The Wyrden Isle

by Xenthos

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Xenthos2012-04-07 00:05:04
I was asked to post this, so here it is:

A forbidding cove.
The shadowy outline of a twisted forest casts a dark gloom here. A sheltered cove provides the only access to this forbidding isle. Small waves, carrying streamers of crimson-hued weeds, lap idly at ebon-black sand. At first appearing barren, a closer look reveals an array of creatures that are striking in their difference to the more ordinary members of their species; each is the same dark colour as the shore, most discernible only when they move. Black crabs scuttle around brackish pools of water, their shells bristling with thick spikes. The reason for such defenses becomes clear as one approaches too near what appears to be a starfish, and finds itself enveloped by five thick tentacles. The crab flails wildly as they flex, and then it is torn in twain, the starfish proving the superior hunter... this time. To the north there is only a cliff face, sheer and stark, whereas a path can be found on the southwestern end of this beach that wends upwards, for any brave-- or foolish-- enough to proceed.
You see exits leading east and southwest.

A scorched black-sand desert.
Scraggly bone-white brush provides the only visible relief to this stark landscape, made all the more striking in contrast with the pitch-black sand beneath your feet. Cracked and parched, the sand has been baked beneath an unrelenting sun. The air is arid; there is no fresh water in sight, nor any hint of a breeze to provide relief from the oppressive heat. A hazy shimmer distorts the air, obscuring anything more than a few hundred feet away. Sudden movement draws attention to an ebon-hued scorpion the size of a panther just as it slips into a crevasse, moving with an astonishing speed and silence for a beast of its size. Occasional rustling noises accompanied with sibilant hissing are the only indications of snakes lurking nearby. A slight slope provides the only indication of which direction the beach lies; in the other direction, a massive looming shape can barely be made out through the haze.
You see exits leading northeast and west.

Within thick Wyrden woods.
Looming to the north is the ominous form of a mighty peak, dark and craggy. Ever-present clouds flash occasionally with an eerie mauve-coloured light, swirling around the peak and shrouding it from sight. While situated upon the leeward side of the island, the outskirts of the mountain are low enough that a steady breeze blows by carrying with it life-giving moisture. Lush vegetation surges from the soil, great ferns rustling in the breeze beneath towering rowans and hemlocks. The skeletal remains of a deer can be made out amidst the enveloping embrace of a blackthorn's roots, covered in a fine green moss. Swarms of insects, the smallest the size of an aslaran's paw, alight on the local flora in search of nectar. Many do not return from their misguided ventures. Lovely coltsfoot carpets the forest floor. A blackthorn sapling clings tenaciously to the ground here.
You see exits leading east and northwest.

Outskirts of a savage jungle.
The shadowy outline of a twisted forest casts a dark gloom here. The traversable path comes to an abrupt end at the edge of a cliff overlooking a wind-ravaged ocean. White-capped waves hammer the sheer face far below your feet, too far away to determine their size; however, from the force of the winds that howl past, it can be speculated that each wave is a monster. Just a few steps back from the cliff face, the air is hot, humid, and oppressively still-- the trees are wide and so closely entwined that they quell any movement of the air as well as preventing any progress deeper into the heart of the island. Arm-thick vines hang from the branches, stirring slightly in the direction of any movement despite the lack of breeze. Noises are abundant further inland; fierce shrieks, snarls, the loud roars of hunting cats, and the wailing death cries of creatures caught by something more vicious than themselves. A particularly dense tangle of brambles is here.
You see a single exit leading southeast.

The brambles reach over and draw you in.
Foyer of the Wyrden Sanctum.
Wide steel-bound gates are shut and barred to keep out the encroaching jungle, but do little to cancel the cacophony generated by the wildlife roaming outside. Heavy stone blocks form the walls, crawling with thorny vines that shift, rasping as they rub against each other. A heavy gloom shrouds the interior, making it difficult to make out anything but the shapes of objects more than a few feet away. Intricately carved statues line the room on each side, figures from the Glomdoring's past-- exquisitely detailed robes flow around most forms, where some are clad in bulkier armour and the weapons of their trade. The most numerous are Faelings, many of them shaped out of the walls themselves to simulate flight. Elfen are also plentiful, but there are also a handful of the other races; Loboshigaru, Trill, and even a few hulking Tae'dae can be made out amongst the forms standing on the floor. Glancing up reveals a massive form hovering above, four wings spread wide above and its head cocked to stare at any beings who dare tread beneath, its single ruby-red eye the source of the little illumination there is in the chamber.

A long, narrow hall.
The slightest noise creates echoes that eddy through the long hallway. Plush carpeting underfoot ensures that each step taken does not add to the indecipherable sussuration heavy in the air. Thick doors line the walls at regular intervals, solid enough to keep out unwanted sound. Most are closed and locked, though a few are ajar, offering glimpses of their interiors. Each of these are small bedrooms, spartan in their contents; a simple dresser and a small single bed are the only objects of note. Glancing up reveals detailed patterns in the ceiling-- panes of coloured glass have been intricately fitted together into the forms of Fae, gazing down upon the hallway beneath. Redcaps, slaugh, and barghest comprise the bulk of these, their shapes reflected on the floor and walls in reds, purples, and midnight-blues. As clouds shift above, the reflected shapes seem to be imbued with life, cavorting with malicious glee.
You see exits leading east, west, and up.

