Ayisdra2012-01-03 01:24:20
Here is the druids new toys!
Will post the detail ABs in the next post.
You have gained the following abilities in Shamanism:
Forecast Determine the exact state of the weather around you.
LightBurst Magnify the sunlight and warm your surroundings.
CeremonialFire Light a ceremonial fire.
Trance Fall into a deep trance.
CloudBurst Coerce the weather into releasing a light drizzle.
MicroPrecip Adjust the precipitation in your room.
WeatherGuard Sheathe yourself in an etherael weather cloak.
Claw View the claws wrapped around your threads.
MicroTemp Adjust the temperature in your room.
MicroWind Adjust the wind in your room.
Bloom Allow your sight to bloom.
MicroQuake Generate a slight tremor.
Mudslick Slick the ground with a heavy deluge.
ControlPrecip Control the precipitation over large areas.
Bone See the bones of those past, present, and future.
ControlTemp Control the temperature over large areas.
ControlWind Control the wind over large areas.
Quake Rock the ground with a powerful quake through your demesne.
Frogs Call down a poisonous rain of frogs.
Root Peer into the roots of the First World.
Pressure Increase pressure in the air around you to cause pain.
DemesnePrecip Completely control the precipitation around you.
WalkingTrance Maintain a constant state of trance.
DemesneTemp Completely control the temperature around you.
Sky Trance upon the sky.
DemesneWind Completely control the wind around you.
Land Sense the will of the land with this powerful vision.
Snowman Summon an abominable snowman to assault your enemies.
Tornado Whip up a tornado.
Freeze Direct the air to leech warmth from your foes.
Quicksand Create a deadly trap for those passing through.
Lightning Direct the raw power of nature to sizzle something.
Death Bring down your deathly vision upon a foe.
See AB SHAMANISMfor more information on an ability.
Will post the detail ABs in the next post.
Diamondais2012-01-03 01:26:09
what's this? :S no post about it so a bit curious?
Iosai2012-01-03 01:28:19
Well, that was fast! Congratulations Ayisdra, first true Shaman. ;)
Ayisdra2012-01-03 01:41:05
SHAMANISM - FORECAST
Syntax: FORECAST
Your skill as a Shaman allows you to determine the exact state of the
weather.
SHAMANISM - LIGHTBURST
Syntax: MANIPULATE LIGHTBURST
MANIPULATE LIGHTBURST
Power: 1 (targetted)
If it is daytime and there is little cloud cover, you can magnify the
sun's presence in the room. The untargetted version will melt a few
icewalls and clear ice from the ground. The targetted version will clear
all freeze effects from a player and give the fire defence.
SHAMANISM - CEREMONIALFIRE
Syntax: LIGHT CEREMONIAL FIRE
SPRINKLE SALT AROUND FIRE
SPRINKLE SULFUR AROUND FIRE
You may now light sacred ceremonial fires which will faciliate your
ability to trance. These will crackle merrily for a good few days and
can be used by any Shaman. You cannot trance upon a ceremonial fire
without first sancitfying and purifying it with salt and sulfur.
SHAMANISM - TRANCE
Syntax: TRANCE
Fall into a trance. While in a trance you will regenerate health, mana
and ego extremely quickly, and later will be able to use this state to
receive visions.
SHAMANISM - CLOUDBURST
Syntax: MANIPULATE CLOUDBURST
Put out fires in your room and all adjacent rooms. Must have at least
light drizzle.
SHAMANISM - MICROPRECIP
Syntax: MANIPULATE PRECIPITATION
Power: 1 (commune)
You may now manipulate the cloud and precipitation in your immediate
vicinity, though you will find it impossible to go beyond the limits of
the natural climate.
SHAMANISM - WEATHERGUARD
Syntax: MANIPUALTE WEATHERGUARD
By carefully surrounding yourself with strands of ethereal energy, you
can protect yourself from the worst of the weather.
SHAMANISM - CLAW
Syntax: TRANCE CLAW
ENVISION CLAW
ENVISION SHEATHECLAW
Power: 1 (to envision claw) (any)
1 (to envision sheatheclaw) (any)
Trances are one of the main areas of expertise for any competent Shaman.
Your mind can simultaneously hold three difference trances for the past,
present, or future. Each vision will grant some powerful defensive,
offensive, and curative abilities. Past visions will boost the defensive
aspect, present futures the offensive aspect, and future visions the
curative aspect.
