forging

by Unknown

Back to Common Grounds.

Unknown2004-10-27 21:39:01
oh my god forging is so screwed up!

leather skullcaps being made now, have a half day lifespan...i sold two sets today and both the skullcaps decayed..


all my armor is downgraded, i understand the uber ultra armor...but my legit armor that was made long ago! Roark explained it all to me and I dont like it heh need better stats!
Ixion2004-10-27 22:14:45
Yes yes and yes Nikua. Agree utterly.

A few things to add. Thanks for the free ga-jillion lances that I forged with 0 comm requirement before Roark fixed it. Fullplate should be improved some. Trans forgers deserve to have armour with stats at least a bit better than field plates. As it stands now, fullplate is barely better. Masterweapon stats need to be improved as well. Gripping needs to be fixed (coule still disarms while gripped).
Gwylifar2004-10-27 22:43:43
It's too bad that while they were downgrading inappropriately-good buggy things, they didn't also upgrade inappropriately-bad buggy things. I weeviled for two months to earn this armor that barely protects me and will go bad on me in less than 40 months. Ah, well.
Zolas2004-10-27 22:55:17
I'm still mad because my awesome 175/140 chainmail set was nerfed to 64/49 (lame)
Gwylifar2004-10-27 23:06:50
I'll trade you, Zolas. Yours still beats mine on stats and will last three times as long as mine.
Nementh2004-10-28 01:54:10
At least swords didn't get nerfed... it is not impossible to forge any blunt weapon with damage over 70, I wont even go into accuracy and speed...
Daganev2004-10-28 02:16:04
wierd, your experiences are completely different than mine. I've forged many flails with damage of 130-150.
And my armor all lasts more than 48 months now. It was an old bug that was fixed that had that problem.
Unknown2004-10-28 02:18:17
ya, my scalemail only has 12 months on it now...but I like the good ole forging days, when rapiers only took 5 steel. sad.gif
Ixion2004-10-28 03:17:54
Armour decay time is good to go now, and maces and such easily have over 130 damage now.

Zolas, dont even start to complain. I had insanely re-re-re-forged fullplate (yes thats 20 diamonds) to get insane 125+/162 fullplate, then to forge bugged 189/262 fieldplate, and then watch my fullplate get nerfed to 109/109 and bugged plate to 89/81. Now fullplates barely get over 90, if lucky.
Roark2004-10-29 00:53:57
Forging has been very difficult to get working. I believe the armour decay time is long fixed. For the other concerns...

Coule has a 1/100 chance of working with gripping, as opposed to 1/3 chance. I'd like there to be *some* chance of disarmament. If 1/100 chance is determined to be too crippling then I'll adjust it.

I believe our forging formulas have a high standard deviation compared to Achaea. What this means is that your stats may have a normal average but still be all over the place. This may account for the low scores some of you are seeing. I plan on lowering the standard deviation when I have time so that forging will be more consistent. Less uber forgings, but less wasted crud as well.

Now about stats... Fullplate averages 17 points higher than the average fieldplate. That's differing the sum of the two stats for each armour. Fullplate should be averaging 99/99. Though fieldplate is not averaging 90/90 because it leans more heavily on one of the damage types (I forget which).
saraxus2004-10-31 18:34:38
How does shields work?

Can all archypes use tower shields? how much do they help when you don't have trans combat? how much do they help when not stancing?
Roark2004-10-31 18:52:59
QUOTE (saraxus @ Oct 31 2004, 02:34 PM)
How does shields work?

Can all archypes use tower shields? how much do they help when you don't have trans combat? how much do they help when not stancing?

Shields protect the arm that wields them and, to a lesser extent, your upper body. They also can be used for parrying and some Combat skills that specifically use shields. Tower shields can only be used by knights, which right now is not very useful for them. Sometime (long term or near future) it will be more useful for knights. We are debating different ideas.
Sylphas2004-10-31 19:18:26
QUOTE (roark @ Oct 31 2004, 01:52 PM)
Shields protect the arm that wields them and, to a lesser extent, your upper body. They also can be used for parrying and some Combat skills that specifically use shields. Tower shields can only be used by knights, which right now is not very useful for them. Sometime (long term or near future) it will be more useful for knights. We are debating different ideas.


Why not just go with the idea that has worked throughout history, and give knights ONE weapon? Then you just have to up the damage, increase the rate of afflictions , lower the accuracy a bit, and it should be about the same as hitting with two is now.
Davrick2004-10-31 19:35:10
I think the Knight community would be very sad about that, we likes our swords. Sword chucks Yo!
Unknown2004-11-01 00:07:29
Two-sword knights as the standard seems like one of the trademarks of IRE games. It'd be nice if shields were useful to them, but hey, it doesn't have to follow history.
Malevius2004-11-01 01:22:18
From that idea, it might actually be kind of cool if they made another specialization with weapons where one could choose to train in dual weapons or a weapon and shield, resulting in different abilities, and possibly the weapon shield knight being stronger defensively, while the dual sword knight would be more offensive in tactics. Of course this would involve more skills being made, though it might also add more variation and put more use to shields for some knights or something. Just an idea anyways happy.gif.
Daganev2004-11-01 04:09:01
to bring this back to forging, I had an idea the other day, and that idea was to ask the following question. Which weapons are suppose to be good at what? It would be nice if the standard diviation not only affected the stats of a weapon but allowed us to have good clue as to what type of weapon we are getting. for example...

Flail: accuracy
Mace: average
Morningstar: damage
Hammer: speed

Longsword: average
Broadsword: damage
Rapier: Speed
Scimitar: accuracy.

thanks.