Unknown2004-11-03 18:30:18
I'm a player coming back to MUDS after playing Dark age of Camelot, and deciding if I should work back into Mudding, or move on to the next big thing.. world of warcraft.
What types of comments would you all say about this MUD compared to DAOC and the other new MMRPGS as far as PvP goes.
What types of comments would you all say about this MUD compared to DAOC and the other new MMRPGS as far as PvP goes.
Daganev2004-11-03 18:56:40
Graphics still don't have the details or customization that the written word has. Text is 10X more emersive in my opinion, and bad physics and lag don't bug you.
Unknown2004-11-03 18:59:01
Plus, there is much more control over names and idiots than in a game like that. I know one of the things that annoyed me about FFXI was that people would run around with names like "Fluffybunny" or "XxCutexHunnyxX" and I juts got pissed off.
Kaervas2004-11-03 19:02:50
MUDs are much more in depth than graphic online games.
Unknown2004-11-03 19:03:04
Funny thing is those would be names of guys.
Unknown2004-11-03 19:26:52
What is the PvP like? I Find it hard to get into group pvp in the boxy room feel.
Unknown2004-11-03 19:40:27
The PvP in any IRE game is intense and very complex. I find it to be one of the greatest aspects of these games, really. Afflictions like you wouldn't believe, lots of ways to damage and incapacitate a person. You've got to practice and learn how to cure the afflictions and repair the damage, research combos that work on certain opponents, and acquire levels, equipment, and just general knowledge of how things work.
Lusternia has done an excellent job thus far of integrating PvP into the realms. Not only that, but they've gone further and allowed us many ways to interact with the denizens as well. Truly a great game to play.
Since I've been playing Achaea, and now Lusternia, I've not bought any more games for my PC. Graphics games and joystick controllers just can't compete with the level of gameplay you find here.
Lusternia has done an excellent job thus far of integrating PvP into the realms. Not only that, but they've gone further and allowed us many ways to interact with the denizens as well. Truly a great game to play.
Since I've been playing Achaea, and now Lusternia, I've not bought any more games for my PC. Graphics games and joystick controllers just can't compete with the level of gameplay you find here.
Unknown2004-11-03 20:44:54
QUOTE (HaydenSilverleaf @ Nov 3 2004, 08:03 PM)
Funny thing is those would be names of guys.
Heheh! That's too true. It's frustrating when you play a roleplaying game when there is no control whatsoever over the players.....it got to the point that I quit playing the games because I had to live around a bunch of morons.
Daganev2004-11-03 21:17:46
Major difference between a Graphical mud and Rapture based muds, is that combat requires real skill and ability, not just charachter skill and ability. So far, MMPORPGS havn't gotten to the point where you need skill like you would in say maybe a FPS or RTS
Unknown2004-11-03 21:20:13
Skill in an FPS really depends on the weapon though.....take Socom for example......M60E3s and M203s aren't considered newb weapons for nothing. Sniper Rifles and single shot weapons such as pistols DO take skill though. And IRE games take no skill except coding and maybe very basic tactical knowledge....I tend to think of myself as a decenter fighter without triggers but add that factor and I am pancake.
Daganev2004-11-03 21:25:25
I think you underestimate the amount of time needed to learn how to actually fight well, triggers or not. You have to learn how to spot targets, use the correct attack, troubleshoot quickly, and have to view all the attacks comming to you over time so your prepared.
Many would say a FPS requires no skill, merely just pointing and clicking. Non gamers all of them of course.
Many would say a FPS requires no skill, merely just pointing and clicking. Non gamers all of them of course.
Unknown2004-11-03 22:46:33
I really dislike how afflictions factor into things, actually. How are you able to be chugging various potions, shoving pounds of herbs into your mouth, and rubbing assorted creams and salves all over your body in the middle of combat? Plus the way that a poison afflicts you the same second that it comes into contact with your body, and how if you don't carry a truckload of the aforementioned potions, herbs, and creams with you you will be absolutely slaughtered, so badly afflicted that you can't even blink.
