Neos2012-04-07 00:15:08
Not sure what a good topic title was.
Want to see what people consider a "balanced" skillset. What does a skillset require to be well rounded, to achieve its intended goal, be it achieving an insta, supporting another skillsets insta, or whatever.
Want to see what people consider a "balanced" skillset. What does a skillset require to be well rounded, to achieve its intended goal, be it achieving an insta, supporting another skillsets insta, or whatever.
Malicia2012-04-07 00:54:24
No such thing, Neos!
Neos2012-04-07 00:55:07
Malicia:
No such thing, Neos!
Don't harsh my buzz :(
Xenthos2012-04-07 00:58:29
It needs to not use "it's" when it wishes to use "its". This is the first step in a balanced skillset.
Neos2012-04-07 01:00:09
Xenthos:
It needs to not use "it's" when it wishes to use "its". This is the first step in a balanced skillset.
You don't harsh my buzz either or I'll move the invasion forward :(
Turnus2012-04-07 02:52:06
AquaNeos:
You don't harsh my buzz either or I'll move the invasion forward :(
Psh, like to see you try. Doubt you could invade him if you wanted to!
Rancoura2012-04-07 03:58:50
Turnus:
Psh, like to see you try. Doubt you could invade him if you wanted to!
Hel-lo.
Unknown2012-04-07 05:34:40
If it's balanced, you either can't kill me with it, or I can't kill you with it.
At least, that's how I've seen it work in every multiplayer game I've ever played. Nothin ever fits quite right when you have that many variables.
At least, that's how I've seen it work in every multiplayer game I've ever played. Nothin ever fits quite right when you have that many variables.
Zvoltz2012-04-07 06:23:22
AquaNeos:
Not sure what a good topic title was.
I helped you out with this.
/wins moderator of the year award
Unknown2012-04-07 06:24:43
I liked the old one. I was going to respond with .
Neos2012-04-07 12:17:37
Zvoltz:
I helped you out with this.
/wins moderator of the year award
That's boring. I prefer fun titles. Boo. /takes award away, sells for cash
Revan2012-04-07 13:45:26
This thread got derailed right off the bat.. wow
Unknown2012-04-07 14:05:09
That's how serious we take balance. ;)
Jack2012-04-08 17:57:11
A balanced skillset has three vowels. No more, no less.
Unknown2012-04-09 00:17:03
There's no good answer, but it does need to have a few things that are clearly defined:
1) It's purpose, as in what is the overall goal of the skillset if it's used to its maximum effectiveness. Tracking is going to have a different purpose than stealth and aquamancy, for instance. These should be partially influenced by the archetype and what other skillsets may be used with it.
2) Means of achieving the overall goal. Assuming the goal is balanced, you have some level insight on how to balance the skillset: if the goal is impossible to achieve, the skillset is probably UP. Too easy, most likely OP. Again, there's much flexibility here as different goals will have differing standards, etc.
3) Flexibilty. Some level of adaptation. Monks are the perfect example of what not to do in this case, as their offense is very straightforward. The same steps in the same order everytime, and if you break it up, you kill their effectiveness almost entirely, but if you don't, then they're godly. Think of this as a check and balance system. Strategy A is countered by Counter X, so Strategy B must be used, but Counter Y works against that. This type of set up forces the skill in the fight to be determined by the players and not the skillsets. Ideally, two perfect players will always stalemate. Victory should be a result of the least mistakes and the capitilization of an opponent's faults.
4) An overarching principle of comparison. This is definitely the most important thing to have and it's unfortunately one of the things Lusternia doesn't have. At least a clear one. If you can have a defined principle, you have a backdrop to compare skillsets in. League of Legends has some good examples of what I mean: the fun/anti-fun rule which governs their mechanics. Then they have ones for the types of characters, as in the ranged carry shouldn't have high burst and lots of crowd control. Monks are yet again another good example of why balancing them has proven to be difficult: aside from momentum, a purely mechanical feature, there's not really a unifying backdrop to balance them around. (Think how wonderful it would be if monks were balanced around the idea that regen affs always had momentum penalties; Ninjakari have this, but if you apply it to other guilds, it kills them.)
1) It's purpose, as in what is the overall goal of the skillset if it's used to its maximum effectiveness. Tracking is going to have a different purpose than stealth and aquamancy, for instance. These should be partially influenced by the archetype and what other skillsets may be used with it.
2) Means of achieving the overall goal. Assuming the goal is balanced, you have some level insight on how to balance the skillset: if the goal is impossible to achieve, the skillset is probably UP. Too easy, most likely OP. Again, there's much flexibility here as different goals will have differing standards, etc.
3) Flexibilty. Some level of adaptation. Monks are the perfect example of what not to do in this case, as their offense is very straightforward. The same steps in the same order everytime, and if you break it up, you kill their effectiveness almost entirely, but if you don't, then they're godly. Think of this as a check and balance system. Strategy A is countered by Counter X, so Strategy B must be used, but Counter Y works against that. This type of set up forces the skill in the fight to be determined by the players and not the skillsets. Ideally, two perfect players will always stalemate. Victory should be a result of the least mistakes and the capitilization of an opponent's faults.
4) An overarching principle of comparison. This is definitely the most important thing to have and it's unfortunately one of the things Lusternia doesn't have. At least a clear one. If you can have a defined principle, you have a backdrop to compare skillsets in. League of Legends has some good examples of what I mean: the fun/anti-fun rule which governs their mechanics. Then they have ones for the types of characters, as in the ranged carry shouldn't have high burst and lots of crowd control. Monks are yet again another good example of why balancing them has proven to be difficult: aside from momentum, a purely mechanical feature, there's not really a unifying backdrop to balance them around. (Think how wonderful it would be if monks were balanced around the idea that regen affs always had momentum penalties; Ninjakari have this, but if you apply it to other guilds, it kills them.)
Rivius2012-04-09 01:04:59
As far as I'm concerned, if
-it's possible to consistently beat anyone with it, despite good curing and other factors
-You don't need artis to be effective
-You can do well solo as well as in groups
-You're not so powerful that you kill too easily. In other words, you need to work for the kill
-You can be beaten by another of similar skill and the fight always comes down to who used their skills better
It is a balanced skillset. It is also called a pipedream.
-it's possible to consistently beat anyone with it, despite good curing and other factors
-You don't need artis to be effective
-You can do well solo as well as in groups
-You're not so powerful that you kill too easily. In other words, you need to work for the kill
-You can be beaten by another of similar skill and the fight always comes down to who used their skills better
It is a balanced skillset. It is also called a pipedream.
Malarious2012-04-09 07:56:19
Rivius:
As far as I'm concerned, if
-it's possible to consistently beat anyone with it, despite good curing and other factors
-You don't need artis to be effective
-You can do well solo as well as in groups
-You're not so powerful that you kill too easily. In other words, you need to work for the kill
-You can be beaten by another of similar skill and the fight always comes down to who used their skills better
It is a balanced skillset. It is also called a pipedream.
What skillset would you be describing? Also a skillset cannot be balanced on it's own really. It needs other skills as well to do perfectly. The most detached are the "new guilds" from this concept. Bards can fight purely music, monks on spec. Most every other guild is banking on a secondary if not ALSO tertiary for the guild to work.
This is also a pipedream.