Hallifax/Gaudiguch Speculations

by Gaetele

Back to Ideas.

Gaetele2004-11-05 01:36:32
Well since I know many of us are excited for the reintroduction of Hallifax and Gaudiguch, let's go over what we THINK will happen in each city.

First of all, let's go over the knowledge we currently have.

The Cosmic equivalent for Hallifax and Gaudiguch are Continuum and Vortex respectively.
The Elemental equivalent for Hallifax and Gaudiguch are Air and Fire (woah big surprise there.)

Gaudiguch has two guilds revealed to us already, the Pyromancers and the Illuminati. Hallifax has one, the Aeromancers, although they have hinted at a "Spy System" in the Histories. Hmm...

Gaudiguch seems to be the more outgoing group, whereas Hallifax relies on cold and true logic.

=\\ Feel free to add any thoughts/comments in.
Ihsahn2004-11-05 04:15:50
Public lava baths in Gaudiguch!
Unknown2004-11-05 05:46:58
Hallifax has the Matrix Legion, which is either just what they call their armies, or a Warrior Archetype group. Also, the Matrix research institute could be their Guardian type. While Celest and Magnagora have more religious guardians, it makes some sense that the highly logical Hallifax might have more of a Scientific bent. This would give them three guilds, as the other cities.

For Gaudiguch, Pyromancers and Illuminati sounds right. I'm not sure if Illuminati would be Guardian or Warrior, but from the sounds of them, they seem to be Guardian. That would leave Warrior open for the Wyvern Riders, who are mentioned when Hallifax invaded the Plane of Fire.

Anyway, that's how I see it.
Dritex2004-11-05 07:43:01
I believe the Illuminati would be the gaurdian type of fellows, for they are the ones who maintain the control over The Vortex.
Unknown2004-11-05 13:55:06
QUOTE (Quitaris @ Nov 5 2004, 06:46 AM)
Hallifax has the Matrix Legion, which is either just what they call their armies, or a Warrior Archetype group. Also, the Matrix research institute could be their Guardian type. While Celest and Magnagora have more religious guardians, it makes some sense that the highly logical Hallifax might have more of a Scientific bent. This would give them three guilds, as the other cities.

For Gaudiguch, Pyromancers and Illuminati sounds right. I'm not sure if Illuminati would be Guardian or Warrior, but from the sounds of them, they seem to be Guardian. That would leave Warrior open for the Wyvern Riders, who are mentioned when Hallifax invaded the Plane of Fire.

Anyway, that's how I see it.


I would actually have to think that, through logic the wyvern riders would be Mages. My reasoning in this is, Aquamancers get the Dragon Turtles which they can ride upon, Geomancers get their Taint Wyrm and Hartstone get their stag so, should the trend continue, I would attribute that to the Pyromancers.

I posted on this Subject elsewhere but I can back again:

The two cities were frozen in time after an intense battle in which Hallifax was initiating a pattern known as "the Crucible" that had 9 seals to it. Gaudiguch's counter-action to the raids was something known as "Project Paradox" which released a cloud of butterflies.

The dracnari who managed to escape from Gaudiguch are rumored to continue searching for an artifact known as the "Hand of Tzaraziko" which is said to be lost in the Skarch desert. It is said that this Artifact has the power to free the city of Gaudiguch.

Shimotabi -I think is the Dracnari's name in Dairuchi?- Has mentioned that, if we can figure out HOW the cities got frozen specifically, he can help us more.

The Astral location of the Eternal Flame is located on Sagittarus and I can show you the exact location. I believe that the Hallifax Nexus has a location there as well where there is a turquoise platform is but I could be wrong.
Thalacus2004-11-05 17:49:22
I'm a bit concerned about the two cities- seems to me we will then have a nice little Good(Celest)-Evil(Magnagora)-Law(Hallifax)-Chaos(Gaudiguch) axis. Let's just hope we can work from this as a basis, and move on to some more complicated relations.
Typhus2004-11-05 18:55:56
Evil is the eye of the beholder... Mangagora seeks power, while the road to hell is paved with good samaritians.
Mordrin2004-11-05 19:04:59
QUOTE (Thalacus @ Nov 5 2004, 06:49 PM)
I'm a bit concerned about the two cities- seems to me we will then have a nice little Good(Celest)-Evil(Magnagora)-Law(Hallifax)-Chaos(Gaudiguch) axis. Let's just hope we can work from this as a basis, and move on to some more complicated relations.


You have that all wrong, Celeste is evil, Magnagora is good!
Unknown2004-11-05 20:19:42
Remember, children, the potential to do Good or Evil exists in all of us! Now, go out and be all that you can be (or something)...
Thorgal2004-11-05 20:34:54
In game terms, I think it's fairly safe to assume Magnagora is evil, and Celest is good. The lines will blur some cause sometimes Magnagora will do things that seem "good" while Celest will do things that seem "evil". But if you look at the guilds residing in each city, and which skills they use, it's pretty clear (in game terms). In reality, the lines are about unexisting, so stuff can't easily be called good or evil, but in Lusternia, they can...in my opinion anyway.
Unknown2004-11-05 21:21:39
That's true.. Demons, angels, yeah.
Unknown2004-11-05 22:02:43
I think Hallifax as Law and Gaudiguch as Chaos seem to fit, considering their portrayals in the histories.

