Silvanus2004-11-15 00:51:59
QUOTE (Auseklis @ Nov 14 2004, 06:02 PM)
Argh, at once? Are you mad?
That would require about ten times the number of builders we currently have.
That would require about ten times the number of builders we currently have.
Yeah, but the RP is setup that way. And you also forgot to mention that it'd require a much larger playerbase to support 2 cities, a commune, and 2 new cities. Plus you'd be adding in 6 guilds, assuming the archetypes play out that way. And you have to factor in Glomdoring.
Rhysus2004-11-15 00:52:29
Heh, I don't know. It wouldn't necessarily require ten times as many builders. Look at what happened in Aetolia. Spinesreach was conceived over a year after Kelsys, yet Spinesreach has been around for a good long time now and Kelsys is still just the thirty room area where Slyphe's temple is. Never know how things will progress. They could have easily gone in simultaneously if everyone had been on the ball.
Unknown2004-11-15 01:11:42
I've built for MUDs before... I tore out an entire Drow city, all mobs and items and actions and such in less than a week. Though, it was during summer, so I had no classes, its still MORE than doable for a team of 3 builders to have Hallifax, Gaudiguch, and their connected planes ready to be brought out within a month and a half of the playerbase reaching a suitable level.
As for the Hallifax/Gaudiguch situation, it was overall a big misunderstanding, but Hallifax DID take the proper course. They KNEW that Tainted individuals had entered the city, and it was too great a risk to give the Taint a second bastion. The Hallifaxi entered the plane to scout, and the Pyromancers attacked without asking questions. They acted rash and without thought, which makes sense for a group of literal hotheads :-P Also, if you look at the logs from the meetings, it was usually the Trill members in Hallifax which pushed the bad stuff :-P *shakes a fist at the Trill*
As for the Hallifax/Gaudiguch situation, it was overall a big misunderstanding, but Hallifax DID take the proper course. They KNEW that Tainted individuals had entered the city, and it was too great a risk to give the Taint a second bastion. The Hallifaxi entered the plane to scout, and the Pyromancers attacked without asking questions. They acted rash and without thought, which makes sense for a group of literal hotheads :-P Also, if you look at the logs from the meetings, it was usually the Trill members in Hallifax which pushed the bad stuff :-P *shakes a fist at the Trill*
Auseklis2004-11-15 01:27:24
Meh, I was writing the above in a slightly frustrated state.
Yes, of course it is possible. But making two top-quality cities at the same time really isn't the best use of manpower. What's probably more likely is that one will appear before the other, or else you'll just have to wait longer whilst we do one at a time
And just to remind you all - as Silvanus says, you'd need enough players and Gods to run six extra guilds and two extra cities. So we're probably talking a *long* time in the future here.
Yes, of course it is possible. But making two top-quality cities at the same time really isn't the best use of manpower. What's probably more likely is that one will appear before the other, or else you'll just have to wait longer whilst we do one at a time
And just to remind you all - as Silvanus says, you'd need enough players and Gods to run six extra guilds and two extra cities. So we're probably talking a *long* time in the future here.
Unknown2004-11-15 02:41:15
*begins to jump up and down offering to be a builder... but stops and sniffles* I've always been the sort to prefer building the world over playing in it. I'm a wirter, so, its what I do :-P
Anyway, back to the comments you made, I think that, personally, it should be 1 builder per area - i just think you get a more consistant feel throughout a setting when its one mind working on it, but that's just me.
But yeah, I understand the player/godbase factor, but it doesn't mean I can't look forward to Hallifax :-P
Anyway, back to the comments you made, I think that, personally, it should be 1 builder per area - i just think you get a more consistant feel throughout a setting when its one mind working on it, but that's just me.
But yeah, I understand the player/godbase factor, but it doesn't mean I can't look forward to Hallifax :-P
Unknown2004-11-15 04:50:35
We keep reading threads like this and there'll be hordes of rabid players charging the gates when the mortal builder applications go up for grabs, inciting mass hysteria as they burn, pillage, and loot in search of whatever y'all call those thingies in the helpfile (Orbs of Area-O-Matic?). I'll be happily frothing about among them, 'course. Theme work is fun.
Dritex2004-11-15 07:26:10
I think the best course of action would be to egt builders started rigth away on the two cities. Let things play out as they are in the game. And then when the playerbase and godbase is up and ready for it, the two cities and their respective guilds are all set up to be released in a huge world event.
