Feedback - Druids

by Unknown

Back to Ideas.

Unknown2012-02-12 18:46:09
Hi,

Please put suggestions for a new druid mechanic to help them out here. Please keep Estarra's feedback in mind.
Xenthos2012-02-12 20:14:30
Estarra:

Druids:
Estarra the Eternal says, "I don't mind lowering casting time to 3s and i guess i don't mind getting rid of point cleanse."

Estarra the Eternal says, "I'm really disliking making it a 30s instakill."

Estarra the Eternal says, "I also don't like the idea of making sap the focus of druid combat."

You say, "Would it be fine then to focus on thornrend instead?"

Estarra the Eternal says, "Sure."

You say, "Here's the other idea for thornrend."

You say, "-allow thornlashes/thornrend to work on a sapped opponent once again."
You say, "Have thornrend -not- instakill a sapped opponent, instead, have it cause a substantial amount of damage and bleeding (dependent on number of limbs lashed)"
You say, "-disallow igniting lashes while you are sapped, i.e., you're too moist to be properly lit on fire."

Estarra the Eternal says, "So we're making thornrend/sap the druid main ability again."

You say, "The main kill method there yes, since sap alone isn't the plan."

Estarra the Eternal says, "Fire should remove a vine."

You say, "Right now, if you have say...3 lashes on you, and you're ignited, you get cured of all lashes. If you're sapped, can it be so you only lose 1 lash?"

Estarra the Eternal says, "Oh yeah i don't mind that. I also don't mind that curing a lash that way causes a burst of increased damage."

Estarra the Eternal says, "Well what I would still like to see is a way to give druids more combat flexiblity that doesn't revolve around sap and thornvines."

Estarra the Eternal says, "Even if that means removing one of those skills and adding another, or even two more skills."

You say, "You'd like to see something that isn't sap or thornrend related that would help druids as well, and would compliment melds."

Estarra the Eternal says, "I think that'd be better than beefing up thornrend and sap."

Estarra the Eternal says, "What an ability that increases allergies, what about an ability that causes an allergic reaction, what if allergies get to teh point where you can't breathe and pass out, etc., etc."

You say, "Can I say you're fine with allowing potentially new afflictions then, just for druids?"

Estarra the Eternal says, "Well, no."

Estarra the Eternal says, "Don't say one way or the other."

Estarra the Eternal says, "I don't want to give mixed signals."

Estarra the Eternal says, "I'd prefer no new afflictions that have cures."

Estarra the Eternal says, "i'm definitely not encouraging new afflictions."

You say, "So new afflictions that have no cure but time are okay, if I'm understanding correctly."

You say, "But if it comes down to it, that's okay?"

Estarra the Eternal says, "Time or movement."

Estarra nods Her head emphatically.
Vadi2012-02-12 20:38:24
Thornlashes are not buildable like other things are (in fact, even two druids cannot build lashes on an acrobat - what a joke), and on good curing, sap was the only thing that could give the advantage. It's nice to see then that the admins agree that a new method is needed - and it'll perhaps require several skills to work in tandem. Even better would be if they differed between HS and BT.
Naia2012-02-13 00:10:46
You can if you hit them (acros) with gyfu and ger and hope their system inserts a manabarbs line before the lash line so they don't auto-contort (hi Razenth!). In those cases it's entirely possible to solo rend a bard.

I'm teasing of course.

I dislike the lack of synergy in druid skills. Sap is limited already and the TL restrictions make it more so.

I'd prefer to rework lash and rend so that it isn't < max lashes bleed and max lashes die but a more staggered effect. 1 lash plus rend = bleeds. 2 lash = torn limb. 3 lash = 1 + 2 + ??? etc. It's really easy for a pyro to get you to 4th degree burns if you are stuck in their meld. We can't even build past two stacks. I also intensely hate the burns mechanic right now.

SWOOP is too conditional. DEATH PROPHESY is lolworthy. I'd like REND to be our effective kill because it's great in theory. It just needs to be more like blood vessels or burns or anything that requires some personal judgement to cure rather than being instantly negated by a system.