On the good and evil, there are many posts about it, but I don't think it's ever specifically stated that either city is good or evil. I tend to doubt that Magnagorans think of themselves as evil.
Unknown2004-11-06 02:56:38
Hallifax and Gaudiguch probably won't be coming for a long, long, long time, although it's always fun to make speculations.

Remember that someone would have to come up with coding for six new guilds, write two entire city descriptions, and run a pretty darned big event to yank an entire city out of Time.
Unknown2004-11-06 03:54:13
sounds like a good thing to do during a snow-in in the middle of winter...........or over the holidays....
Unknown2004-11-06 08:24:28
Coding skills for 6 new guilds won't be that hard. With the Archetype system, they don't need to work from a blank canvas, they'd only really have to make Pyromancy (for Aquamancy/Geomancy), Secrecy (for Sacrements/Necromancy) and Vortexy (for Nihilism/Celestialism) or whatever the names are. Not saying it will be easy of course, considering they're still in Beta trying to find problems and the like, but it won't be monumentally impossible.

On the other point, I think it'd be better to bring back Hallifax only. Why? Gaugiguch historically sided with Celest pretty readily in "Fall of the Celestine Empire". Bringing them back, should, RP-wise, end up with them allying with New Celest (unless something major happens to their relationship) and this could unbalance everything. Hallifax was more weary, blocked access to the Matrix, they went against the Empire by attacking Gaudiguch (the Emperor said Gaudiguch had their support, but the Empire's resources were needed elsewhere) and so forth. They also seemed a little self-centred (they only really moved to protect themselves when the Taint attacked, and as a result tainted Gloriana) and are less likely to instantly side with Celest. I'd see them kind of like a half-Celest/half-Serenwilde: don't trust Celest, dislike the Taint but won't run into Magnagora on killing sprees, but are still a city.

Of course, the other way to restore balance could be to have one of these cities become Tainted. This also makes little sense, because (assuming I read right) the Taint can only do it's mutagen thing when Kethuru is influencing it (after Kethuru was weakened slightly after his first push against the Seals, Lolly could walk through the Taint safely). If Kethuru influences it, then he can start to control Tainted creatures (what the Emperor was afraid of) which would be difficult to pull off in-game, unless you get all of Magnagora to do what they're told. Also, since Big A strengthed the Seals, it's a little difficult for Kethuru to get out. If he did, we'd need a Vernal God quest, stat.

-Quitaris
Thorgal2004-11-06 11:23:55
QUOTE (Quitaris @ Nov 6 2004, 10:24 AM)
On the other point, I think it'd be better to bring back Hallifax only. Why? Gaugiguch historically sided with Celest pretty readily in "Fall of the Celestine Empire". Bringing them back, should, RP-wise, end up with them allying with New Celest (unless something major happens to their relationship) and this could unbalance everything.


Sorry but, that really doesn't make sense, both Gaudiguch and Hallifax "exist", bringing one back and leaving the other one frozen in time forever would be rediculous, going from your RP way of thinking, Serenwilde would be allying with Celest, and we all know how well that went, Alliances will be formed, that's inevitable as soon as more city states form, and it makes things more interesting, but they won't be everlasting, there'll always be events where alliances will break in rage of the people suddenly, etc. But I think the world needs to find its groove before getting any new cities, and that is obviously not the case yet by far.
Unknown2004-11-06 17:49:38
There is no real good or evil in Lusternia. Magnagora may be considered evil because it was mutated and changed by the Taint - right before it was unleashed, it was part of the Empire and a goodly city of goodly citizens.

Since neither Gaudiguch or Halifax have been blemished at all by the Taint, I would find it really irking was just like Magnagora in the good/evil aspect.

I suspect Gaudiguch would be chaotic, elusive, and very mysterious. But not Tainted or evil. Halifax would be logical, sensial, yet stern.
Gaetele2004-11-06 20:18:03
As an added note, if we WERE to reintroduce every area that was cleaved from time, we would have to introduce Ackleberry as well (which, unlike the others, removed itself willingly)
Neale2004-11-06 21:05:38
QUOTE (Gaetele @ Nov 6 2004, 04:18 PM)
As an added note, if we WERE to reintroduce every area that was cleaved from time, we would have to introduce Ackleberry as well (which, unlike the others, removed itself willingly)


That doesn't make sense. Guadiguch and Hallifax are trapped in time together, so if you bring one you logically get the other one with it. However, you could retrieve Ackleberry and leave the other two, or get G and H and leave Ackleberry.
Dritex2004-11-06 21:13:18
QUOTE (Quitaris @ Nov 6 2004, 01:24 AM)
On the other point, I think it'd be better to bring back Hallifax only. Why? Gaugiguch historically sided with Celest pretty readily in "Fall of the Celestine Empire".



No offense, but that's one of teh dumbest thinsg I've heard. If you're gonna be using the historyiies to explain things, try using them a little better. Gaudiguch was so ready to back the Emperor in Cosmic Hope, because they are more free spirited and willing to try new and crazy things. It's not as thouigh they were more inclined to liking Celest than Hallifax was. Hallifax was just very calulating, and wanted to know more about the project before they offered away their nexus power.


QUOTE (Gaetele @ Nov 6 2004, 01:18 PM)
As an added note, if we WERE to reintroduce every area that was cleaved from time, we would have to introduce Ackleberry as well (which, unlike the others, removed itself willingly)


So that means yet another whole thing to be done. Just becasue Gaudiguch and Hallifax come back, doesn't mean Ackleberyy has too. Likewise, Ackleberry could come back too, but teh two cities don't have too. i woudl like to see them all returned though.