Morbo2011-05-27 18:03:05
I believe this is the second or third time that revolts and flares have fallen on the same IC month. This time Hallifax had 3 for the flares, and all three of those people tired of getting destroyed in the flares left and we had nobody for the revolt. It seems silly to me that there is a chance that an entire cycle of city strength on both flares and revolt can be determined by how many people Hallifax has online at 3 a.m. on a thursday.
Is it possible to change them so that if a revolt or flare happens, it stops the other from happening for at least 12 hours so small cities at least have a microscopically better chance at winning something in these events.
Alternatively another solution would to be release the guilds to Hallifax and Gaudiguch, I understand that this would be an extreme solution to such a small problem but it might help to resolve a great many of the problems that Halli and Gaudi face. I understand this argument that there are not enough people to support a full guild, but what the cities really need are more people who must step up and act as leaders, and more guilds provide in general 3 more per guild and that could make all the difference. The expectation of leadership in guildmasters, administrators, and champions is truly more important I believe than individuals stepping up outside of guilds to lead. Also, I am lead to understand by those wiser and more experienced in the way of Lusternia that the lack of a bard guild is a pretty significant blow against Gaudi and Halli because we have no guild that specialized in charisma as bards tend to do, and fewer faeling and debaters because of it. It also has caused major security problems on Hallifax prime because of the lack of a bard guild, as is currently anyone can raid Hallifax Prime so long as they can fly, and they can get virtually anywhere in the city except the primary generator and matrix without having to land. I don't see what problem would be generated by adding these guilds even if they were poorly staffed. There will also be enough power hungry people to come out of the woodwork hoping to found a guild or lead a new one
Is it possible to change them so that if a revolt or flare happens, it stops the other from happening for at least 12 hours so small cities at least have a microscopically better chance at winning something in these events.
Alternatively another solution would to be release the guilds to Hallifax and Gaudiguch, I understand that this would be an extreme solution to such a small problem but it might help to resolve a great many of the problems that Halli and Gaudi face. I understand this argument that there are not enough people to support a full guild, but what the cities really need are more people who must step up and act as leaders, and more guilds provide in general 3 more per guild and that could make all the difference. The expectation of leadership in guildmasters, administrators, and champions is truly more important I believe than individuals stepping up outside of guilds to lead. Also, I am lead to understand by those wiser and more experienced in the way of Lusternia that the lack of a bard guild is a pretty significant blow against Gaudi and Halli because we have no guild that specialized in charisma as bards tend to do, and fewer faeling and debaters because of it. It also has caused major security problems on Hallifax prime because of the lack of a bard guild, as is currently anyone can raid Hallifax Prime so long as they can fly, and they can get virtually anywhere in the city except the primary generator and matrix without having to land. I don't see what problem would be generated by adding these guilds even if they were poorly staffed. There will also be enough power hungry people to come out of the woodwork hoping to found a guild or lead a new one
Unknown2011-05-27 18:19:45
QUOTE (Morbo @ May 27 2011, 01:03 PM) <{POST_SNAPBACK}>
I understand this argument that there are not enough people to support a full guild, but what the cities really need are more people who must step up and act as leaders, and more guilds provide in general 3 more per guild and that could make all the difference.
More positions to fill =! more "real leaders".
If you have a hard enough time getting good people to take positions already, adding more just gives more opportunity for people to get a position for recognition and for that only, then do nothing with it while creating the illusion of more leadership.
I'm not saying that's what would happen. But that seems to be a common trend. Be careful what you wish for.
Morbo2011-05-27 18:24:04
I am not saying they are going to be great leaders, only that the need to keep up a leadership appearance would create 6 more people that would have to participate in things. Duty to self image always trumps duty to the collective in terms of when people will step up
Unknown2011-05-27 18:30:39
QUOTE (Morbo @ May 27 2011, 01:24 PM) <{POST_SNAPBACK}>
I am not saying they are going to be great leaders, only that the need to keep up a leadership appearance would create 6 more people that would have to participate in things. Duty to self image always trumps duty to the collective in terms of when people will step up
Maybe on an in-character basis. But real leaders, who affect change and get things done irrespective of position, are not going to magically appear as a result of this. You either get them or you don't. Worse yet, the extra new leaders might end up creating more problems than necessary for the people who do want to get things done.
