Ships

by Jalain

Back to Ideas.

Jalain2004-10-30 07:49:33
Maybe this has been asked for too many times, but... I'd love to see fishing boats and war boats... and barges...
Would love to be able to take on Celestine or Magnagoran warship with a Serenwilde one, beat it (for example.. don't get into "We'd kick your arses!"), call in a barge and then escort it back to the dry docks (which we would have to build) to be repaired and refitted.
It would be awesome if the different cities/communes had different weapons and defences and designs, so you could capture ships and have a real comprehensive navy.. Of course, I'd like to see private navys too.. Someone who could be hired out to the highest bidder to sack a village from sea and to fight someone else's navy..

Oh, and another thing I'd like to see.. idea from Ultima Online, kinda.. Ocean treasure maps! A skill in discernment that allows you to tell your latitude and longitude by the stars (so you could only really sail for this at night) and you get a map from some wandering pirate or a shipwrecked captain. You go to the place it says and set down your fishing nets for a while, and when you bring it back up it has some golden booty (not THAT kinda booty!) in a chest and some raw (or processed) commodities that you can sell back in town, or keep them.. or something like that!
Savash2004-10-30 22:33:35
QUOTE (Jalain @ Oct 30 2004, 03:49 AM)
Maybe this has been asked for too many times, but... I'd love to see fishing boats and war boats... and barges...
Would love to be able to take on Celestine or Magnagoran warship with a Serenwilde one, beat it (for example.. don't get into "We'd kick your arses!"), call in a barge and then escort it back to the dry docks (which we would have to build) to be repaired and refitted.
It would be awesome if the different cities/communes had different weapons and defences and designs, so you could capture ships and have a real comprehensive navy.. Of course, I'd like to see private navys too.. Someone who could be hired out to the highest bidder to sack a village from sea and to fight someone else's navy..


I'd love to see this, too. There would no doubt be some hot battles occuring in the bay between the seas. There's just one little problem... The Serenwilde doesn't border the sea. What are you going to do, run battle ships through the Moon River??
Jalain2004-10-31 00:34:18
QUOTE (Savash @ Oct 31 2004, 08:33 AM)
I'd love to see this, too. There would no doubt be some hot battles occuring in the bay between the seas. There's just one little problem... The Serenwilde doesn't border the sea. What are you going to do, run battle ships through the Moon River??


Hmm.. I'd forgotten about that until I looked at the piction of the basin..
It would certainly be possible, in theory to enlarge the Moon River. Might be interesting to extend it all the way up to the Moon Lake, and we could base our fleet there, and then sail down the river into the sea.
Or, there are always magical ways.. This could be used for Magnagora and Serenwilde, since Magnagora is on the Sea of Despair.. Place four portals in the Sea of Despair, Moon Lake and two in the Inner Sea. This way Serenwilde's dry docks could be in the lake, and the fleet could be housed there.. Of course, it doesn't look like a very big lake, but maybe Serenwilde's ships could be smaller and faster than other ships.. after all, a Faeling captain is going to have a hell of a time with the bit steering wheel..
Nementh2004-10-31 01:30:39
Dry Dock: Part of a Shiy yard where boats are pulled out of the water for maintence.

Dock: (Peir, Wharf) Construct attached to the shore to dock a boat with.

Ok griping over.
Jalain2004-10-31 03:48:04
Yes... and?
Unknown2004-10-31 04:45:09
A pirate guild = somewhere for tae'dae that doesn't involve anal laws about honour and nobility, hooray! I support you wink.gif
Gwynn2004-10-31 11:45:55
I wrote a very long post on my thoughts for this matter...but it seems it didn't go through : | Unless of course it was on another topic which was somehow the same...

Nonetheless I like the idea.
Shiri2004-10-31 14:14:45
QUOTE (Rosenthal @ Oct 31 2004, 05:45 AM)
A pirate guild = somewhere for tae'dae that doesn't involve anal laws about honour and nobility, hooray! I support you  wink.gif


Not on topic, per se, but heh, you're kinda right there. I'm not sure whether we all started like this or if it's a more recent development, but all 3 cities seem to have adopted the ol' Mhaldor/Shallam honour complex. That is, someone gets teamed, "You have no honour!" "No YOU have no honour!" "You're all teaming cowards!" "No YOU are all teaming cowards! You're too afraid to leave your city!" etc. etc. ad nauseum.
Silvanus2004-10-31 16:21:37
QUOTE (Shiri @ Oct 31 2004, 08:14 AM)
Not on topic, per se, but heh, you're kinda right there. I'm not sure whether we all started like this or if it's a more recent development, but all 3 cities seem to have adopted the ol' Mhaldor/Shallam honour complex. That is, someone gets teamed, "You have no honour!" "No YOU have no honour!" "You're all teaming cowards!" "No YOU are all teaming cowards! You're too afraid to leave your city!" etc. etc. ad nauseum.


