Asarnil2004-11-07 09:28:25
Desmedona stop whining - Daganev's is about the only post I agree with in the last page and a half. Whiny little crybabies the lot of you.
Daganev2004-11-07 09:32:32
Caloric/frost as you keep putting it doesn't work the way you suggest it does. and my complaint has been that the only times I have -ever- been able to kill a non warrior, was when that non warrior did not hit me back. and I've died to newbie aquamancers plenty of times. And especially with the games economy a fire and frost vial to use all the time would just be ridiculous.
I don't know all the aspects of the game, but the changes I see clearly show that the designers and coders are looking outside just a few one on one examples. For example, the use of various moving ablities to push people around, the fact that its not just warriors fighting warriors. Its a complex mismatch of just 3 archetypes that are currently available to us players, and they have hinted numerous times that they have many plans for many sorts of archetypes and cities in the future, so I'm sure much of thier tweaking is taking those other archetypes into acount also.
Once again, I think its ridicilous to complain so much without giving credit to the Coders and designers working on making changes so quickly to make the game enjoyalbe from all points of view.
Also, if your using Achaea to compare to Lusternia, I would highly recomend only doing that by also comparing Aetolia and Imperian and Achaea and Lusternia to each other, instead of comparing 1 to 1... its counter productive in my opinion. Its like comparing Quake to Doom, but not halflife.
I don't know all the aspects of the game, but the changes I see clearly show that the designers and coders are looking outside just a few one on one examples. For example, the use of various moving ablities to push people around, the fact that its not just warriors fighting warriors. Its a complex mismatch of just 3 archetypes that are currently available to us players, and they have hinted numerous times that they have many plans for many sorts of archetypes and cities in the future, so I'm sure much of thier tweaking is taking those other archetypes into acount also.
Once again, I think its ridicilous to complain so much without giving credit to the Coders and designers working on making changes so quickly to make the game enjoyalbe from all points of view.
Also, if your using Achaea to compare to Lusternia, I would highly recomend only doing that by also comparing Aetolia and Imperian and Achaea and Lusternia to each other, instead of comparing 1 to 1... its counter productive in my opinion. Its like comparing Quake to Doom, but not halflife.
Richter2004-11-07 09:36:39
Pardon me for not reading all the comments, as this might have been covered already. I just didn't want to waste my time reading three pages.
As a warrior, I lost two defences, and they were both replaced with temperature defences. Go us. Also, I seem to remember using my strongest attack, pulp, and doing 150 damage to the recipient.
There are ways to make us not do damage to you.
I think, in some ways, we are still underpowered. But hey, it's beta.
As a warrior, I lost two defences, and they were both replaced with temperature defences. Go us. Also, I seem to remember using my strongest attack, pulp, and doing 150 damage to the recipient.
There are ways to make us not do damage to you.
I think, in some ways, we are still underpowered. But hey, it's beta.
Desdemona2004-11-07 10:02:56
I haven't discredited programmers and coders on complying the game. In fact, there probably aren't many within us who actually understand the difficulty by which games like these are mantained.
And how do I suggest frost and caloric work? You apply caloric, you get warmth protecting you from a frost damage which just strips it away or sends you shivering. Frost works similar to caloric, only against fire damage. Also, if you are to place economics into the lot... you might as well take into account how expensive acquiring armour is.
Like Richter said, some guilds were forced to lose their defences in exchange for an increased temperature defence. Trust me, if for starters you don't have that many defences available, you would want to ensure to mantain them.
Of course, right now Lusternia is just a baby. It will progress, things be added... but this will happen eventually, and not so soon. So the base Archetypes we currently have should be sorted out, and those mishaps you say balanced. Not by removing skills that were available to everyone, but either making it more difficult to acquire or dealing more damage. You can't possibly create new archetypes without first fixing the ones you currently possess.
