Unknown2012-05-12 23:50:51
You have gained the following abilities in Cavalier:
Polearms Mastery over the long-reaching polearm.
LacerateArm Mangle the main artery of the arms.
LacerateLeg Mangle the main artery of the legs.
Steed Train and tend to your humble steed.
Maneuvers Refine your attacks with more focus.
Tender Keep your mount in pristine condition.
FurrowBrow Let blood flow into the eyes.
Obstruction Block egress from atop your steed.
BreakNose Major wounds to the nose.
OpenGut Split open the gut.
Cleave Cleave through their defences with a powerful jab.
BreakArm Major wounds to the arms.
BreakLeg Major wounds to the legs.
Guard Maintain your offence with a good defence.
PunctureChest Poke a hole in the chest.
Hook Hook your opponent's weapon after a successful parry.
SteedCharge A relentless charge to separate your target from the pack.
Warcry Bellow a furious roar to attract attention.
KnockDown Send a person tumbling to the ground.
Sunder Brutally sweep through your enemy's guards.
GashCheek Induce a muscular twitch.
Joust The most brutal of mounted traditions.
JaggedWound A long, brutal gash to cause intense bleeding.
FarGuard Protect an ally from above.
SliceBicep Weaken your foe's strike by cutting muscle.
OpenChest Slow down foes by laying open their chest.
Heft Strengthen your assault with a powerful blow.
CrackElbow Cracking the arm joint stops defensive moves.
Impale Brutally pin someone in place with your polearm.
FractureSkull Minor wounds to the head.
Recovery Follow through on your missed strikes.
CrushChest Devastating wounds to the chest's ribs.
CrushArm Devastating wounds to the arms.
PinCharge Brutally charge your target, impaling him through the gut.
CrushLeg Devastating wounds to the legs.
SeverSpine A blow to the gut so hard it shatters the spine.
BashBrain Crushing the skull and that which it contains.
Skewer Strike someone through the chest for a fatal wound.
AB CAVALIER for more information on an ability.
Stop bothering me! Lol...
Polearms Mastery over the long-reaching polearm.
LacerateArm Mangle the main artery of the arms.
LacerateLeg Mangle the main artery of the legs.
Steed Train and tend to your humble steed.
Maneuvers Refine your attacks with more focus.
Tender Keep your mount in pristine condition.
FurrowBrow Let blood flow into the eyes.
Obstruction Block egress from atop your steed.
BreakNose Major wounds to the nose.
OpenGut Split open the gut.
Cleave Cleave through their defences with a powerful jab.
BreakArm Major wounds to the arms.
BreakLeg Major wounds to the legs.
Guard Maintain your offence with a good defence.
PunctureChest Poke a hole in the chest.
Hook Hook your opponent's weapon after a successful parry.
SteedCharge A relentless charge to separate your target from the pack.
Warcry Bellow a furious roar to attract attention.
KnockDown Send a person tumbling to the ground.
Sunder Brutally sweep through your enemy's guards.
GashCheek Induce a muscular twitch.
Joust The most brutal of mounted traditions.
JaggedWound A long, brutal gash to cause intense bleeding.
FarGuard Protect an ally from above.
SliceBicep Weaken your foe's strike by cutting muscle.
OpenChest Slow down foes by laying open their chest.
Heft Strengthen your assault with a powerful blow.
CrackElbow Cracking the arm joint stops defensive moves.
Impale Brutally pin someone in place with your polearm.
FractureSkull Minor wounds to the head.
Recovery Follow through on your missed strikes.
CrushChest Devastating wounds to the chest's ribs.
CrushArm Devastating wounds to the arms.
PinCharge Brutally charge your target, impaling him through the gut.
CrushLeg Devastating wounds to the legs.
SeverSpine A blow to the gut so hard it shatters the spine.
BashBrain Crushing the skull and that which it contains.
Skewer Strike someone through the chest for a fatal wound.
AB CAVALIER
Stop bothering me! Lol...
Xenthos2012-05-12 23:51:48
Sorry, you're going to get bothered more without the ABs!
Unknown2012-05-12 23:52:45
I am disappoint. I want details.
Malarious2012-05-12 23:52:46
we will bother you because now we want details, that post is not helpful
Rivius2012-05-12 23:53:07
What Xenthos said. Get on it -whip crack-
(What you showed so far has my jaw droppin. Some of these things sound amazing for a warrior)
(What you showed so far has my jaw droppin. Some of these things sound amazing for a warrior)
Malicia2012-05-12 23:54:38
Lazy! We want the entire shenanigans!
Unknown2012-05-12 23:55:01
Haha, sorry. Been in the game all day. The GF wants some time, and I'm not inclined to go without such nice things ;)
Xenthos2012-05-13 00:11:44
You tease.
Unknown2012-05-13 00:15:57
I really just want to know what the last skill does.
Also, no windpipe/slit throat? How are they gonna lock people.
Also, no windpipe/slit throat? How are they gonna lock people.
Kagato2012-05-13 00:20:20
Probably does the equivalent of the instakill for tahtetso and causes their heart to burst or something.
Eventru2012-05-13 00:22:27
Sojiro:
I really just want to know what the last skill does.
