Aethercity

by Ibost

Back to Common Grounds.

Ibost2011-09-30 18:01:07
So, I've read what I could regarding Richter's grand plans for Deepnight, and I (and my credit card) would like to work on something similar.

Basically, I play all day, and can really only do productive grindy things (levelling, influencing, the better part of role-playing) only work when I'm at my home computer.

From work and from my phone, I can work on adding things to a manse. So that's what I wanted to do.

ANYWAY.

A couple of questions, and room for input.

-How likely would a neutral organization based in the Aetherspace be recieved? I know that affiliations change, and that the lines are constantly being redrawn. How possible would it be to approach the leadership of each organization to propose a treaty regarding a third party hub?

-How likely would external funding be provided? I know that Richter had a name for himself and his organization when he started his gig. I wouldn't be panhandling until I had the foundations up and running, and a believeable (and promising) backbone built for this organization.

-How likely would such an organization recieve Divine support? I'm not talking about special treatment, I'm talking about having a Pantheon and Divine Patron. Are Gods even allowed to openly support third party creations outside of their own scope, if it did fit within their roleplay?

-**How likely would such an organization recieve Admin support? I don't imagine Estarra being entirely keen on something she didn't plan out becoming something gargantuan within her game. (Could be wrong, for the most part IRE frowns upon player crafted orgs outside of the realm of the 'story'). I don't think I'm looking for anything on the coding end (yet, anyway, it's a project), I just want to know whether or not the precedent has been set that something like this would be feasible, if it would be smiled upon as something new and fresh, or if it'd be frowned upon and we'd be fighting an uphill battle.

-How likely would YOU support a neutral org? Not really requiring a form of citizenship, no oaths, although there might be a system in place for preferential treatment for those who wish to contribute on more than a 'passing-through' scale. I'm thinking about the bulk of things being of benefit to the playerbase at large, a sort of neutral trade/social zone.

-----

I'm looking for some input as far as

-Suggestions on how to fit such a thing into Lusternia. How would a Manse become a 'City' or 'Organization' as far as roleplay is concerned. How would we advertise it to those who aren't on board?

-Suggestions on the theme. I've got some ideas written down, and will share them depending on the outcome of this thread, but what do you think would be cool to see in Lusternia that could be done on an outsider's level?

-How would such a thing tie into the world? I played early on in Lusternia, and I have a basic understanding of roles and stances, but a lot of things have changed.

-What could this org offer that would entice other org's participation? How can I get a majority of the organizations in existance (can't please everybody all of the time) to sign on, at least with a basic level agreement?

-Anything else you can think of on the subject.



I would very much like input on this, because it is something that will forseeably cost an investment to begin. And while I'm all for throwing money at Lusternia, I just want to make sure I'm not spending it on a total pipe dream. Any input, thoughts, trolling, is appreciated and will be taken into account, and if I manage to get enough interest, I will show my cards, and let you nit pick what I DO have, and we can go from there.
Astraea2011-09-30 18:11:39
Aethercities are unrealistic and 100% fail at being anything more than large manses with artifact perks and possible shop locations. Not downing on you, just saying. There wouldn't be any official administrative support (In the way of a Pantheon/Patron) That was just something Richter did with his time and money that people picked up and slung around, it never really amounted to an actual city or anything.


Edit: I had meant to include an edit with a bigger summary of why aethercities don't amount to anything substantial, but was having internet troubles. In a game like Lusternia where your nation is your religion, you will find that precious few actually want to devote their time to a separate non-organization in the hopes that it amounts to anything. Additionally, the story of Lusternia is based around the nexuses of power, as it were, something the concept of an aethercity lacks. In my experience, no one takes 'aethercities' that seriously, and it ends with a huge loss in money to the person heading the venture. I don't really think an 'aethercity' could offer anything to convince an organization to participate. I have found that attempts to make an 'aethercity' to be one of the biggest, most costly, dead ends in Lusternia.

That being said, should you be dead set on doing this, my advice would be to get with Sakr who is already attempting his own aethercity, and see if the two of you can combine your ideas to create something halfway relevant.
Ibost2011-09-30 18:37:10
Thanks. Hopefully I can get some constructive thoughts flowing.
Sakr2011-09-30 19:53:55
QUOTE (Ibost @ Sep 30 2011, 09:01 PM) <{POST_SNAPBACK}>
A couple of questions, and room for input.
I'll place my answers like this

-How likely would a neutral organization based in the Aetherspace be recieved? I know that affiliations change, and that the lines are constantly being redrawn. How possible would it be to approach the leadership of each organization to propose a treaty regarding a third party hub?