As to comparing Lusternia with Achaea, and so on... People only tend to give insight of occurances from the other realms and how similar they appear to be here. There is nothing wrong with that, because even though they are completely different games, they are both from the same company so there are many similarities between then as well. Especially when the many of users from those different realms, once opened, are the ones who have decided to inhabit Lusternia instead.
I could go on talking about the subject, but I'll give it a pause by request of Asarnil
And how do I suggest frost and caloric work? You apply caloric, you get warmth protecting you from a frost damage which just strips it away or sends you shivering. Frost works similar to caloric, only against fire damage. Also, if you are to place economics into the lot... you might as well take into account how expensive acquiring armour is.
Like Richter said, some guilds were forced to lose their defences in exchange for an increased temperature defence. Trust me, if for starters you don't have that many defences available, you would want to ensure to mantain them.
Of course, right now Lusternia is just a baby. It will progress, things be added... but this will happen eventually, and not so soon. So the base Archetypes we currently have should be sorted out, and those mishaps you say balanced. Not by removing skills that were available to everyone, but either making it more difficult to acquire or dealing more damage. You can't possibly create new archetypes without first fixing the ones you currently possess.
As to comparing Lusternia with Achaea, and so on... People only tend to give insight of occurances from the other realms and how similar they appear to be here. There is nothing wrong with that, because even though they are completely different games, they are both from the same company so there are many similarities between then as well. Especially when the many of users from those different realms, once opened, are the ones who have decided to inhabit Lusternia instead.
I could go on talking about the subject, but I'll give it a pause by request of Asarnil
Daganev2004-11-07 10:06:44
Just so you understand... Fitness, does -not- work the way you would think your caloric (which does not exist in Lusternia) and frost vials work. Certain attacks, such as the steam attack from rockeaters and the chilling attack by spectres, do cold and fire damage. they don't make you shiver and they don't put you on fire, or strip the defences. Fitness reduces the amount of damage these attacks do to you, they do not protect you from being given the touch of death or being put on fire.
Val2004-11-07 11:34:46
Ok, I'm not sure what warriors are complaining about when it comes to damage, sure some of them are weak, but Ixion does about 800 damage to me, were I a high level Geomancer does 650 to him. We would bash Astral together, and he could kill 3 things, before I was done with one. And that one would almost kill me each time. I had trans resilience, stoneskin, earthshield, and every piece of armour I could possibly wear(all of which had high stats, I paid a ton for that).
Earth pulse gives a whole 5% damage increase, that's MAYBE 60 damage to staff, which is our mythical skill. There are many ways they could have changed things to not kill us in bashing, and still balance things out. I would be more then happy to have a conversation with administration about ideas.
And for those of you who think I'm just another mage bitching, I was a coder in another IRE game, so I know exactly what they are going through. I applaud every effort they have done so far, but highly disagree with this one and see many better ways to fix it. I'm sure theres other reasons we cannot see, but feel no matter what other things we don't see, this was a bad choice.
-Val, the Insane
Earth pulse gives a whole 5% damage increase, that's MAYBE 60 damage to staff, which is our mythical skill. There are many ways they could have changed things to not kill us in bashing, and still balance things out. I would be more then happy to have a conversation with administration about ideas.
And for those of you who think I'm just another mage bitching, I was a coder in another IRE game, so I know exactly what they are going through. I applaud every effort they have done so far, but highly disagree with this one and see many better ways to fix it. I'm sure theres other reasons we cannot see, but feel no matter what other things we don't see, this was a bad choice.
-Val, the Insane
Thorgal2004-11-07 12:36:21
Why don't the coders react a single time to these complaints? Not a single answer have we gotten from them, I think with just a few words about why they're doing these seemingly illogical downgrades that do nothing but frustrate more and more people (I'm sure everyone noticed the QW at any time of the day is growing shorter and shorter), they can put all of us at ease and give everyone faith again. So we can boast about how great the game is to others instead of whining.