I like that druids working together are effective and that they stack well. I love RAD and SQUALL. I'd like to be able to kill more efficiently than LoS sniping a killing blow. So lets take existing THORNLASH and make it less automatically counterable.
Estarra2012-02-13 00:24:50
The allergy idea was just thrown out off the cuff as an example of generating ideas and not getting stuck. So, as an exercise of developing this particular idea, let's try to brainstorm.

  • SeedCloud: New skill. Surrounds the druid with a cloud for 5 minutes for 5p. All enemies have a percent chance of coughing and losing balance while in presence of druid. Using some herbs (increases allergic reaction). Only way to reduce allergy is to get out of seedcloud which will then fade with time.
  • Pollen: Current druid meld skill. Every pollen tic, those affected by seedcloud become more allergic and chance of coughing increases. (I know someone mentioned that there was a previous pollen proposal that we didn't like but honestly I don't recall what it is.)
  • Spiders/Bees: Current druid meld skill. Those affected by seedcloud and hit by spiders/bees increase allergic reaction and get the itching ailment.
  • Shock: New skill. Can be targetted on a player for 10 power. If allergy is severe, will drop targetted player in shock for 15 seconds where they will suffer asphyxiation damage. If allergy is not severe, will increase allergy level (still uses 10 power).

Anyway, just an idea thrown out to build upon (or not). It may (or may not) require tweaking sap or thornrend (or removing one or both), but the point is that we are open to new strategies for druids that don't require a complete rewrite of druidry (as some have suggested).
Unknown2012-02-13 00:45:23
Let's not have more uncurable affs/things to deal with. Those aren't fun and are cheap from the people being hurt by them.
Estarra2012-02-13 00:46:30

Let's not have more uncurable affs/things to deal with. Those aren't fun and are cheap from the people being hurt by them.


All depends on what ideas there are to choose from! Feel free to add new ideas but I'm not ruling out something like what I suggested.
Enyalida2012-02-13 02:14:07
YEs, your bees idea is like one I had ready for envoying a long time ago based around fireflies.

The basic idea was that you summon these around your demesne as an object in the room (not an ent though), and accrue 'bug levels' on people by pointing and hissing at them (or something). Additionally, they would also accrue these by running around the demesne without protection scroll up. As you get more of these levels, you are more and more movement hindered in some fashion. At first it only afflicts you with dizzy every so often as you move. Then it also hides the exits. Thenyou have a chance to go through the wrong exit. Then it hides the map. The cure for this would be to stand still in the demesne, away from the druid's adjacent rooms. I tabled it a long time ago. I would love to do a more bugs theme, though! Perhaps we can have this stacking mechanic in place and use up levels of it on a target to perform things, in addition to the possible passive effects?

Anyways, tonight is my Druidry skill brainstorming night (last night was for Shadowrun brainstorming, night before that was Stag Rp brainstorming) so I'll try my best to get up some of my ideas at least, to see what people think. As Naia seemed to express, there is a lot of interest in giving us some sort of burns/thornlash-esque stacking/attrition mechanism. It's something I've always thought would work better for druids (I was even drafting possibilities for demesne-less druids), so that's the theme I'm going to shoot for!
Asmodea2012-02-13 02:25:31
Just curious, but I thought huge argument with druids was that they are kind of lacklustre our of melds, shouldn't we also try and think of things that boost their effectiveness out of a meld too?
Razenth2012-02-13 02:31:35
Naia:

You can if you hit them (acros) with gyfu and ger and hope their system inserts a manabarbs line before the lash line so they don't auto-contort (hi Razenth!). In those cases it's entirely possible to solo rend a bard.

I'm teasing of course.


Love you too.

Mages are good outside their demense cause of Psionics. I think you'll be hard pressed to find a solution that will give druids equal parity outside of their menses but not cause them to be OP inside.
Enyalida2012-02-13 03:14:03
And it's pretty much been said that the mense hobble is intentional, see Kiakoda. I'd just like us to actually... be competent in our melds. Honestly, we should be stronger then a mage in our demesne, because we're chained to it!
Vadi2012-02-13 03:35:03
Razenth:

Mages are good outside their demense cause of Psionics. I think you'll be hard pressed to find a solution that will give druids equal parity outside of their menses but not cause them to be OP inside.