Well, looking from the history of aethercities and such, they will laugh at you. If you have stronger ties, and can give something as a result from your aethercity to the organization in question (in terms of resources, a power tithe, or such, then it is possible maybe to have them include you as well. But developing those resources are hard, and very very few people are going rogue and are willing to be tied down at that to another city or commune.

-How likely would external funding be provided? I know that Richter had a name for himself and his organization when he started his gig. I wouldn't be panhandling until I had the foundations up and running, and a believeable (and promising) backbone built for this organization.

Depends. I've had 3 or 4 major backers as well, one of which helped me gather a few million gold. It is possible, but the important thing is that you and the person in question share the same dream. Have different dreams, and the funding will slip. And you must show that you are willing to show effort and work for that funding.

-How likely would such an organization recieve Divine support? I'm not talking about special treatment, I'm talking about having a Pantheon and Divine Patron. Are Gods even allowed to openly support third party creations outside of their own scope, if it did fit within their roleplay?

Not entirely sure at that point. It may be possible. But there must be an incentive for doing so. There has been a lack of neutral gods in the department, due to affinity.

-**How likely would such an organization recieve Admin support? I don't imagine Estarra being entirely keen on something she didn't plan out becoming something gargantuan within her game. (Could be wrong, for the most part IRE frowns upon player crafted orgs outside of the realm of the 'story'). I don't think I'm looking for anything on the coding end (yet, anyway, it's a project), I just want to know whether or not the precedent has been set that something like this would be feasible, if it would be smiled upon as something new and fresh, or if it'd be frowned upon and we'd be fighting an uphill battle.

Well wishes and smiles at times. If you can afford it, things are possible. But not everything.

-How likely would YOU support a neutral org? Not really requiring a form of citizenship, no oaths, although there might be a system in place for preferential treatment for those who wish to contribute on more than a 'passing-through' scale. I'm thinking about the bulk of things being of benefit to the playerbase at large, a sort of neutral trade/social zone.

Well, I'm the creator of Aethercity Lianmor. Been focusing on it's creation mostly since I started up in Lusternia myself, and the plans and all that began several years ago when I first started up with Lusternia.

-----

I'm looking for some input as far as

-Suggestions on how to fit such a thing into Lusternia. How would a Manse become a 'City' or 'Organization' as far as roleplay is concerned. How would we advertise it to those who aren't on board?

That is entirely up to you. I have an overarching idea that may help you, towards the bottom.

-Suggestions on the theme. I've got some ideas written down, and will share them depending on the outcome of this thread, but what do you think would be cool to see in Lusternia that could be done on an outsider's level?


this should be done by you and only you.

-How would such a thing tie into the world? I played early on in Lusternia, and I have a basic understanding of roles and stances, but a lot of things have changed.

-What could this org offer that would entice other org's participation? How can I get a majority of the organizations in existance (can't please everybody all of the time) to sign on, at least with a basic level agreement?

-Anything else you can think of on the subject.



I would very much like input on this, because it is something that will forseeably cost an investment to begin. And while I'm all for throwing money at Lusternia, I just want to make sure I'm not spending it on a total pipe dream. Any input, thoughts, trolling, is appreciated and will be taken into account, and if I manage to get enough interest, I will show my cards, and let you nit pick what I DO have, and we can go from there.



Alright, lets see. I am going to offer that you join me in making an aethercity. I've already gone far along myself, and while I would like to see rival aethercities, separate from other communes or cities, the playerbase as it stands now cannot support two. So my suggestion is that you join here. maps of the place are here: Maps of Lianmor and the website