Overlooking a savage jungle.
Coming to the top of a narrow stair, the world opens up around you. Rain patters softly upon an invisible surface above you, running off through small rivulets that channel it away and ensure the view remains clear. The treeline is a few feet below the edge of the walls, looking out upon a verdant expanse of green ocean that ripples as stiff gusts pass by. Brightly coloured birds wheel above the trees, their cries filling the air. Larger forms can be seen further above, occasionally swooping down to snatch the less wary prey and haul it away amidst bursts of dislodged plumage. An array of furniture is spread around in clusters that are spaced widely apart to allow each group privacy, some consisting of hard-backed chairs around a table and others of more plush armchairs facing out towards the forest. A sudden spray of blood spatters across the surface above, streaking down in thin red lines as the falling rain washes away the last sign of a creature's final fate.
You see a single exit leading down.

Winding pathway through a towering mountain.
A soft amaranthine glow suffuses this tunnel, wending towards the summit in one direction and towards the heart of the mountain in the other. Water drips slowly from fang-like stalactites hanging above, each droplet shimmering as it falls to splatter on the rocky tunnel floor. Small creatures pick through the moss coating the walls; caterpillars, centipedes, and assorted scuttling insects scurry about, a muted buzzing echoing through the chamber. Each of these creatures is striped and glows with the same ephemeral hue filling the air, a fact which is made all the more obvious as the moss they traverse goes dark as they pass by. This makes it apparent that the light is emanating from the moss itself as it darkens, then slowly returns to its previous intensity, creating rippling shadows that play along the tunnel in all directions. A patch of reishi mushroom thrives here.
You see exits leading west, up, and down.

The crows' aerie.
Cavernous space echoes in all directions, the caws of crows speaking to one another echoing about the vast space. Enormous specimens of their species, they can be spotted everywhere; they perch upon rocks, or rest in nests large enough to comfortably contain a mammoth. Their feathers are dark and sleek, an adaptation to the constant rain outside. From the mouth of the cave it can be discerned that it opens up to a narrow mountain pass, just a few feet below the smothering clouds that wrap around the mountain peak. Continuous rumbles of thunder attempt to drown out the shriek of the wind as it tears through the pass, the vibrations powerful enough to rattle loose rocks. To the west, visibility is limited; swirls of thick mist flow up the face of the mountain, forming shapes which almost solidify into something recognizable before shredding. To the east, cloudless sky reveals a ravaged landscape; the dark desert appears devoid of life. A patch of reishi mushroom thrives here.
You see a single exit leading down.

In the heart of the mountain.
No outside light reaches this far into the mountain's depths; even the cavern's walls themselves are bare, sharing no glowing moss from the tunnels above. A heavy pall presses in, made all the more imposing by the lack of any sound. Something soft and yielding grows beneath your feet, absorbing the sound of your movement. A powerful presence can be felt, cold and dark; moving further into the chamber only increases this oppressive feeling. While nothing can actually be seen, a shape appears to form in the heavy gloom ahead; a hallucination, perhaps, a trick of the mind. While its shape is appealing, the aura of cold, inhuman contempt dissuades any attempt to progress further into this sacred chamber. A patch of reishi mushroom thrives here.
You see a single exit leading up.
Neos2012-04-07 00:10:41
Hrm, time to invade and claim the territory for The New Celestine Empire.
Xenthos2012-04-07 00:21:37
AquaNeos:

Hrm, time to invade and claim the territory for The New Celestine Empire.

Never!
Ushaara2012-04-07 00:23:30
I had just stumbled across it before you posted, heh!
Xenthos2012-04-07 00:24:38
Ushaara:

I had just stumbled across it before you posted, heh!

:)

I did promise you to put up a post, and this is the first chance I've had to get around to it.
Neos2012-04-07 00:28:41
Xenthos:

Never!

You'll change your mind soon enough. Once you see that flag flying.
Revan2012-04-07 01:31:21
Props to Glom for giving the biggest middle finger ever to Celest. Rofl @ a wyrden island in Celest's sea
Xenthos2012-04-07 02:49:28
Revan:

Props to Glom for giving the biggest middle finger ever to Celest. Rofl @ a wyrden island in Celest's sea

Or the best symbiosis ever!

Wyrden Island in the Sea of Despair would be pretty darned silly. :(

Basically; it has nothing to do with Celest, and everything to do with the fact that an island needs to be in a place with enough space to hold it. One that isn't Tainted so people can't go "lolTaint!"
Revan2012-04-07 03:12:05
I dunno... one could argue that Wyrd grows easier with taint. After all, they both draw upon excoropordito energies. But I digress. It's still a nice place. Grats on your personalized area! I'm still waiting for mine D:
Xenthos2012-04-07 03:40:57
Thank you! :)
Neos2012-04-07 12:12:57
Less walking for when we conquer it.