That's because vessel effects (bleeding + imaginary numbers you must get a certain amount of) have little relation to meld effects. This could be employed here as well - have a mechanic completely different from normal afflictions... however I personally would like it to be mixed in with the meld and be a bit more sane than vessels.
Unknown2012-02-13 07:49:06
I'm kinda leery about meld-attrition combat. Especially if it's passive. Sleepmist is already an annoyance.

I feel this has some parallels to the Choke part of the report as well: Choke/Sap work by hindering the target's curing, I feel that is and should be the main focus of affliction classes. Lusternia has so many cures and things that normal curing speed outpaces affliction speed by an incredible amount.
Saran2012-02-13 09:00:28
Would there be the possibility for HS/BT unique versions at all?

I just have the personal like of more divergence rather than more sharing, plus opening the possibility of utilizing the guild unique abilities and perhaps crow/stag.
Enyalida2012-02-13 20:15:05
Solanis:

I'm kinda leery about meld-attrition combat. Especially if it's passive. Sleepmist is already an annoyance.

I feel this has some parallels to the Choke part of the report as well: Choke/Sap work by hindering the target's curing, I feel that is and should be the main focus of affliction classes. Lusternia has so many cures and things that normal curing speed outpaces affliction speed by an incredible amount.


Sleepmist is so slow. Everyone attributes all of the sleep attrition to sleepmist, but it's coming from the dreamweaver spending 18 power or so to sleep you. Sleepmist takes ~ 3 minutes of standing in demesne to do anything, which is longer then most fights in a demesne last, at least for me.

Druids are only nominally an affliction class. Hartstone have a maximum of three afflictions every 10 seconds from demesne.
Asmodea2012-02-17 06:39:24
Go go druid power!

EDIT: Sorry about that, just trying to get a second page for Lehki! :)
Enyalida2012-02-17 07:51:54
I have a few ideas that try to totally get away from sap as an aeon-like ability, but I'm working on fleshing the one I like best and... making it less broken. I'm really slow, also. Here is my summary of basic concept I think would work for druids (assuming minimal skill changes) in the context of their demesne. I've got the What and Why (and Who and Where), what I'm trying to wrestle with is exactly how. (I came up with this particular idea today, and it's still uber rough... because I'm slow. It's really kinda broken, but I think the core concept has some merit.)

In keeping with what I said earlier about wanting to have a stacking mechanic in place, I think that something we may want to consider for druids is the ability to slow curing balances and stack affs on a target, instead of slowing the curing of those affs, with the. The object of this would be to hinder the target and stack enough minor afflictions to get off a special insta related to the balance slowing kill.

Basically, going off of an 'allergy' concept, introduce a skill that gives an timecured aff to the target. As the druid stacks this aff on the target, their different cure balances one by one start to get slowed. The more types you have slowed, the more each is slowed as well, but the druid doesn't pick the order of these. The goal here is to also have an different stacking affliction that cures like jinx (in that you can't have any of a particular list of affs to cure it) that is fairly mild, only boosting the other effect instead of standing on its own the druid will use to kill you by cure stacking things on you. I feel that 'creating' a new aff in this way (in addition to the time cure) is alright because it will be replacing sap. I'm not sure how I feel about dual stacking, though.

What I was going to post here wasn't coherent enough to be of value to the average forum goer, I'll try again in a minute.

Instead I'll answer another question: What is the RP for your cures getting slower? Well, there are a few routes. This could be some sort of earthstream-y uber-allergy brought on by Nature being pissed at you, focused by the druid. Your body starts recuperating slower and you get all sneezy and junk. Alternately, we could move the darkseed ability away from being just druids, and have the druid plant seeds in you that grow, using up your body's resources. It could also be something like the current sap explanation, that you are being stifled/restricted by sticky resin that makes it harder to do junk. My favorite is the second there, the darkseed, because it has an obvious kill message: you stop being able to cure at all, are immobilized and turned into a little tree. Druid shrubbing.

