The All Lusternian Shadowrun Campaign

by Unknown

Back to The Real World.

Unknown2012-02-25 18:20:37
Adventure 1: A Plot Important Object



Having recently rescued and inducted Jamie into the team, the runners decide to hold a virtual reality shadowrun as a team building exercise. Trusting Isaura to find an appropriate simulation, the team found their virtual personas on a small stealth raft plying across the Seattle sound towards a dark island. Upon their arrival at the island's rocky beach, the team felt the oppressive presence of the enormous compound dominating the island, at the center of which towered a fortified office building, emblazoned with a giant golden 'M'. After Isaura established secure communication lines, the team received a transmission from a large headed, crown-wearing, shadowy figure, informing them of their objective on the island: to identify the experimental addictive compound being developed on the island, and to retrieve a full, fresh sample.

The team began their recon of the island and the facility. Mecatl assensed the astral space of the area, detecting an aura of slightly tainted, polluted magic throughout the area, intensifying closer to the compound. Further, Mecatl noticed the presence of incorporeal spirits in nearby guard towers. Meanwhile, William sent his stealthed Hunter drone to scout the island while Isaura began a scan for wireless nodes to connect to.

William's drone quickly completed the assigned scan, streaming map images back to the team. Correlating the drone's information with Isaura's, the team discovered that the compound's main point of entrance was the small port on the eastern side of the island. Anyone entering through the port would be subject to the guard post in the nearby gatehouse. The rest of the compound was surrounded by a 12 foot high electric fence, with six guard posts at regular intervals surrounding it. Inside the compound were four buildings of interest: the large office building, a drone shed, and two small domed structures with large amounts of electrical activity. After some debate, the team decided that the best way to enter the compound was from above; the team mounted Mecatl, whose Levitation spell allowed the team access to the roof of the main office.

Entrance wasn't so simple however, Mecatl was forced to deal with a weak spirit watching the top of the compound. While it was simple for Mecatl to disable the spirit, the sudden loss of contact with a bound spirit would alert the binding magician to a possible threat to the facility, causing the guard to be heightened. Once on the roof, the ventilation shafts proved fruitless, as dangers and difficulties lurked inside. Instead, Isaura hacked into the maglock on the roof access door, allowing the team entrance to the building's penthouse.

Scouting ahead, Hiroto discovered that the top floor appeared to consist of a single short hallway, a dedicated, DNA locked elevator, and a large office/apartment suite, also DNA locked. Fortunately, Mecatl was able to astrally project into the penthouse without setting off the myriad alarms, and used his magic to manually deactivate the defenses from the controls on the desk therein. Also at the desk, Mecatl discovered what could be assumed to be the
executive in charge of the island compound slouched over his desk in a drunken stupor. The team physically entered the the suite, Mecatl quickly subduing the executive with his venom. Hiroto, William, and Jamie went to work breaking into safes, sabotaging security measures, and searching for useful or valuable items and information. Isaura discovered a hard-wired terminal in the office, allowing her access to the compound mainframe, and allowing her to obtain more extensive building plans while Mecatl scanned through the executive's recent memories in order to discover the nature, identity, and location of the target. The team discovered that their target, the purpose of the mission, was the MacMuffin, hidden in the lab under one the dome structures, while a small delivery ship arrived in the port.

The team, realizing that time was of the essence if they were to take advantage of the delivery, quickly hashed out a plan. Mecatl and Jamie shapeshifted and disguised themselves as deliverymen, and they along with Hiroto use Mecatl's magic to slowfall down the side of the office, taking cover near the rear entrance. Hiroto split from the two, heading off towards the generators in the opposite dome structure. Isaura helped William to deck into one of the
combat drones in the drone shed, before disabling the rest. After watching the deliverymen enter and depart from the lab dome, Mecatl and Jamie proceded towards it, began their decent towards the security checkpoint, and waited for all hell to break loose.

As the two shapeshifters arrived at the checkpoint and were confronted by suspicious
elite guards, the two gave the signal to begin the heist proper. Hiroto detonated explosive foam in the mechanisms of the power plant, knocking out power to all non-essential features in the compound, and in particular disabling all of the maglocks therein. William's hijacked combat drone burst forth from the shed and began firing heavy machine gun fire and explosives indiscriminately into the lower floors of the main office, while Isaua overloaded the nervous system of the system administrator, knocking him unconscious and causing compound communications to go haywire. The shapeshifters quickly slew the shocked guards, kidnapped the the checkpoint technician, and forced him at gunpoint to reveal the location of the MacMuffin lab.

Despite a clever trap in the lab proper, the two quickly found the required sample and fled the lab, Mecatl shifting back to snake form and using a spirit to enhance his flight speed to nearly 80 mph. Quickly picking Hiroto up from the power station, as well as William and Isaura from the penthouse, the team rocketed away atop Mecatl, escaping the island and successfully completing the simulation.
Riluna2012-02-29 14:12:02
That's kind of neat. It actually reminds me somewhat of a Super Nintendo game of the same name, from the early 1990s. Is there any connection?
Unknown2012-02-29 17:20:25
Riluna:

That's kind of neat. It actually reminds me somewhat of a Super Nintendo game of the same name, from the early 1990s. Is there any connection?

There are Shadowrun games for both the SNES and XBox360, yes.