Arandor, bless his soul, helped me out with the manse. I bought it as a shop myself, and moved it towards 100+ rooms already, 30 members of the city, with it's own infrastructural at that. The city's running joke is that nature exists, but cannot exist without science to back it up. The theme is more natural, yet with a mixture of Glom / Mag gothic / steampunk overtures. As it stands now, there is a set of artifacts running. Trade rooms are under construction, there is a tavern and such, the plans for the denzins are there, but I don't ask for the people who live there to help out unless they want to. There are homes for sale at Lianmor, each home that's built and sold yields another manse room that can be bought. There is already a cartel there, 2 clans so far, and such. The grounds yield to two other villages, 2 lakes, a forest, also a farm and a pasture and such. The map will end up being a spherical object, so that there is no edges, or stopping point. So far, 631 rooms are left to create, from the 100+ rooms already there. This would be just rooms though, it will take 2 million gold to connect the rooms together, and more credits in order to make those rooms outdoor rooms, and make the lakes and rivers. Furthermore, multiple shops are planned, and I really really really want it to end off in aetherspace somewhere, with the dock miniature connecting it, and have smaller ships go up and down from the manse itself. So in effect it would be something of an aetherbubble itself. Then there would be an armada for the aethercity, and the armada would be sold to the highest bidder in aether flares, so one organization could pay it off and such.

POWER, as for power, the solution that was brought up was energy collectors, and have perms run so that people that wanted to take power could take it from the energy collectors. As far as comms go, the dingbat gems help a ton.

Artifacts so far: newsroom, shop, astrolabe, safe, post office, chess board, willpower regen, a score of said dingbat gems, as well as statis gems and such, and outdoor gems. The reason why this aethercity won't fail, is that it's by making homes on the manse itself, so that people can live on it, expand their families and such. This yields the place to be running continuously, to have people going through the halls and such.

But that's that. I would really like it if you could join me. It would be much easier to pull this off like that. As I said, the playerbase cannot support two aethercities. There were 2 other aethercities prior to deepnight, and those failed. Send a message here if you need help with anything, or send Sakr a tell!
Ibost2011-09-30 20:21:06
From my phone, forgive me.

What I'm looking at, after a little review, would be more likely an aether village? A cultural hub in it's own right, with the customary artifacts inside, built up to be a sort of economic middleman. I read some of your info, and I'm trying my damndest to bring in a unique culture. As it would be an aether city, I'm unsure of the natural elements. Could be my ignorance, though.

Edit: I'm not looking to take citizens away from cities. Think of it like a vacation spot. You come to shop, you hang at the tavern, you visit the attractions, then you go home. The options for rogues are there, mainly in the form of a militia, or aetherhunt team, but.
Tetra2011-09-30 20:35:29
I've contemplated the idea of an aethercity before, and while I have the creative flare for such a project - I simply don't have the time or patience. My manse is pretty nice, but I can hardly write descriptions for 10 rooms let alone 50 or 100. I'd rather be involved in combat and spend my credits to that end.
Unknown2011-09-30 20:36:43
Here's the hard part-

Anything and everything you do will have to move entirely by your own initiative and willpower. If you want New Dwarfodonia to have a cultural event, the patron you contact is yourself. Want something conflictish (be it verbal or otherwise) to happen, its on you. It would be like guiding your own Frakenstien monster, but instead of any life at all, you just have a corpse that you can get to stand upright, but you have to pick up each leg and move it, and pose each finger.

On other words, you would have to put forward truly epic amounts of effort for potentially little amounts of gain, and even then, there's no guarantee that anyone will participate.

Those pessimistic words out of the way? If it is what YOU want to do, GO for it. Create, build, and pour yourself in to something that YOU want, and if other people don't understand or like it, screw 'em. Because it is your efforts, your money, your time, your creativity, and your (small "e") experience. So long as you aren't breaking any of the game's rules, if it makes you happy, do it.

Also (based on your other posts I guess at this) if it IS actually some dwarfy thing, I for one at least will "check it out". I have a big huge soft spot for Orclach and dwarves in lusternia, and I love how their respective Elders and Vernals at least were buddies/allies rather than clobbering eachother.
Ibost2011-09-30 20:40:06
I had considered a Dwarven theme, basing the manse off a center of power.

It's less the desire for event support, and more the possibility for functionality I can't yet forsee.

I just want to build something people can enjoy, and since the actual number of dwarves are limited, my roleplay has to shift.
Lilija2011-09-30 20:42:44
Something to keep in mind too, being a Bard or Mage and doing this would make things like having an event easier, simply because you could illusion various things to happen. Sure, the players might not get to kill the BBEG, but you could definitely do things that are non-combat oriented. If you have sufficient coding skills, you could easily set up your own puzzles in said event to solve as well, things along the lines like Battleship are doable from client side.

Ultimately, the events you can run are only limited to your imagination and your coding ability.