Problems: This should not be fast/extreme enough to make it ubergank in groups, but doable in combat without wasting your time. Most of it should work out of demesne, but at a penalty (I know how some of this would work, power costs out of demesne), and a heavier penalty, such as locking parts of it out, outside of forest terrain. The druid should have to do something active to upkeep this, but I don't like it being something that does nothing besides that. Swapping sap to be a part of the entire thing (erasing the current sap affliction for a new sap affliction, net afflictions added: 0) as a set up factor would be wonderful.

If I continue to not be able to sleep, I'll get to that part where you suddenly are very lucid and will post an actual detailed map of a way to do this. If not, I'll deal with that in the morning. It's not too incredibly complicated (not trying to reinvent the monk here). I'm just tired. I (and perhaps some of you) kinda feel like I'm just blowing smoke and won't get around to doing this, but I'll poke someone to pm me or something, I'm just tired and forgetful/procrastinaty.
Saran2012-02-17 08:02:11
It is depressing that we don't have even a second page yet.


Towards the divergence goal, I would like to suggest something along the lines of rousing the ancestors/forest for the HS with them/it steadily getting more and more angry at the trespassers. (Perhaps the druid deepens their meld to the forest?)

Off the top of my head abilities that might work with this are: Storm (affliction), pathtwist, maybe squirrels (throwing cursed acorns now?), AncestralCurse.

But yeah, thematically the forest or the spirits are getting more and more angry the longer you stand within the demesne.
Lehki2012-02-19 01:51:53
Well, since we don't seem to have that many ideas getting put forth, I guess I'll just ramble a bit and hope that sparks SOME discussion.

I know Estarra said she wanted something that didn't "revolve around sap and thornvines.", and I get the impression that a lot of players also don't really care about it so I hadn't been bringing it up but, thematically at least, I really love Thornrend. Aside from some literally soul crushing instas, I think Thornrend is one of the most brutal kills that we have. I mean they're getting literally torn into quarters by a pissed off forest. I'd love if we could keep it, even if that meant completely re-doing it from a mechanical stand point.

I've put forth a handful of ideas on the topic through envoy reports before, which didn't really pan out, but maybe some of them are worth reconsidering at this point? At least as a starting point, maybe. Really I'm just hoping to get the topic moving somewhat.

At this point I logged in to go look over said reports and some scrolls and apparently Ascension was going on, and now I'm sitting here waiting for Xenthos person Xynthin to finish ascending so I can actually look at the reports. Gawd mass freeze on ALL actions, can't even let me read things? D: Okay there we go can move again. Also congratulations.

So, ideas I had presented in the past on thornrend.

  • Make Thornlashes only usable inside demesne, but difficult/impossible to cure unless you leave the demesne. I guess this is basically the druid version of phantomspheres.

  • Change Thornrend to only one command that costs 2-3p. It will add a lashed limb, and then do the current effect of rending at the lash count. So the first will add a lash and the bleeding. If the first is not cured the next would add another lash and more bleeding, etc. So basically we're just heaping on piles and piles of bleeding if you can actually stack lashes, which would still be difficult without some changes, though with 2 druids just spamming this, the bleeding would probably be bananas.

  • Make rending at lower then 4 lashes do something more significant then just one shot of bleeding. Perhaps a stun of varying lengths. My report originally suggested various stuff like broken/mangled/amputate, but that's kind of just an annoyance at the low end and ridiculous at the high end. This one also didn't really deal the current difficulty of building lashes.

Some other general tweaks to lashes to make them less impossible to stack that I've discussed with people. I'm not saying all of these things together, just various ideas.

  • Increasing the damage taken per lash from igniting yourself and/or increase the bleeding from writing out of lashes, point being so that just immediately writhing or igniting at 3-4 lashes is not ALWAYS something you'd want to do.
  • Make the lashes only burn away on the ignite, not on passive ablaze tics.
  • Change the difference in writhe time vs. eq taken so that you have to actually hinder the druid instead of just spamming writhe to outpace lashes.
  • Change the demesne Thorns affect to afflict with a Thornlash.
  • Make Darkseed afflict with Thornlashes in addtion to/instead of entangle. Change Scarab to be like this? Honestly I don't know how BT feel about Scarab, I don't see it used that often personally.
Unknown2012-02-19 01:56:26
Turning Thornlashes into something like Cloudcoils, with Sap helping the druid stick them might make for an interesting paradigm shift for druids.