Veyrzhul2012-06-11 23:14:39
Once upon a time, having love potion up used to have a downside: The lusting could go both ways. For quite a long time now, that hasn't been the case.
Result: Love potion is now a full-fledged and powerful defense (even if it is actually an affliciton) that almost everyone keeps up constantly.
Also, love potion affects everyone and everywhere. Grace, peaced areas, neutral Prime; as soon as you run past a group of people somewhere, chances are you get lusted by someone in that split second. Quite annoying, especially during events and the like when you cannot help but be in the same room as your enemies.
And finally, love potion and lusting in general have made allying people normally almost completely superfluous. Why bother with the restrictions of the allies list if you can just lust and be lusted by everyone in your org/alliance?
All of those are things I would like to see changed, here are my suggestions:
1. Return love potion to its former state where the lusting worked both ways.
2. Have there be a contingent of maybe 10-20 people that you can be lusted by without problems at any time. If it becomes more than that, you will still get lusted, but for each lust over the quota, an ally spot on your allies list will be blocked. Once that is filled to its maximum number, each additional time you're lusted will block a spot on your enemy list. No additional effect beyond that, but if you do not reject, then you'll at some point be completely unable to use your ally and enemy lists at all, this way. That should, at least for most people, encourage keeping the amount of people you're lusted by at a time small.
3. Make lusting from love potion (and pheromones) only work when aggressions are possible (no peaced areas, on Prime only after declaring or in areas a person is enemied to, it shouldn't work for or against graced people at all).
Opinions, please!
Result: Love potion is now a full-fledged and powerful defense (even if it is actually an affliciton) that almost everyone keeps up constantly.
Also, love potion affects everyone and everywhere. Grace, peaced areas, neutral Prime; as soon as you run past a group of people somewhere, chances are you get lusted by someone in that split second. Quite annoying, especially during events and the like when you cannot help but be in the same room as your enemies.
And finally, love potion and lusting in general have made allying people normally almost completely superfluous. Why bother with the restrictions of the allies list if you can just lust and be lusted by everyone in your org/alliance?
All of those are things I would like to see changed, here are my suggestions:
1. Return love potion to its former state where the lusting worked both ways.
2. Have there be a contingent of maybe 10-20 people that you can be lusted by without problems at any time. If it becomes more than that, you will still get lusted, but for each lust over the quota, an ally spot on your allies list will be blocked. Once that is filled to its maximum number, each additional time you're lusted will block a spot on your enemy list. No additional effect beyond that, but if you do not reject, then you'll at some point be completely unable to use your ally and enemy lists at all, this way. That should, at least for most people, encourage keeping the amount of people you're lusted by at a time small.
3. Make lusting from love potion (and pheromones) only work when aggressions are possible (no peaced areas, on Prime only after declaring or in areas a person is enemied to, it shouldn't work for or against graced people at all).
Opinions, please!
Unknown2012-06-11 23:46:45
Nice idea in theory, but easily scripted around. I am really just asking myself why. Some of us -like- huge lust lists. :)
I do support point 3, though.
I do support point 3, though.
Unknown2012-06-12 02:41:33
I seem to recall that it was strictly a defense for a long time, but then it was fixed to be the way it was before (and announced as such). Better double check this!
Sylphas2012-06-12 03:24:57
I'm going to be really sad if love potion no longer lusts both ways. How else will I be able to sit at random nexuses so my Spectacles catch everyone who was active that day?
Veyrzhul2012-06-12 03:28:23
Sylphas:
I'm going to be really sad if love potion no longer lusts both ways. How else will I be able to sit at random nexuses so my Spectacles catch everyone who was active that day?
It doesn't lust both ways right now. Only if both people have up love potion.
Enyalida2012-06-12 03:30:02
Hey, I totally agree about nerfing how love potion works right now, but you've got some key facts wrong!
Love potion does not effect other people who are under grace, in peaced areas, or in avenger protected people. I promise you! What does happen is that if YOU have love defense up, YOU will get lusted to other people, but they will not get lusted to you. Unless you do something like declare them, that is.
It does work both ways! If you have lust potion up you get lusted to people and they to you, randomly! The thing is that if you never reject that person, you won't again get lusted to them. That makes it sometimes onesided, like when it's a mage vs. a warrior. The warrior generally has no reason to reject so the potion suddenly gets an effective 100% speed boost which IS a problem!