Defense: Gives 10 resistance DMP to cutting.
Offence: Summon powerful claws to rend your opponent.
Healing: Seal your wounds and heal your body.
SHAMANISM - MICROTEMP
Syntax: MANIPULATE TEMPERATURE
Power: 1 (commune)
You may now manipulate the temperature in your immediate vicinity,
though you will find it impossible to go beyond the limits of the
natural climate.
SHAMANISM - MICROWIND
Syntax: MANIPULATE WIND
Power: 1 (commune)
You may now manipulate the wind in your immediate vicinity, though you
will find it impossible to go beyond the limits of the natural climate.
SHAMANISM - BLOOM
Syntax: TRANCE BLOOM
ENVISION BLOOM
Power: 1 (to envision bloom) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to magic.
Offence: Envelop a target with a heady fragrance.
Healing: Increase the effect of your healing potions.
SHAMANISM - MICROQUAKE
Syntax: MANIPULATE EARTHQUAKE
Power: 1 (commune)
Knock everyone down in room with small stun except caster. Those with an
affinity to the earth will be immune.
SHAMANISM - MUDSLICK
Syntax: MANIPULATE MUDSLICK
If it is raining, you can encourage a powerful deluge that will turn the
mud in any natural, soily environment into a slippery slick. Anyone
trying to enter or leave the room may fall over.
SHAMANISM - CONTROLPRECIP
Syntax: MANIPULATE PRECIPITATION AREA
Power: 1 (commune)
You are now so powerful that you can control the clouds and
precipitation over whole weather systems. You will not be able to alter
the weather beyond the natural climate levels.
SHAMANISM - BONE
Syntax: TRANCE BONE
ENVISION BONE
Power: 2/1 (to envision bone) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to blunt.
Offence: Weaken the bones of your opponent and snap them.
Healing: Your bones have a chance to heal themselves.
SHAMANISM - CONTROLTEMP
Syntax: MANIPULATE TEMPERATURE AREA
Power: 1 (commune)
You are now so powerful that you can control the temperature over whole
weather systems. You will not be able to alter the weather beyond the
natural climate levels.
SHAMANISM - CONTROLWIND
Syntax: MANIPULATE WIND AREA
Power: 1 (commune)
You are now so powerful that you can control the wind over whole weather
systems. You will not be able to alter the weather beyond the natural
climate levels.
SHAMANISM - QUAKE
Syntax: MANIPULATE QUAKE DEMESNE
Power: 3
Cause an earthquake throughout the entire demesne.
SHAMANISM - FROGS
Syntax: MANIPULATE FROGS
If there is at least a light drizzle you call down a rain of poisonous
frogs that will hit your enemies on the ground and in the trees or sky.
SHAMANISM - ROOT
Syntax: TRANCE ROOT
ENVISION ROOT
Power: (5 to envision root) (any)
See AB SHAMANISM CLAW for details.
Defence: Writhe faster from bonds.
Offense: Summon a powerful root golem.
Healing: Consume herbs faster.
SHAMANISM - PRESSURE
Syntax: MANIPULATE PRESSURE
Increase the pressure in the room, causing pain and severe nosebleeds to
your enemies.
SHAMANISM - DEMESNEPRECIP
Syntax: MANIPULATE PRECIPITATION DEMESNE
Power: 1 (commune)
Your knowledge and wisdom as a Shaman is such that you can create a
personal microclimate covering your entire demesne. Since it is a
climate of your own creation, the limits of the natural weather system
in the area will no longer apply. You can part the clouds completely or
call upon a torrential storm.
SHAMANISM - WALKINGTRANCE
Syntax: WALKINGTRANCE
In the presence of a ceremonial fire, you can start a subconscious
trance that will allow you to receive visions wherever you may go.
Though it will take longer to fully manifest a vision, you can continue
your life as normal without interrupting the process. You will also
continuously regenerate health and ego, at the cost of an ongoing mental
drain.
SHAMANISM - DEMESNETEMP
Syntax: MANIPULATE TEMPERATURE DEMESNE
Power: 1 (commune)
Manipulate the temperature in your demesne microclimate to arctic cold
or blistering heat.
SHAMANISM - SKY
Syntax: TRANCE SKY
ENVISION SKY
Power: 5 (to envision sky) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to electricity.
