Enemies vs. Allies

by Bricriu

Back to Ideas.

Bricriu2004-11-02 23:56:12
We all have likely seen it....people come to raid a village and OOPS! Full enemy list. With a variety of skills that react to if the person is enemied or not, this can be a bit annoying.

While maybe not getting MORE spots...It would be nice if you had 40 slots TOTAL, to choose bewteen allies and enemies, instead of 20 apiece.

Personally, I don't really need to ally people - I need to enemy them.

Thoughts? Comments?
Shiri2004-11-03 00:00:11
Great idea. I usually run out of both slots fairly quickly, but having more flexible spots would still be nice. I could do with having more allies than enemies.
Zolas2004-11-03 02:03:15
Agreed. I'm not even a major fighter yet I constantly have to remove someone to add someone.
Ialie2004-11-03 02:05:56
hehe


A skill that you could use when Paranoid

ENENEMYWORLD

- Screw everyone! Everyone is out to get you. The ENTIRE WORLD IS YOUR ENEMEY!


Just thought that would be kind of funny.
Indigo2004-11-03 04:55:31
ENEMYWORLD
ABJURE FARSCOUT ENEMIES

Watch your window scroll into the next universe...
Savash2004-11-03 10:09:53
Or just let those skills that work on enemies work equally on cityenemies.
Neale2004-11-03 12:23:29
It might be interesting to Enemy or Ally groups, and then be able to add specific people to enemies or allies to negate the fact that they're in a specific group.

E.g.:
enemy magnagora
ally serenwilde
enemy some serenwilder

And it might also need an order of ranking, for example if you enemy a city and ally your order and you have people from that city in your order.
Typhus2004-11-03 18:42:52
Indeed. Being able to Enemy Celest would be grand considering during a raid you nearly always have to find out whom is attacking before your capable of fighting them effectively.