CAVALIER - SKEWER
Syntax: SKEWER
Power: 2 (any)
If your target is at least two rooms away and prone, you may charge and impale them right through their ribcage for a fatal strike, after a brief delay. If there is room in the direction to continue riding, you will continue to do so for two additional rooms, or until a dead end.
This will deposit their corpse in your destination room.
Xenthos2012-05-13 00:24:07
CAVALIER - STEED
Syntax: STEED BOND
STEED UNBOND
Power: 10 (Any)
You may now forge a permanent bond with your beast, taking it on as your
noble steed. This strong connection between man and beast increases its
level, and grants the inherent abilities of mount, gallop, trot, and
kicking. If the bond is lost, these abilities will be forgotten in the
trauma.
Your polearm abilities will be stronger and more accurate when mounted
on your steed, and weaker and less accurate when not mounted at all.
Many wounds can only be successfully given with a polearm when you are
mounted.
As you learn more in the art of being a Cavalier, so too will you learn
to predict the movements of your steed, allowing you the ability to stay
mounted even in unusual circumstances.
Syntax: STEED BOND
STEED UNBOND
Power: 10 (Any)
You may now forge a permanent bond with your beast, taking it on as your
noble steed. This strong connection between man and beast increases its
level, and grants the inherent abilities of mount, gallop, trot, and
kicking. If the bond is lost, these abilities will be forgotten in the
trauma.
Your polearm abilities will be stronger and more accurate when mounted
on your steed, and weaker and less accurate when not mounted at all.
Many wounds can only be successfully given with a polearm when you are
mounted.
As you learn more in the art of being a Cavalier, so too will you learn
to predict the movements of your steed, allowing you the ability to stay
mounted even in unusual circumstances.
Xenthos2012-05-13 00:26:16
CAVALIER - TENDER
Syntax: TEND TO STEED
It is important to ensure that your steed is always in the best
condition for battle. By taking your time to care for your mount's body,
mind, and spirit, you can swell their health, mana, and ego beyond
normal limits.
Syntax: TEND TO STEED
It is important to ensure that your steed is always in the best
condition for battle. By taking your time to care for your mount's body,
mind, and spirit, you can swell their health, mana, and ego beyond
normal limits.
Malicia2012-05-13 00:29:18
Ah that's pretty nice. Staying mounted in 'unusual' circumstances. What I've always wanted!
Xenthos2012-05-13 00:29:55
Malicia:
Ah that's pretty nice. Staying mounted in 'unusual' circumstances. What I've always wanted!
Yeah, I'm thinking of switching to this.
Xenthos2012-05-13 00:31:34
CAVALIER - OBSTRUCTION
Syntax: STEED OBSTRUCT
Focus your steed's sights on a single player, harrying him to block that
person's escape. If the steed is successful, the person will find
themselves kicked to the ground and perhaps trambled, causing deep
wounds to their body.
CAVALIER - GUARD
Syntax: GUARD SELF
The best defence is a good offence. By watching the movements of those
who would attack you, you can spot when they leave themselves open to
assault and quickly get in a strike before they even touch you.
Syntax: STEED OBSTRUCT
Focus your steed's sights on a single player, harrying him to block that
person's escape. If the steed is successful, the person will find
themselves kicked to the ground and perhaps trambled, causing deep
wounds to their body.
CAVALIER - GUARD
Syntax: GUARD SELF
The best defence is a good offence. By watching the movements of those
who would attack you, you can spot when they leave themselves open to
assault and quickly get in a strike before they even touch you.
Xenthos2012-05-13 00:33:22
CAVALIER - HOOK
Syntax: PARRY HOOK
You may prepare to hook attacks against a single bodypart. If you
successfully parry, you will knock your aggressor's weapon with the
shaft of your polearm and pull them off balance.
Syntax: PARRY
You may prepare to hook attacks against a single bodypart. If you
successfully parry, you will knock your aggressor's weapon with the
shaft of your polearm and pull them off balance.
Unknown2012-05-13 00:37:20
Way to tease, posting an ability every few minutes as you learn.
Xenthos2012-05-13 00:38:29
CAVALIER - STEEDCHARGE
Syntax: STEED CHARGE
Power: 1 (any)
Charge towards your target and attempt to carry them off in another
direction. At the end of the attack, your target will be crumpled on the
ground and stunned for a time dependant on how far you have travelled.
CAVALIER - SUNDER
Syntax: SUNDER
Power: 4 (5 if hefted) (any)
This precision swing will avoid most of your opponent's combat defences,
for example rebounding and stances, and it will do more wounding than
normal. This counts as a swing.
Syntax: STEED CHARGE
Power: 1 (any)
Charge towards your target and attempt to carry them off in another
direction. At the end of the attack, your target will be crumpled on the
ground and stunned for a time dependant on how far you have travelled.
CAVALIER - SUNDER
Syntax: SUNDER
Power: 4 (5 if hefted) (any)
This precision swing will avoid most of your opponent's combat defences,
for example rebounding and stances, and it will do more wounding than
normal. This counts as a swing.
Turnus2012-05-13 00:39:24
Will flexing out cavalier let you keep the benefits of bonding, or does that cause it to be lost?