Auto FirstAid

by Iosai

Back to Common Grounds.

Iosai2012-05-19 11:30:47
As noted in the Announce #2018, we've just loaded a trial run of Auto-Aid, a server-side curing system. This arena trial will run for at least a few weeks, after which point we will re-asses the system and decide whether to shelve the project or continue developing it for a public, full release.

Please let us hear your thoughts and feedback!
Kiradawea2012-05-19 11:40:53
Neat. Time to test it a bit!

EDIT: Seems pretty cool thus far. This might just be me, but it seem to start the curing a bit slowly, (by which, it seems to take somewhere between 0.5 and 1 second after getting an affliction until it starts curing) but when I did finally get three herbal afflictions on myself, it would eat a herb and focus mind, and then as soon as I could eat a herb again it ate another herb. Not much testing yet, but I like what I've seen thus far.

EDIT: Tested a bit with Charybdon. I got some strange results. It cured Crotamine, sunburn, brokenarm (though that one made me unwield my scalpel) and thin blood without me having to diag.

Also, it did not prioritize to cure slickness when I was afflicted with salve-curable afflictions.

It seems to trigger on a tick of sorts too. I ate calamus to cure slickness, but didn't apply liniment until I got herb balance back, where it applied both liniment and ate myrtle.
Iosai2012-05-19 13:18:18
That is correct. This is essentially an automated version of FirstAid (which I would expect to flesh out over the course of this trial and correct any outstanding bugs). It fires approximately every 2 seconds and will do standard FirstAid healing (for the afflictions you are currently believed to have) at that time.
Kiradawea2012-05-19 13:38:58
It looks pretty interesting so far. Haven't had a chance to see how it works with illusions yet, but for hidden afflictions, it seems to do nothing until you diagnose, except for those odd charybdon examples above. It did somehow notice skin burns and crotamine before I did something that would make them noticeable, but it did not trigger even as I suffered from the effects of sunallergy.
Iosai2012-05-19 13:45:09
Feel free to bug all of those. It shouldn't notice hidden afflictions (charybdon) until you recognise them manually (diagnose) or encounter one of their symptoms.
Unknown2012-05-19 18:57:18
Tried to test with illusions, but failed due to an apparent bug with illusion detection. Will report back later with further results.
Iosai2012-05-19 19:24:55
Illusions won't do anything to FirstAid at the moment.
Lilia2012-05-19 22:10:38
Even if someone illusions a valid symptom message? That should be changed, if so, or else there's little point to illusions.

I would like to know how it decides on the "afflictions you are currently believed to have". Does it trigger only when you would get an affmessage? Do you have to have affmessages turned on for it to work? Does it notice things that happen under blackout? Knowing how it's supposed to work will make it easier to know the difference between bugs and quirks.
Iosai2012-05-19 22:38:27
With regards to illusions, saying is a lot easier than doing. If it were feasible, I would add it - but it isn't, really.

Generally, AutoAid will cure afflictions on you if 1) you have diagnosed and seen it or 2) it was given in a manner that would, if you had affmessages enabled, send an affmessage to the player.

It should also unmask afflictions on the production of a relevant symptom line, eg the itching for scabies.
Unknown2012-05-19 23:08:35
Maybe a new skill in illusions then? WEAVE AFFLICTION which A] weaves a basic illusion of the affmessage for the affliction chosen and B] adds the affliction chosen to the auto aid cure que of anyone that has auto aid active.
Daganev2012-05-20 06:39:37
Greleag:

Maybe a new skill in illusions then? WEAVE AFFLICTION which A] weaves a basic illusion of the affmessage for the affliction chosen and B] adds the affliction chosen to the auto aid cure que of anyone that has auto aid active.


And how will that work for people who have resistance to seeing illusions exactly?

Aren't there illusions you can come up with that aren't affected by curing such as false inquisition messages, or making a person think they hit you with something when they didn't?

Aren't most systems not fooled by affliction based illusions these days anyways?
Shedrin2012-05-20 06:54:00
daganev:

And how will that work for people who have resistance to seeing illusions exactly?

Aren't there illusions you can come up with that aren't affected by curing such as false inquisition messages, or making a person think they hit you with something when they didn't?

Aren't most systems not fooled by affliction based illusions these days anyways?


- If they have resistance, they shouldn't get the illusion line or autocure adding if it tics.

- Yes

- No. Affliction illusions are still quite viable. Just choose the right ones.
Rivius2012-05-20 06:56:56
I see this as a major non-issue. No offense, but you probably shouldn't need illusions on someone curing something once every 2 seconds without any solid priorities.
Unknown2012-05-20 09:20:28
Autocuring isn't very good yet, but it's supposed to improve as Iosai and co. works on it. I'm pretty sure they're planning to put in priorities as time goes on and I wouldn't be suprised if you could impliment a perfectly viable system using later versions of auto firstaid and something like Medic! to cover the rest.
Unknown2012-05-20 17:07:12
Just throwing this out there: Maybe the plan is to move away from combat illusions, much like Aetolia has.
Unknown2012-05-20 17:13:40
Illusions do have a comparatively smaller role in Lusternia compared to say Imperian and Achaea anyway.
Shamarah2012-05-20 17:38:35
Illusions are a stupid mechanic anyway that don't add much to the game besides making it overly difficult to code a complete system. I would shed few tears over their passing. However, if there is going to be a robust server-side system (i.e. stronger than AutoAid apparently is right now, and capable of substituting for a real system) it does need to take illusions into account somehow or that's a significant nerf to mages.
Rivius2012-05-20 18:44:24
Thing is, it isn't that robust. It's a nice starter system, but you could easily overwhelm this.
Vadi2012-05-20 20:03:27
Will it stay this way, or will it keep getting improved?

If it is, then illusions in the game will need to be looked at. Perhaps go Aetolian-style on them.
Unknown2012-05-20 20:17:44
What does Aetolia do with their illusions, anyways?