Offence: Throw your enemies to the sky.
Healing: Regenerate under the open sky.
SHAMANISM - DEMESNEWIND
Syntax: MANIPULATE WIND DEMESNE
Power: 1 (commune)
Manipulate the wind in your demesne microclimate to pick up or die down.
SHAMANISM - LAND
Syntax: TRANCE LAND
ENVISION LAND
Power: 5 (to envision land) (any)
See AB SHAMANISM CLAW for details.
Defence: Increase your resistance against forced movement.
Offence: Send your enemies away through the land.
Healing: Focusing upon your ailments will be easier and faster.
SHAMANISM - SNOWMAN
Syntax: MANIPULATE SNOWMAN
If it is snowing, you can call upon an abominable snowman to harass your
enemies by throwing snowballs that can knock them over or chill them.
SHAMANISM - TORNADO
Syntax: MANIPULATE TORNADO
If there is a moderate gale in the room you can whip it up into a small
tornado. It will randomly toss enemies from the room periodically,
except for those with an affinity to the air.
SHAMANISM - FREEZE
Syntax: MANIPULATE FREEZE
If the temperature of the climate is freezing or below, you can amplify
the cold around an individual.
SHAMANISM - QUICKSAND
Syntax: MANIPULATE QUICKSAND
Power: 5 (commune)
Create quicksand in a natural environment, slowing movement out of the
room and making it impossible to tumble.
SHAMANISM - LIGHTNING
Syntax: MANIPULATE LIGHTNING
Power: 1 (commune)
If the climate is such that lightning strikes may occur, you can direct
them to your will and fry your enemy to a crisp.
SHAMANISM - DEATH
Syntax: TRANCE DEATH
POINT FINGER AT
Power: 7 (to trance) (any)
3 (to point) (any)
The Vision of Death can only occur if you have 3 active visions in the
Past, Present and Future slots. It will take some time to build up
before you can resolve the vision with perfect clarity, at which point
you may point at your target whom will die instantly if their health is
below half. If you do not manage to kill your target quickly, the vision
will go out of clarity and will take some time to build up again. The
Vision of Death will only end if you move rooms or kill someone, the
latter of which will also clear your past, present and future visions.
Syntax: FORECAST
Your skill as a Shaman allows you to determine the exact state of the
weather.
SHAMANISM - LIGHTBURST
Syntax: MANIPULATE LIGHTBURST
MANIPULATE LIGHTBURST
Power: 1 (targetted)
If it is daytime and there is little cloud cover, you can magnify the
sun's presence in the room. The untargetted version will melt a few
icewalls and clear ice from the ground. The targetted version will clear
all freeze effects from a player and give the fire defence.
SHAMANISM - CEREMONIALFIRE
Syntax: LIGHT CEREMONIAL FIRE
SPRINKLE SALT AROUND FIRE
SPRINKLE SULFUR AROUND FIRE
You may now light sacred ceremonial fires which will faciliate your
ability to trance. These will crackle merrily for a good few days and
can be used by any Shaman. You cannot trance upon a ceremonial fire
without first sancitfying and purifying it with salt and sulfur.
SHAMANISM - TRANCE
Syntax: TRANCE
Fall into a trance. While in a trance you will regenerate health, mana
and ego extremely quickly, and later will be able to use this state to
receive visions.
SHAMANISM - CLOUDBURST
Syntax: MANIPULATE CLOUDBURST
Put out fires in your room and all adjacent rooms. Must have at least
light drizzle.
SHAMANISM - MICROPRECIP
Syntax: MANIPULATE PRECIPITATION
Power: 1 (commune)
You may now manipulate the cloud and precipitation in your immediate
vicinity, though you will find it impossible to go beyond the limits of
the natural climate.
SHAMANISM - WEATHERGUARD
Syntax: MANIPUALTE WEATHERGUARD
By carefully surrounding yourself with strands of ethereal energy, you
can protect yourself from the worst of the weather.
SHAMANISM - CLAW
Syntax: TRANCE CLAW
ENVISION CLAW
ENVISION SHEATHECLAW
Power: 1 (to envision claw) (any)
1 (to envision sheatheclaw) (any)
Trances are one of the main areas of expertise for any competent Shaman.
Your mind can simultaneously hold three difference trances for the past,
present, or future. Each vision will grant some powerful defensive,
offensive, and curative abilities. Past visions will boost the defensive
aspect, present futures the offensive aspect, and future visions the
curative aspect.