Unknown2004-11-04 00:14:26
QUOTE (Felemar Palewynd @ Nov 3 2004, 02:20 PM)
And IRE games take no skill except coding and maybe very basic tactical knowledge....I tend to think of myself as a decenter fighter without triggers but add that factor and I am pancake.
I disagree entirely. Thinking up effective fighting styles, and manually curing/using colouring takes a lot of skill. Sure if you just autocure you don't need to do much thinking, but that's why I'm against autocuring
Unknown2004-11-04 06:16:22
After playing the beta for WoW i realized just how meaningless the game was.
I enjoyed the graphics in WoW, and the music was very nicely done.. however..
very quickly i realized that this was just another diablo 2.. except fancier widgets and a shallower learning curve. You sit there and click your mouse, killing a mob so that you can get that "phat lewt" and move on to kill bigger, badder, mobs who drop even phatter lewt. One of my favorite things about IRE games is the lack of item drops from mobiles and the non-dependency on items to increase a characters stats. I mean.. sure artifacts are nice and they DO make a difference... but lets face it, player skills are much more important.
WoW doesnt take any skill, nor does it require you to really do any kind of investigative thinking like you would for quests here in lusternia or other ire games.
for example:
in most WoW quests its always-
get quest>run errand>return to quest npc for reward
replace "run errand" with things like delivering items or body parts of certain mobs and you've got about 90% of the quests.
also, you never see someone in WoW ask people HOW to do a quest, the quests dont require any thinking at all, its just that the damned map is so big that people often miss a certain critical quest npc or mob!
in lusternia i can have pride in having figured out a particularly difficult quest or even getting my ass handed to me in the arena because it took serious effort on my part.
World of warcraft and other "rpg" games just didnt have what muds and particularly IRE muds had to offer. I found myself often times wondering about what made one character different from another on the WoW servers...
everything is point and click, so its like...
oh hey im a level 60 warrior...
well :censor: that just means you sat there for a few hundred hours and clicked your mouse!
in IRE games/Muds you at least get the chance to be a part of something bigger.. just look at the conflicts that have occured already between the cities in lusternia.
you cant compare that to the lousy assed raids in WoW.
I enjoyed the graphics in WoW, and the music was very nicely done.. however..
very quickly i realized that this was just another diablo 2.. except fancier widgets and a shallower learning curve. You sit there and click your mouse, killing a mob so that you can get that "phat lewt" and move on to kill bigger, badder, mobs who drop even phatter lewt. One of my favorite things about IRE games is the lack of item drops from mobiles and the non-dependency on items to increase a characters stats. I mean.. sure artifacts are nice and they DO make a difference... but lets face it, player skills are much more important.
WoW doesnt take any skill, nor does it require you to really do any kind of investigative thinking like you would for quests here in lusternia or other ire games.
for example:
in most WoW quests its always-
get quest>run errand>return to quest npc for reward
replace "run errand" with things like delivering items or body parts of certain mobs and you've got about 90% of the quests.
also, you never see someone in WoW ask people HOW to do a quest, the quests dont require any thinking at all, its just that the damned map is so big that people often miss a certain critical quest npc or mob!
in lusternia i can have pride in having figured out a particularly difficult quest or even getting my ass handed to me in the arena because it took serious effort on my part.
World of warcraft and other "rpg" games just didnt have what muds and particularly IRE muds had to offer. I found myself often times wondering about what made one character different from another on the WoW servers...
everything is point and click, so its like...
oh hey im a level 60 warrior...
well :censor: that just means you sat there for a few hundred hours and clicked your mouse!
in IRE games/Muds you at least get the chance to be a part of something bigger.. just look at the conflicts that have occured already between the cities in lusternia.
you cant compare that to the lousy assed raids in WoW.
Niara2004-11-04 07:51:39
My experience is that games like DAoC are just fantasy games but there is no roleplay. Some offer some basic emotes like smile and such but in the end there is no real roleplay. That is the big advantage of muds like Lusternia where roleplay is mandatory. Without it you have just some stats but with some effort in roleplay your char gets colours and you can almost live her or him.