Unknown2004-10-28 20:48:19
It was dynamic and active only after te Celest post was made was it not.
Roark2004-10-28 20:50:34
QUOTE (Neale @ Oct 28 2004, 12:04 PM)
Er, there was a pretty distinct change in what you hear when you try to influence (not "I'm thinking about it, why should I go with you?" but "I've already decided.") between when it was under the influence of Celest and when it wasn't. I noticed right off when it became impossible to influence any more. Before the village went to Celest, I was sitting there for a long time trying to influence one mob...I'd say I used my influence skill upwards of 200 times. I'm only CR 2, but 200 times? I also heard a bunch of other people say that it felt broken, like the first couple of mobs you influenced went very quickly, and then all of a sudden you could keep influencing and nothing happened.
Influencing is not like physical combat. It suffers from diminishing returns. So if you use, say, wheedle twice, the second one will be less effective than the first. And the third will be less effective, etc. That is why you want to switch over to begging and whatever the third one is for mooching. After wheedle's approach has gone through excessive diminishing returns, trying a new tactic like begging will be as strong as your very first wheedle.
Also, there is some randomness in it. Each arguement has a chance of nudging the NPC more favourably to your point of view. The diminishing returns is in the fact that chance of making the NPC more favourable to your point of view gets lower every time you try the same arguement. (Which is realistic since if someone uses the same arguement to persuade you over and over then you are going to find it less and less convincing and demand something new.) Thus it is technically possible to get to a point where your "arguement" (ie-your choice of influence attack) has gotten so far gone in diminishing returns that it is not going to get you anywhere if you don't switch to something else. And indeed you could get all three attacks like that, making victory totally impossible, though that is quite unlikely except against large willed NPCs. This is why you may notice the NPC gets one over with a different amount of arguement each time you try it.
Unknown2004-10-28 20:51:08
Not to start a whole new thread anyways but even if Mag had killed the king and took the crown why wouldn't the king take what the commune had done for him in bring the crown in the first place, its not an easy quest and he even stated after that he would not forget this day and how Serenwilde helped, ever. Not like he was replaced by an evil body snatching dwarvish ooze was he.
Davrick2004-10-29 03:51:44
QUOTE (Neale @ Oct 28 2004, 09:04 AM)
Er, there was a pretty distinct change in what you hear when you try to influence (not "I'm thinking about it, why should I go with you?" but "I've already decided.") between when it was under the influence of Celest and when it wasn't. I noticed right off when it became impossible to influence any more. Before the village went to Celest, I was sitting there for a long time trying to influence one mob...I'd say I used my influence skill upwards of 200 times. I'm only CR 2, but 200 times? I also heard a bunch of other people say that it felt broken, like the first couple of mobs you influenced went very quickly, and then all of a sudden you could keep influencing and nothing happened.
I have no idea where you've been but that was pretty normal, with three people healing ego(averaging 4 mana vials each) and 6 bromide potions and you still don't influence the denizen it's just become a given for how things are. With people actually able to use different influence skills I'm glad it goes faster now, except that it goes faster for Mag then it does for us most of the time.
Unknown2004-10-29 15:01:47
Magnagora only goes faster because we have people with all three city influencing skills and high or transcendent influence?