Defense: Gives 10 resistance DMP to cutting.
Offence: Summon powerful claws to rend your opponent.
Healing: Seal your wounds and heal your body.
SHAMANISM - MICROTEMP
Syntax: MANIPULATE TEMPERATURE
Power: 1 (commune)
You may now manipulate the temperature in your immediate vicinity,
though you will find it impossible to go beyond the limits of the
natural climate.
SHAMANISM - MICROWIND
Syntax: MANIPULATE WIND
Power: 1 (commune)
You may now manipulate the wind in your immediate vicinity, though you
will find it impossible to go beyond the limits of the natural climate.
SHAMANISM - BLOOM
Syntax: TRANCE BLOOM
ENVISION BLOOM
Power: 1 (to envision bloom) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to magic.
Offence: Envelop a target with a heady fragrance.
Healing: Increase the effect of your healing potions.
SHAMANISM - MICROQUAKE
Syntax: MANIPULATE EARTHQUAKE
Power: 1 (commune)
Knock everyone down in room with small stun except caster. Those with an
affinity to the earth will be immune.
SHAMANISM - MUDSLICK
Syntax: MANIPULATE MUDSLICK
If it is raining, you can encourage a powerful deluge that will turn the
mud in any natural, soily environment into a slippery slick. Anyone
trying to enter or leave the room may fall over.
SHAMANISM - CONTROLPRECIP
Syntax: MANIPULATE PRECIPITATION AREA
Power: 1 (commune)
You are now so powerful that you can control the clouds and
precipitation over whole weather systems. You will not be able to alter
the weather beyond the natural climate levels.
SHAMANISM - BONE
Syntax: TRANCE BONE
ENVISION BONE
Power: 2/1 (to envision bone) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to blunt.
Offence: Weaken the bones of your opponent and snap them.
Healing: Your bones have a chance to heal themselves.
SHAMANISM - CONTROLTEMP
Syntax: MANIPULATE TEMPERATURE AREA
Power: 1 (commune)
You are now so powerful that you can control the temperature over whole
weather systems. You will not be able to alter the weather beyond the
natural climate levels.
SHAMANISM - CONTROLWIND
Syntax: MANIPULATE WIND AREA
Power: 1 (commune)
You are now so powerful that you can control the wind over whole weather
systems. You will not be able to alter the weather beyond the natural
climate levels.
SHAMANISM - QUAKE
Syntax: MANIPULATE QUAKE DEMESNE
Power: 3
Cause an earthquake throughout the entire demesne.
SHAMANISM - FROGS
Syntax: MANIPULATE FROGS
If there is at least a light drizzle you call down a rain of poisonous
frogs that will hit your enemies on the ground and in the trees or sky.
SHAMANISM - ROOT
Syntax: TRANCE ROOT
ENVISION ROOT
Power: (5 to envision root) (any)
See AB SHAMANISM CLAW for details.
Defence: Writhe faster from bonds.
Offense: Summon a powerful root golem.
Healing: Consume herbs faster.
SHAMANISM - PRESSURE
Syntax: MANIPULATE PRESSURE
Increase the pressure in the room, causing pain and severe nosebleeds to
your enemies.
SHAMANISM - DEMESNEPRECIP
Syntax: MANIPULATE PRECIPITATION DEMESNE
Power: 1 (commune)
Your knowledge and wisdom as a Shaman is such that you can create a
personal microclimate covering your entire demesne. Since it is a
climate of your own creation, the limits of the natural weather system
in the area will no longer apply. You can part the clouds completely or
call upon a torrential storm.
SHAMANISM - WALKINGTRANCE
Syntax: WALKINGTRANCE
In the presence of a ceremonial fire, you can start a subconscious
trance that will allow you to receive visions wherever you may go.
Though it will take longer to fully manifest a vision, you can continue
your life as normal without interrupting the process. You will also
continuously regenerate health and ego, at the cost of an ongoing mental
drain.
SHAMANISM - DEMESNETEMP
Syntax: MANIPULATE TEMPERATURE DEMESNE
Power: 1 (commune)
Manipulate the temperature in your demesne microclimate to arctic cold
or blistering heat.