You do not see Magnagora complaining about teaming, you only see Visaeris.

Let me remind everyone of something:

Visaeris DOES NOT EQUAL Magnagora.

Let me repeat that.

Visaeris DOES NOT EQUAL Magnagora.

If you want to see it again, I'll be glad to tell you again.
Unknown2004-10-31 18:55:55
Not on topic:

Visaeris isn't even in Magnagora anymore.

On topic:

I made a post about ships and such in another thread, but I'll post a dumbed-down version with a few additions:

Shipbuilding should be a trade skillset, and it wouldn't neccessarily have to be just warships. But on the subject of warships, all the cities should have different designs, all with their advantages, to encourage capturing different kind of ships to have a diverse fleet. Only Celestian ships could be built in Celestian docks, and so forth. So perhaps Celestian junks, skiffs, whatever, could be fast and small, but lacking in room and storage space. They'd also be easy to sink. Magnagoran longboats, galleons, whatever, could be slow, lumbering behemoths that would be almost impossible to sink. And whatever Serenwilde had would be somewhere in between.

There could also be masterwork or ceremonial ships, and the possibility of owning a private ship as well.

I'm not entirely sure how battle between ships would work, but if it were in real time and players were forced to work together to make a ship do what they wanted it to, it could be lots of fun and a team activity, not something you see a lot of in IRE games.
Yepela2004-11-01 01:20:01
I'm all for the idea of ships, especially fishing/trade boats. It'd be nice to tie in with villages and commodities. Just so long as the inevitable warfare side of it doesn't get too inevitably complicated, of course. wink.gif The one drawback is that we'll see an explosion of (badly done) pirate accents.
Thalacus2004-11-01 09:52:15
QUOTE (Yepela @ Nov 1 2004, 02:20 AM)
I'm all for the idea of ships, especially fishing/trade boats. It'd be nice to tie in with villages and commodities. Just so long as the inevitable warfare side of it doesn't get too inevitably complicated, of course. wink.gif The one drawback is that we'll see an explosion of (badly done) pirate accents.


Yar!

Seriously, though, I don't really see where pirates fit in. This isn't really a swashbuckling setting.
Niara2004-11-01 14:11:59
Uuuuh, tae'dae pirates? Cuddly meanies with wooden replacement legs...now that'd be sight. biggrin.gif
Typhus2004-11-01 19:18:29
Scarvy the Pirate Lord is a Tae'dae stands here screaming orders at his crew in a throaty roar. Scars line his muzzle with scabbed criss-crosses while a bloody cresent wraps around his throat, a sign from a failed assassination attempt. His fur is a plaid brown with spots of dark black around the tummy. He wears a red vest about his broad shoulders and a bandolier of knives wrap about his torso. A broad rope belt is strung around his massive gut. Hanging from his belt is a large sabre with a thick blade with a touch of rust on the metal. About his lower regions are grey tattered pants which look to have been patched up with the skill of a blind, armless, seamstress. A tattoo with the words I Love Mum is inscribed upon his plentiful gut.
Niara2004-11-02 09:40:15
*holds up a sign: I love Scarvy!*
Typhus2004-11-03 18:48:32
I knew you would. See, some people love a pirate... Which is strange since he would want your valueables and perhaps your life... But oh well.
Unknown2004-11-03 19:03:43
Yeah! Except you wouldn't want to describe weapons or clothing :-P
Jalain2004-11-03 22:17:02
On the villages thing.. It might be interesting if the commodities that are to be tithed to the cities/communes, had to be shipped there by barge (probably with a warship escort), and possibly highjacked at least once a month. Though, it wouldn't exactly work for Dairuchai, Rockholm, Southgard and Angkrag.. unless they had heavily guarded warehouses on the banks of the Inner Sea.
Niara2004-11-04 11:59:55
Scarvy is a tae'dae and that makes him all cuddly and snuggly. He might appear to be a meanie but deep in his heart he is soft and just wants to play. happy.gif
Aebrin2005-01-25 18:50:51
QUOTE(Savash @ Oct 31 2004, 12:33 AM)
I'd love to see this, too. There would no doubt be some hot battles occuring in the bay between the seas. There's just one little problem... The Serenwilde doesn't border the sea. What are you going to do, run battle ships through the Moon River??
2379



Doesn't matter. Heard of Portaging? It is when people roll ships onto logs and use horse/man power to pull them to places. Then use a dry dock.