I'm also not super keen on suggesting "give us our skills asap and we'll just work with the fallout later". The skills will be done when they're done.
Unknown2011-05-27 18:34:07
I agree to the part that the bard and monk discretionaries should at least be open to Gaudiguch and Hallifax, but no on the full guilds. If we don't have the population to spread over six organizations, opening up four more guilds will just underline that problem.
Enyalida2011-05-27 18:34:46
Yeah... Having more guilds actually seems to mean that a bunch of your 'leaders' won't be real leaders because each guild will have juuuust enough applicable people to fill the elected roles and no one to challenge them if they are inaquedate.
New guilds aren't the way to go, but the admins really should allocate the missing guard type to an existing guild.
New guilds aren't the way to go, but the admins really should allocate the missing guard type to an existing guild.
Morbo2011-05-27 23:36:16
How else are leaders made? Most people aren't good leaders before they get the position, they are just the people most willing to try and make a fool of themselves and try, and some of them get it figured out eventually
Unknown2011-05-28 03:55:21
Honestly, all I want is bard guards. The skillsets, guilds and so forth I could do without, but having a way to keep raiders from flying past statues and guards into the city and then killing denizens is a vital capacity which is being denied to Gaudiguch and Hallifax for no justifiable reason.
Malicia2011-05-28 04:07:33
Why are flares always so late? Never seen one during peak US time.
Ytran2011-05-28 04:12:33
QUOTE (Malicia @ May 27 2011, 11:07 PM) <{POST_SNAPBACK}>
Why are flares always so late? Never seen one during peak US time.
This one (and the previous one) were both at pretty reasonable times. 2:13 GMT and 4:25 gmt. The latter is a bit past peak US time, but the former is pretty close.
Neos2011-05-28 04:44:54
QUOTE (Ytran @ May 28 2011, 12:12 AM) <{POST_SNAPBACK}>
This one (and the previous one) were both at pretty reasonable times. 2:13 GMT and 4:25 gmt. The latter is a bit past peak US time, but the former is pretty close.
That may be reasonable to you, but not so with me. Reasonable for me would maybe 8-10pm my time. 2-4am is so far from reasonable that I can't even come up with an adequate analogy.
Ytran2011-05-28 04:46:55
QUOTE (AquaNeos @ May 27 2011, 11:44 PM) <{POST_SNAPBACK}>
That may be reasonable to you, but not so with me. Reasonable for me would maybe 8-10pm my time. 2-4am is so far from reasonable that I can't even come up with an adequate analogy.
Those times were in GMT. The first is just after 9pm US Central time.
Neos2011-05-28 05:11:14
QUOTE (Ytran @ May 28 2011, 12:46 AM) <{POST_SNAPBACK}>
Those times were in GMT. The first is just after 9pm US Central time.
Hrm, my mind is tired, so I shall take your word at it. Once I'm less tired I'll double-check the times for me.
Xenthos2011-05-28 11:16:08
QUOTE (AquaNeos @ May 28 2011, 01:11 AM) <{POST_SNAPBACK}>
Hrm, my mind is tired, so I shall take your word at it. Once I'm less tired I'll double-check the times for me.
Yeah, the last one was when I was around. It was nice!
Neos2011-05-28 11:54:50
QUOTE (Xenthos @ May 28 2011, 07:16 AM) <{POST_SNAPBACK}>
Yeah, the last one was when I was around. It was nice!
I know I "helped" during the second to last, but then again I'm up at weird times. But for the second I had fallen asleep, woken up and saw just a lot of deaths on my screen, then on/off sleeping/waking as people died and such.
Morbo2011-05-28 12:23:24
So, In summation. Please release bard powers to one of the guilds in Hallifax and Gaudiguch each. Alternatively, please release bard guilds (see my argument about faelings in revolts)