SHAMANISM - SKY
Syntax: TRANCE SKY
ENVISION SKY
Power: 5 (to envision sky) (any)
See AB SHAMANISM CLAW for details.
Defence: Gives 10 resistance DMP to electricity.
Offence: Throw your enemies to the sky.
Healing: Regenerate under the open sky.
SHAMANISM - DEMESNEWIND
Syntax: MANIPULATE WIND DEMESNE
Power: 1 (commune)
Manipulate the wind in your demesne microclimate to pick up or die down.
SHAMANISM - LAND
Syntax: TRANCE LAND
ENVISION LAND
Power: 5 (to envision land) (any)
See AB SHAMANISM CLAW for details.
Defence: Increase your resistance against forced movement.
Offence: Send your enemies away through the land.
Healing: Focusing upon your ailments will be easier and faster.
SHAMANISM - SNOWMAN
Syntax: MANIPULATE SNOWMAN
If it is snowing, you can call upon an abominable snowman to harass your
enemies by throwing snowballs that can knock them over or chill them.
SHAMANISM - TORNADO
Syntax: MANIPULATE TORNADO
If there is a moderate gale in the room you can whip it up into a small
tornado. It will randomly toss enemies from the room periodically,
except for those with an affinity to the air.
SHAMANISM - FREEZE
Syntax: MANIPULATE FREEZE
If the temperature of the climate is freezing or below, you can amplify
the cold around an individual.
SHAMANISM - QUICKSAND
Syntax: MANIPULATE QUICKSAND
Power: 5 (commune)
Create quicksand in a natural environment, slowing movement out of the
room and making it impossible to tumble.
SHAMANISM - LIGHTNING
Syntax: MANIPULATE LIGHTNING
Power: 1 (commune)
If the climate is such that lightning strikes may occur, you can direct
them to your will and fry your enemy to a crisp.
SHAMANISM - DEATH
Syntax: TRANCE DEATH
POINT FINGER AT
Power: 7 (to trance) (any)
3 (to point) (any)
The Vision of Death can only occur if you have 3 active visions in the
Past, Present and Future slots. It will take some time to build up
before you can resolve the vision with perfect clarity, at which point
you may point at your target whom will die instantly if their health is
below half. If you do not manage to kill your target quickly, the vision
will go out of clarity and will take some time to build up again. The
Vision of Death will only end if you move rooms or kill someone, the
latter of which will also clear your past, present and future visions.
Unknown2012-01-03 01:51:20
What...is it?
Ayisdra2012-01-03 01:56:02
Kialkarkea:
What...is it?
New druid teritry skill.
Razenth2012-01-03 02:01:01
Quicksand looks very dangerous in groups.
Unknown2012-01-03 02:02:26
Ayisdra:
New druid teritry skill.
What's it replacing?
Raeri2012-01-03 02:05:02
Kialkarkea:
What's it replacing?
Why does it have to be replacing anything?
Unknown2012-01-03 02:05:53
Don't see anyone else walking around with four tertiary options. Poor warriors and monks only get two.
Ayisdra2012-01-03 02:06:57
Its not replacing anything.
Diamondais2012-01-03 02:18:21
Hey, Druids finally got a skill they don't have to share with other classes! :P
Saran2012-01-03 02:34:13
diamondais:
Hey, Druids finally got a skill they don't have to share with other classes! :P
I know *GLEEEEE*
Eventru2012-01-03 02:39:21
We could change that...?
Ytran2012-01-03 02:40:45
Give Shamanism to Aeromancers the Institute. Weather magic ftw.
Shedrin2012-01-03 02:41:03
Eventru:
We could change that...?
Give it to Aeros, so we can still claim to be the weather masters. :/
Ytran:
Give Shamanism toAeromancersthe Institute. Weather magic ftw.
Shoo.
Llandros2012-01-03 02:41:07
quicksand + choke = gg
Unknown2012-01-03 02:44:41
Figured they'd add weather powers!
Saran2012-01-03 03:32:43
nvm
Unknown2012-01-03 03:52:29
Important Note: Having the past, present or future trance for a type of trance also gives you the other two at half strength. So, for example, if you do TRANCE CLAW PAST, for example, you get the defensive option at double strength (20 DMP instead of 10) but can still do ENVISION CLAW and ENVISION SHEATHECLAW at normal strength.
Further example: Let's say you have Claws as your past trance,
Further example: Let's say you have Claws as your past trance,