Unknown2004-11-07 14:21:50
On a sidenote, Warriors should never do AS much as some classes. Why? Because every few sips must be wasted applying it to your body. So if for example saying every other sip were applied to your body to heal damage(Exaggerated in order to simplify the statement), a 500 attack becomes the equivalent of 1000 damage, since you can only sip health half as often. Just a thought. And this isn't saying the Warriors don't need increases and tweaks (they do indeed), but instead this is just saying, if you have a Mage doing 1200, and a Warrior hitting every time for 1200, that would just be ouch, since you'd have to sip health to restore your health, eventually you'd succumb to body part damage
Daganev2004-11-07 14:23:37
same thing is true with guardian types, you have to balance mana and health. To me it looks like the healing was specificlaly made so you have to make choices as to what to heal and when.
Dumihru2004-11-07 15:01:46
Not exactly the same. Absolve is a trans skill that a lot of people don't have right now, and it comes with a prohibitive power cost. For knights, forcing you to choose how to use health/mana balance is simply part of their normal combat. Health for damage. Mana for clotting. Health for deep wounds.
Health/mana balance time is about 5 seconds. I sip for around 350 (health). Daevos hits me for 600 (both swords) and does it more often than every 5 seconds. This ignores the mana sipping that's required to support my skills and the health needed to cure deepwounds.
I'm willing to admit that I'm not using rebounding, parry, and stancing as well as I could and am not trans combat or resilience. But I do have decent chainmail, and I'm nearly always off health/mana balance.
I'm not seeing the knight problems that a lot of you are talking about.
Health/mana balance time is about 5 seconds. I sip for around 350 (health). Daevos hits me for 600 (both swords) and does it more often than every 5 seconds. This ignores the mana sipping that's required to support my skills and the health needed to cure deepwounds.
I'm willing to admit that I'm not using rebounding, parry, and stancing as well as I could and am not trans combat or resilience. But I do have decent chainmail, and I'm nearly always off health/mana balance.
I'm not seeing the knight problems that a lot of you are talking about.
Thorgal2004-11-07 15:03:26
Paladins, Celestines, Ur'Guard, Nihilists and Wicca's all have skills to swiftly heal their wounds without wasting healbalance. They can just sip health and mana and heal their limbs with those skills once in a while.
Dumihru2004-11-07 15:05:47
At the cost of offense and some defense because the Rituals skill at least takes equilibrium. But yeah I did forget to mention that.
Thorgal2004-11-07 15:06:34
QUOTE (Dumihru @ Nov 7 2004, 05:01 PM)
I'm not seeing the knight problems that a lot of you are talking about.
Obviously only knights or very experienced non-knights notice how bad the problems are. It's like that novice mage that died in 4 blows from a tritrans bonecrusher and whines it's overpowered.
Val2004-11-07 16:56:09
Here's an update for you. I went from being able to bash astral, and take spectres with rarely using health to dieing to a spectre while sipping as soon as I can. I'm level 64, back to bashing what I was killing at 15.
All hail the powerful Nerfomancy.
All hail the powerful Nerfomancy.
Thorgal2004-11-07 17:11:12
It's like they don't have a way to upgrade things, only downgrade...something unbalanced? Downgrade this, downgrade that, downgrade some more, they'll probably keep downgrading everything imaginable till they can't find anything left, then see it didn't work, and finally realise they'll need to upgrade some stuff, but then we're 4 years further.
Thorgal2004-11-07 17:30:13
Luckily mages got their stoneskin back.
Zolas2004-11-07 20:21:23
You know you guys might just need to adjust your bashing style a bit instead of sitting around complaining.
And you have stoneskin back now.
And you have stoneskin back now.
Daganev2004-11-07 20:56:40
350 a health sip? what level are you?
If anyone is under level 50 and complains about anything pvp... I will smash you with my long posting abilities.
If anyone is under level 50 and complains about anything pvp... I will smash you with my long posting abilities.
Davrick2004-11-07 21:25:47
Well there goes All of Celest. We have what? 4 people level 50 maybe?
Unknown2004-11-07 23:29:39
we suck so bad...knights that is...