See my above statements!
Veyrzhul:
Also, love potion affects everyone and everywhere. Grace, peaced areas, neutral Prime; as soon as you run past a group of people somewhere, chances are you get lusted by someone in that split second. Quite annoying, especially during events and the like when you cannot help but be in the same room as your enemies.
Love potion does not effect other people who are under grace, in peaced areas, or in avenger protected people. I promise you! What does happen is that if YOU have love defense up, YOU will get lusted to other people, but they will not get lusted to you. Unless you do something like declare them, that is.
Veyrzhul:
1. Return love potion to its former state where the lusting worked both ways.
It does work both ways! If you have lust potion up you get lusted to people and they to you, randomly! The thing is that if you never reject that person, you won't again get lusted to them. That makes it sometimes onesided, like when it's a mage vs. a warrior. The warrior generally has no reason to reject so the potion suddenly gets an effective 100% speed boost which IS a problem!
Veyrzhul:
3. Make lusting from love potion (and pheromones) only work when aggressions are possible (no peaced areas, on Prime only after declaring or in areas a person is enemied to, it shouldn't work for or against graced people at all).
See my above statements!
Enyalida2012-06-12 03:34:15
Now, for this part!
So, if a large group of people lust someone, they can shut down not only offense against them, they can delete (in the high case) the entire offense of a list class by bumping out their allies/enemies list, unless they spend 4 seconds per lust as it comes to reject? I'm not alright with this change taken alone, not at all.
Have there be a contingent of maybe 10-20 people that you can be lusted by without problems at any time. If it becomes more than that, you will still get lusted, but for each lust over the quota, an ally spot on your allies list will be blocked. Once that is filled to its maximum number, each additional time you're lusted will block a spot on your enemy list. No additional effect beyond that, but if you do not reject, then you'll at some point be completely unable to use your ally and enemy lists at all, this way. That should, at least for most people, encourage keeping the amount of people you're lusted by at a time small.
So, if a large group of people lust someone, they can shut down not only offense against them, they can delete (in the high case) the entire offense of a list class by bumping out their allies/enemies list, unless they spend 4 seconds per lust as it comes to reject? I'm not alright with this change taken alone, not at all.
Veyrzhul2012-06-12 03:42:23
I have sparred people with love potion up and never ONCE been lusted to them if they didn't have love potion up. Also, I rejected an afk friend to test something and then didn't get lusted back to them while standing in their room for a long time (they had no defenses up at all, so no love potion), so I had to ally them. Pretty sure it works one-way only, but I can double-check.
EDIT: Checked this, and it seems to work both ways indeed, just as it should. So this one can be checked or crossed out.
How does a 'large group of people' lust you in great enough numbers not only to have the lust-list allotment fill up (as I said, 10-20 people), but also your complete allies list (at least 30 people) and your complete enemy list (at least 30 people again)? That's at least 70-80 lusts. That's what it would take for you to have noone on your enemy list and thus no offense from abilties that utilize it. Not sure what kind of groups you're normally fighting :P
EDIT: Checked this, and it seems to work both ways indeed, just as it should. So this one can be checked or crossed out.
So, if a large group of people lust someone, they can shut down not only offense against them, they can delete (in the high case) the entire offense of a list class by bumping out their allies/enemies list, unless they spend 4 seconds per lust as it comes to reject? I'm not alright with this change taken alone, not at all.
How does a 'large group of people' lust you in great enough numbers not only to have the lust-list allotment fill up (as I said, 10-20 people), but also your complete allies list (at least 30 people) and your complete enemy list (at least 30 people again)? That's at least 70-80 lusts. That's what it would take for you to have noone on your enemy list and thus no offense from abilties that utilize it. Not sure what kind of groups you're normally fighting :P
Unknown2012-06-12 14:51:34
I currently have 320 people lusted.
Morshoth2012-06-13 00:39:03
Or just have lust be used to stop negative passives and such, but not let them get the positives, then having a bunch of people lusted wouldn't be great at all, since they wouldn't be getting any bonus. (As in, if you were on someone's enemy list, getting hit by their demesne or whatever, and you lusted, then they wouldn't hit you with there demesne, and would have to reject to enemy again.)