Could start off by getting some people to figure most of the puzzle out. Then, when they are getting close to done with the puzzle done, the final peice is placed for them to grab, and it all goes off, releasing the cities, and etc.
Could start off by getting some people to figure most of the puzzle out. Then, when they are getting close to done with the puzzle done, the final peice is placed for them to grab, and it all goes off, releasing the cities, and etc.
Daganev2004-11-15 07:31:59
I would suggest working on the cities however you can, but when you do release them. Release them all at once. Or realease the cities at once, but don't put in the guilds till later.
But I think Glomdoring should come in before 2 more cities....
But I think Glomdoring should come in before 2 more cities....
Dritex2004-11-15 08:01:05
QUOTE (daganev @ Nov 15 2004, 12:31 AM)
But I think Glomdoring should come in before 2 more cities....
I, and probably many others, agree with you on that one.
Unknown2004-11-15 13:51:40
I disagree but only because of my fervent desire to see Hallifax and Gaudiguch return.
Bau2004-11-15 14:08:18
Which comes when is likely going to be decided by a (most likely long) chain of events leading up to the recovery of the first/all/whatever. So guessing/hoping at this point would be helped along much better by patience and roleplay towards your desired events. If the realm is moving one way, I do not see why it would suddenly shirt another, eh?
Unknown2004-11-15 14:27:58
The Hand of Tzaraziko will probably turn up disguised as a walking stick or something. Tzaraziko was like that, right? Even though she wasn't able to disguise the hand, well... yeah.
Also I think it's unlikely Gaudiguch or Hallifax will ally with Magnagora or Celest, unless of course some morons get put in leadership positions. Hallifax hates the Taint, and their rulers were at odds with the Celestians even back in Hallifax council meetings recorded in the history, when they didn't want to grant Celestians access to the Matrix. Gaudiguch was also contemptuous of Emperor Ladantine when he was tainted, the whole "experts on physical transformation" thing. Unless they were somehow infiltrated and tainted, which I don't recall to be the case, i'd imagine they won't be too friendly with Celest, will despise the Taint, and will still remain secretive (as was their personality back then).
Not to mention the obvious disbelief that will result in coming back from being frozen in time for a couple hundred years, and finding the Taint still alive and well and all.
Gaudiguch and Hallifax will be enemies, after the whole Project Paradox thing where they froze each other in time. They'll both oppose the Taint, though I think Gaudiguch less than Hallifax, and neither of them will likely be too friendly with Celest. And from there... it'll be up to the players who lead them.
Also I think it's unlikely Gaudiguch or Hallifax will ally with Magnagora or Celest, unless of course some morons get put in leadership positions. Hallifax hates the Taint, and their rulers were at odds with the Celestians even back in Hallifax council meetings recorded in the history, when they didn't want to grant Celestians access to the Matrix. Gaudiguch was also contemptuous of Emperor Ladantine when he was tainted, the whole "experts on physical transformation" thing. Unless they were somehow infiltrated and tainted, which I don't recall to be the case, i'd imagine they won't be too friendly with Celest, will despise the Taint, and will still remain secretive (as was their personality back then).
Not to mention the obvious disbelief that will result in coming back from being frozen in time for a couple hundred years, and finding the Taint still alive and well and all.
Gaudiguch and Hallifax will be enemies, after the whole Project Paradox thing where they froze each other in time. They'll both oppose the Taint, though I think Gaudiguch less than Hallifax, and neither of them will likely be too friendly with Celest. And from there... it'll be up to the players who lead them.
Auseklis2004-11-15 20:02:54
I think (and hope) you'll be interested and surprised with what appears in the near future.
EDIT: Umm, didn't mean to imply that it'd be player run areas
EDIT: Umm, didn't mean to imply that it'd be player run areas
Estarra2004-11-15 20:06:33
It's nice to see such interest in Gaudiguch and Hallifax, but honestly that cannot be our priority at this time. Looking at the game overall, I'm sure many would agree that our building efforts should concentrate on world development (i.e., bashing and/or questing areas) rather than player-run areas.
Unknown2004-11-16 14:04:33
I'd rather see Gaudiguch and Hallifax than bashing areas but only because I am a lazy slug who never bashes anyway and I am quite sure that I am the Minority here
Unknown2004-11-16 16:17:13
QUOTE (Auseklis @ Nov 15 2004, 10:02 AM)
I think (and hope) you'll be interested and surprised with what appears in the near future.
Can it be? A large swampy area, with a new village of Mugwumps, that's already chock-full of horehound and calamus?