Death and Resurrection

by Shiri

Back to Common Grounds.

Shiri2004-10-28 15:45:02
Is it just me, or is death a lot more...y'know, an actual discouragement here? Praying costs MASSIVE amounts of experience, much more than in other IRE games (as far as I can tell), and a ressurection isn't just a case of 1000 odd sunlight that's practically permanently on maximum anyway, or a quick run to the flame for no cost at all. And with all that, you'd think people'd fight less out of fear of their experience, but for some reason it seems to work the other way. Odd, that, isn't it?
Unknown2004-10-28 15:47:47
It's odd because at the lower levels you seem to lose a lot experience than at higher levels...which makes it really frustrating to be a higher level character....I am up to level 35 now and when I die, I lose about 50% but at level 10, I could be at 15% and die and not even lose a lesson.
Mordrin2004-10-28 15:48:11
You do lose a lot when you die, I agree, but there seem to be a lot of abilities to mitigate or completely remove that cost. Vitae, Lichdom and the skill at Trans Planar (can't remember what it's called) are good examples.
Unknown2004-10-28 15:49:40
I've always been afraid of losing experience in Achaea because I wanted the prestige of higher levels and hoped to some day become a dragon. In Lusternia, I've decided to take the approach that the experience is easily gained and lost and the PK is more exciting and interesting. I don't plan to throw myself into every dangerous situation with no reason for doing so, but I plan to be a bit more active with PK here.
Unknown2004-10-28 15:53:11
Vitae is there but it is in very limited supply.

Lichdom is pretty high up the skillchain and Trans Planar----well, that's self explanitory So they aren't all easy to get.
Asarnil2004-10-28 15:54:03
QUOTE (Zarquan @ Oct 29 2004, 02:19 AM)
I've always been afraid of losing experience in Achaea because I wanted the prestige of higher levels and hoped to some day become a dragon. In Lusternia, I've decided to take the approach that the experience is easily gained and lost and the PK is more exciting and interesting. I don't plan to throw myself into every dangerous situation with no reason for doing so, but I plan to be a bit more active with PK here.


Does that mean the eventual LCP is going to be more useful than the ACP was? wub.gif
Mordrin2004-10-28 15:55:45
QUOTE (Asarnil @ Oct 28 2004, 04:54 PM)
Does that mean the eventual LCP is going to be more useful than the ACP was?  wub.gif


Hehe! Thats harsh, ACP was a good base to start building your own system from and gave people who really didn't have a clue a chance in combat.
Roark2004-10-28 16:18:21
XP loss and gain formulas were branched from Achaea a while ago and left unchanged. I heard rumour that Achaea tempered it in the past year to be rather mild, but it should be on par with how Achaea was for the bulk of its existence. Presumably the other two games would be like that, ulness they also tinkered with it, but the XP gain and loss formula should not be a new thing, at least for Achaean veterans.
Olan2004-10-28 16:56:15
QUOTE (roark @ Oct 28 2004, 09:18 AM)
XP loss and gain formulas were branched from Achaea a while ago and left unchanged. I heard rumour that Achaea tempered it in the past year to be rather mild, but it should be on par with how Achaea was for the bulk of its existence. Presumably the other two games would be like that, ulness they also tinkered with it, but the XP gain and loss formula should not be a new thing, at least for Achaean veterans.


You obviously know better then we, but I consider myself and Achaean vet and it seems pretty harsh to me. It may just be the current 'lack' of cheap and easy ways to rezz that were everywhere in achaea...you could almost always get a grove rezz or have a couple people running you to the flame, and the cost for either was essentially nothing. And starburst...which used to be dirt cheap, and is still well worth the cost. 100 power drained from the nexus is pretty significant right now, especially as often as people die in a world with consistant and interesting conflict...

I agree with Zarquan, my outlook on xp and PK is 180 degrees from my life in achaea. I'm still trying to get enough xp under the belt to be effective, but I'm certainly participating in our raids and such as much as I can. Good times.
Unknown2004-10-28 18:37:12
I haven't played Achaea for a really long time but as for Imperian, I know the XP loss is nowhere near as severe as the one in Lusternia...even at 64 I only lose 30%
Thorgal2004-10-28 18:42:27
Far as I know the exp loss is identical to imperian, aetolia and old achaea, and by god let's hope it won't get lessened here smile.gif. If you kill someone here and they don't have some nifty skill to avoid it, they either lose a lot of exp or a lot of city power, death shouldn't lose its meaning.
Unknown2004-10-28 18:45:14
You have to factor in that, if you belong to an Order any "unplanned" deaths such as dying to a player, bleeding to death or drowning......then that Divine will lose Essence, that's not good.
Shiri2004-10-28 18:48:25
Heh. It's also annoying when people accidentally rezz their enemies because the thing won't let you target the person, only the corpse. We ended up accidentally rezzing Imadis just 5 minutes ago in lieu of Erion..then he pinched Erion's corpse and ran for it. How helpful. And I don't think us mages get anything like Lich...or many others for that matter. Trans planar not only works only on the other planes, but...it's not for people without an exceptionally high "creditness" value tongue.gif
Unknown2004-10-28 19:02:07
QUOTE (Asarnil @ Oct 28 2004, 07:54 AM)
Does that mean the eventual LCP is going to be more useful than the ACP was?  wub.gif


The last thing we need is such widespread autocuring. Ugh. mad.gif

As for dying.. Yeah exp loss is NUTSO here.
Unknown2004-10-28 19:02:25
QUOTE (Asarnil @ Oct 28 2004, 11:54 AM)
Does that mean the eventual LCP is going to be more useful than the ACP was?


Perhaps, though it's going to take me forever to gain enough skill to hold my own in combat and be able to figure out how to cure the simplest of afflictions. Remember that when I started building the ACP I had a lot more skills and plenty of triggers to go on already. Being a Serpentlord made things easier, as I could use xentio and just afflict the heck out of myself to test things. biggrin.gif

So, who wants to fund the LCP? happy.gif
Thorgal2004-10-28 19:04:12
In Magnagora, no one's even allowed to get rezzed. That's how we reached 60K power. Though with that totem thing serenwilde has going on, they'll prolly catch up on us real fast.
Unknown2004-10-28 19:08:09
I think that that is one the things that has helped Magnagora keep a large level of power....that whole system was brilliant and is why we have been doing so well in the power arena.
Unknown2004-10-28 19:21:18
QUOTE (Thorgal @ Oct 28 2004, 11:04 AM)
In Magnagora, no one's even allowed to get rezzed. That's how we reached 60K power. Though with that totem thing serenwilde has going on, they'll prolly catch up on us real fast.


Heh. The reason we reached 60k power is the time invested by the citizens in terms of influencing... one 12hour and one 6hour influence run by myself alone, plus all the work Chade and Kaervas and many others have done. Although power control makes a minor difference, it's more a culture of not resurrecting without good reason.

We resurrect lots of people in raids, or at least.. lots of specific people.
Shamarah2004-10-28 19:54:58
It seems like a lot more than Aetolia, certainly. When I used to die on there at about level 65 or so I'd lose about 45-50%, but when I die on here at level 43 I lost 90%.

Oh, and we're not supposed to use the pool in Celest to ressurect, either. You guys just have more villages than us, that's the main reason for your power.
Bau2004-10-29 00:09:25
I don't recall ever losing 70% of a level when PKed as compared to 55% when killed my a mob. Then again, my kids would normally run to rezz me however possible on Achaea.