal.

Just because, it's give... it will always go with whatever mobile is highest on the ih list and I'd rather the admin not mess with that function...
Eventru2011-05-25 18:57:56
It's not really possible to code.
Shamarah2011-05-25 19:06:41
Why can't you just let all the hekoskeri, morribles, etc be referred to as "fleshform" and let all the shapes on Continuum be referred to as "shape" or "polyhedron"? Seems like that would at least help a little bit, even if it wouldn't completely solve the problem.
Lilia2011-05-25 19:12:00
QUOTE (Shamarah @ May 25 2011, 02:06 PM) <{POST_SNAPBACK}>
Why can't you just let all the hekoskeri, morribles, etc be referred to as "fleshform" and let all the shapes on Continuum be referred to as "shape" or "polyhedron"? Seems like that would at least help a little bit, even if it wouldn't completely solve the problem.

Polyhedron does work.
Unknown2011-05-26 09:05:54
A similar effect could be achived with two reletively simple changes:

-Create a common noun for all vortex creatures.
-Make the relevent denizens exit the room after doing their empowerment/item return emotes. Would not apply for morribles/hexahedrons.