Neos2012-06-13 12:34:00
I personally try to remove all lust as soon as I can, even allies. If someone is allied to you, lust shouldn't affect you. e,g I have Xenthos allied, lust should not move him from allied to lusted.
Daereth2012-06-13 19:49:50
Completely cool with nerfing love potion, but it looks like you want to nerf 'lust' in general. Which I'm not cool with, since it's practicly force fed down my offense.
I especially dislike Morshoth's idea, if I have to waste an action to throw lust everytime you reject then I better get a good advantage and you should have a reason to reject that's better than lolmydemesnedoesn'twork.
Let's remember that you are not just nerfing love potion, you're nerfing tarot lust. So far, I haven't seen a reason to nerf lust in general, only that you don't like the possible one sided-ness of love potion. Which, quite honestly, can be worked around. I want a better reason for you to nerf my skillset which -requires- lust to work.
I especially dislike Morshoth's idea, if I have to waste an action to throw lust everytime you reject then I better get a good advantage and you should have a reason to reject that's better than lolmydemesnedoesn'twork.
Let's remember that you are not just nerfing love potion, you're nerfing tarot lust. So far, I haven't seen a reason to nerf lust in general, only that you don't like the possible one sided-ness of love potion. Which, quite honestly, can be worked around. I want a better reason for you to nerf my skillset which -requires- lust to work.
Veyrzhul2012-06-14 01:44:13
Completely cool with nerfing love potion, but it looks like you want to nerf 'lust' in general. Which I'm not cool with, since it's practicly force fed down my offense.
This isn't nerfing lust for those who cause it, it is just giving the victims (those who are lusted) an incentive to not just stay lusted to people by whom it is not danger to be lusted (mostly allies, for some classes more). It doesn't hurt the offense of people who need to have their victims lusted at all.
Maybe some more explanation will help:
Let's assume the contingent of people you can be lusted by without problems is 10. As long as you are lusted to 10 people or less, there is no negative effect for you (this doesn't have anything to do with the list of people who are lusted TO you, nothing changes for that).
As soon as you are lusted by the 11th person, the first person will be taken off your allies list, and you can now only ally 29 people (49 with Rune of Dominion); this is reduced more for each further time you get (and stay) lusted.
As soon as you are lusted to the 41st (or, with Rune of Dominion, 61st) person at a time, the first person will be taken off your enemies list, and you can now only enemy 29 people (or 49 with Rune of Dominion); this is, again, reduced by one for each further time you get and stay lusted. This goes on until both your allies and enemies list are completely 'locked' by the people you are lusted to. You will have to reject people to free those slots again and people able to use your enemy and allies list.
Daereth2012-06-14 10:56:16
I take back my eariler post and stand corrected.
Though I have a new question, what is the purpose of this limitation? Say this goes into play and everyone is forced to reject the 900 something people on their list. In the end, this hasn't really corrected any big issue as far as I can see. Nobody is going to need to ally more than 30 people or even 50 for that matter for any given situation. And nobody is going to go over the lust limitation for fear of the penalty. We'll all be forced to rework our allies list instead of being lazy and using lust. So unless the overall goal is to force people to buy a rune or just kick anyone trying to get around the allies list, I'm not seeing the point.
This will also limit tarot empress, by the way.
Though I have a new question, what is the purpose of this limitation? Say this goes into play and everyone is forced to reject the 900 something people on their list. In the end, this hasn't really corrected any big issue as far as I can see. Nobody is going to need to ally more than 30 people or even 50 for that matter for any given situation. And nobody is going to go over the lust limitation for fear of the penalty. We'll all be forced to rework our allies list instead of being lazy and using lust. So unless the overall goal is to force people to buy a rune or just kick anyone trying to get around the allies list, I'm not seeing the point.
This will also limit tarot empress, by the way.
Unknown2012-06-14 11:22:37
Limiting Tarot Empress might be a good thing.
I wouldn't mind there being a limit on people lusted, but I don't like it being at the expense of ally/enemy slots. I do, however, realize that people would just fill up their lust slots and avoid enemy lusts all together.
I wouldn't mind there being a limit on people lusted, but I don't like it being at the expense of ally/enemy slots. I do, however, realize that people would just fill up their lust slots and avoid enemy lusts all together.
Unknown2012-06-14 12:14:33
Likewise, I agree with this proposal. I think it prudent and it will be nothing but a good thing overall.