Question.

by Eldrich

Back to Common Grounds.

Eldrich2004-11-01 22:02:19
I have a few questions concerning members of guilds and their respective city/commune.

1) If I leave Serenwilde, will I still retain/be allowed to retain my position as Administrator?
2) Will you still be a member of the respective cartel that your have tradeskills in? Or do you lose all of those skills when leaving the commune?
3) Would I also lose my guild specialization when leaving the commune?
Unknown2004-11-01 22:17:20
I THINK, as far as skills go, you keep them all upon leaving city/commune, even specializations. As for the others, I have no idea.
Estarra2004-11-01 22:31:06
QUOTE (Eldrich @ Nov 1 2004, 03:02 PM)
1) If I leave Serenwilde, will I still retain/be allowed to retain my position as Administrator?

No, if you quit Serenwilde, you automatically will be ejected as Administrator.
QUOTE (Eldrich @ Nov 1 2004, 03:02 PM)
2) Will you still be a member of the respective cartel that your have tradeskills in? Or do you lose all of those skills when leaving the commune?

Not sure what you're asking. You obviously won't be in the public cartel associated with a commune if you quit. That has nothing to do with your skills though--you won't lose any skills.
QUOTE (Eldrich @ Nov 1 2004, 03:02 PM)
3) Would I also lose my guild specialization when leaving the commune?

No. You'll keep all your skills and specializations but won't be able to use any skill that relies on your connection with the nexus (i.e., whose power is tied to the Mother Moonhart Tree in the case of Serenwilde).

It is your spiritual link to the Mother Moonhart Tree (or any nexus) that allows the special feat powers to be performed. Leaving your city or commune is an extremely drastic move as this link will be severed (much more so than leaving your guild). I believe this has been reiterated in the help files several times.
Eldrich2004-11-02 00:27:35
Thanks for the info. Estarra. But don't you think being ejected from a Guild position because of a commune decision is a little odd?

Also, do you think that the guild administration could have a few extra announce channels, that they could of course turn on and off?

These would be:
When a guildmember graduates from novice
When a guildmember is inducted via inguild
When a guildmember donates to the guild treasurey.

Just a thought.
Daganev2004-11-02 00:28:57
The guild serves the commune, not the other way around.

It would be like if you had Bobby Fisher (who was recently arrested in Japan and denounced the U.S.) being the head of the U.S Chess team.
Olan2004-11-02 00:32:07
Only if you keep yourself locked in the mindset of all the other IRE games where cities and guilds were reasonably separate entities. I think it is fully intended to work that way, and the reason for it is a good one. Yay for the elimination of the lame conflicts and 'intrigues' and increasing the fun and interesting ones!
Estarra2004-11-02 01:04:47
QUOTE (Eldrich @ Nov 1 2004, 05:27 PM)
Thanks for the info. Estarra. But don't you think being ejected from a Guild position because of a commune decision is a little odd?

Don't confuse Lusternia's guild/city system with those of other realms. Politically, guilds represent a faction of a city. It would make no sense that you could hold a major office of a guild and not be a part of that guild's city or commune. Think of guilds as states or provinces (though philosophical provinces rather than geographic) under a federal government. Guilds elect their 'federal' representative (guildmaster), their 'local' representative (administrator), and the 'general' of their militia (champion).

In any event guilds are as much a part of their city or commune as internal organs are to a body. If any guild is ever at odds with their city or commune, it is akin to the body politic suffering from organ failure, fatal to all concerned.
Unknown2004-11-02 01:06:05
You're stuck with Serenwilde Eld
Unknown2004-11-02 01:54:43
If you leave a city/commune you WILL lose access to it's city-wide skill. Serenwilders lose Totems, and the other two cities lose Rituals, I think.
Unknown2004-11-02 02:06:08
QUOTE (Guido Flagg @ Nov 1 2004, 06:54 PM)
If you leave a city/commune you WILL lose access to it's city-wide skill. Serenwilders lose Totems, and the other two cities lose Rituals, I think.


We can still use our non-power consuming Rituals(which is all of them I think) but not the specialisation stuff(or at least most of it)
Silvanus2004-11-02 02:20:18
QUOTE (Visaeris Maeloch @ Nov 1 2004, 08:06 PM)
We can still use our non-power consuming Rituals(which is all of them I think) but not the specialisation stuff(or at least most of it)


Carcer takes 3 power, I believe. But rituals and cosmic can still be used.
Eldrich2004-11-02 04:36:21
Actually, I wasn't thinking of any IRE games when I suggested that. But that description is good, thanks Estarra.
Unknown2004-11-02 05:46:49
QUOTE (Silvanus @ Nov 1 2004, 07:20 PM)
Carcer takes 3 power, I believe. But rituals and cosmic can still be used.


Carcer takes no power. I use it all the time. No Magnagora power and no general power smile.gif
Unknown2004-11-02 05:48:28
Darn, because I lost all my totem powers. From Squirrel to Bear to Monkey and beyond...
Unknown2004-11-02 05:50:12
QUOTE (Guido Flagg @ Nov 1 2004, 10:48 PM)
Darn, because I lost all my totem powers. From Squirrel to Bear to Monkey and beyond...


I'm hoping it's a bug, but it might not be.. I can still use rituals cause it's a common skill that Celest shares, so no specific power type(even though none of it uses power).. Maybe you just need that bond with Serenwilde. Think the totems file should note it, if you do need the bond.
Unknown2004-11-02 05:56:51
Well I already forgot it; been meaning to put all the lessons gained from forgetting it into Low Magic. But then I realized that only Serenwilders can learn Low Magic. And thus, only they can teach it.

So... no go on the magic... -o.

*Waddles off to try and bribe some more Wilders into teaching him*
Unknown2004-11-02 05:58:00
Can't ur'Guard and presumably Paladins get Low Magic (and hence Herbs)? Or am I mistaken?
Unknown2004-11-02 06:43:45
Yes, we got the choice of high or low magic.