Isune2004-11-12 03:59:01
What artifacts do you like from other IRE games? What artifacts would you like to see fed to poor Gib and made into something infinitely more useful? Conversely, what should be thrown off Avechna's Peak and forgotten without a doubt? What sort of artifacts could be made for Lusternia, entirely unique and new?
This is a general idea/opinion thread for artifacts, feel free to have at it. Do mind that this isn't anything official, just curious to know what everyone thinks.
This is a general idea/opinion thread for artifacts, feel free to have at it. Do mind that this isn't anything official, just curious to know what everyone thinks.
Daganev2004-11-12 04:06:01
I would like an artifact that lets you skip a plane in planar travel. Like go from prime to elemental or elemtnal to astral.
Unknown2004-11-12 04:13:36
As far as something unique and new goes, I already posted an idea about using journals. Spells could be purchased for credits and permanently scribed into your journal, and you could then read the spell out to have it take effect.
Oh, and their should be something to lessen/remove the chance for people to see through mage illusions Considering basically everyone -can-, sometimes.
And if there are some artifacts related to seeing/detecting things, instead of masks, it'd be wonderful if they took the form of spectacles or glasses!
Oh, and their should be something to lessen/remove the chance for people to see through mage illusions Considering basically everyone -can-, sometimes.
And if there are some artifacts related to seeing/detecting things, instead of masks, it'd be wonderful if they took the form of spectacles or glasses!
Unknown2004-11-12 04:14:46
I got a few ideas, but ill post them tomorrow. It's artifact armour/weapons that can have combo's on them to do certain things, like the asp ability. but it;s late now, and ill re-post tomorrow.
Silvanus2004-11-12 04:39:11
No (A HUGE NO) stat boosters. But I want something to avoid web, I dislike that happening.
Sudoxe2004-11-12 05:10:22
Critical chance artifacts! Critical chance artifacts I say!
Malevius2004-11-12 05:42:17
Artifact comms!
Heh, probably a dumb idea, but could be interesting if credit bought steel put into weapons or armor made them slightly better, Or weapons built entirely out of artifact material could gain special properties and never decay. Interesting in some ways since people could then actually craft personal weapons, or get weapons crafted for them from materials, instead of buying readily made ones at a shop. Don't know, would be kind of odd, but would allow some nice personalization of a weapon in a way. Like saying, I made an artifact sword for myself! Not to mention allow them to simply build the swords they would normally use, longswords and such.
Family crests: Perhaps only given to decently large families, these artifacts can be worn by either just the heads of the family, or the entire family and would denote to which family they belong, simply by looking at the person. Maybe it could allow transport of small items, food, herbs, vials, gold. Not much different than mailing things, and could denote a link between the family members. (I mostly just thought that family crests could be pretty cool, and it could be made to be just like mailing, which I think wouldn't be that difficult.)
Weapon straps: Simple weapon straps that can be tied about the arm and weapon, so that if it is knocked out of hand it will be snapped back up into the inventory, instead of possibly being stolen.
Poison additive: An additive that can be used on a weapon to increase chance of afflicting with venoms, perhaps comes with a an artifact vial with refills costing a certain amount of credits. maybe up the chance to 75% or something with each swing envenomed with a rub of poison additive and a venom.
well, I guess those are a few ideas, mayhaps I'll think of more! Those probably aren't the best, but I tried .
Heh, probably a dumb idea, but could be interesting if credit bought steel put into weapons or armor made them slightly better, Or weapons built entirely out of artifact material could gain special properties and never decay. Interesting in some ways since people could then actually craft personal weapons, or get weapons crafted for them from materials, instead of buying readily made ones at a shop. Don't know, would be kind of odd, but would allow some nice personalization of a weapon in a way. Like saying, I made an artifact sword for myself! Not to mention allow them to simply build the swords they would normally use, longswords and such.
Family crests: Perhaps only given to decently large families, these artifacts can be worn by either just the heads of the family, or the entire family and would denote to which family they belong, simply by looking at the person. Maybe it could allow transport of small items, food, herbs, vials, gold. Not much different than mailing things, and could denote a link between the family members. (I mostly just thought that family crests could be pretty cool, and it could be made to be just like mailing, which I think wouldn't be that difficult.)
Weapon straps: Simple weapon straps that can be tied about the arm and weapon, so that if it is knocked out of hand it will be snapped back up into the inventory, instead of possibly being stolen.
Poison additive: An additive that can be used on a weapon to increase chance of afflicting with venoms, perhaps comes with a an artifact vial with refills costing a certain amount of credits. maybe up the chance to 75% or something with each swing envenomed with a rub of poison additive and a venom.
well, I guess those are a few ideas, mayhaps I'll think of more! Those probably aren't the best, but I tried .
Unknown2004-11-12 06:05:14
QUOTE (Sidharta @ Nov 12 2004, 12:13 AM)
As far as something unique and new goes, I already posted an idea about using journals. Spells could be purchased for credits and permanently scribed into your journal, and you could then read the spell out to have it take effect.
Oh, and their should be something to lessen/remove the chance for people to see through mage illusions Considering basically everyone -can-, sometimes.
And if there are some artifacts related to seeing/detecting things, instead of masks, it'd be wonderful if they took the form of spectacles or glasses!
Oh, and their should be something to lessen/remove the chance for people to see through mage illusions Considering basically everyone -can-, sometimes.
And if there are some artifacts related to seeing/detecting things, instead of masks, it'd be wonderful if they took the form of spectacles or glasses!
I like the ideas of the seeing hidden and whatnot as being glasses however, as an addition perhaps avoid the next strike directed at you by invoking the glasses or something....just seeing invisible is rather weak..
Zolas2004-11-12 06:20:16
I'd like the one that lets you move faster... gives you an extra second before the "Don't be so hasty" message. But make it less expensive... in Imperian it was 500cr which is rediculious for something that essentially just makes walking faster.
I think only the owner should be able to open the artifact pack.
I'm not a fan of statistic artifacts -- I too think they unbalance combat and make things not fun.
I think only the owner should be able to open the artifact pack.
I'm not a fan of statistic artifacts -- I too think they unbalance combat and make things not fun.
Silvanus2004-11-12 06:26:59
QUOTE (Zolas @ Nov 12 2004, 12:20 AM)
I'd like the one that lets you move faster... gives you an extra second before the "Don't be so hasty" message. But make it less expensive... in Imperian it was 500cr which is rediculious for something that essentially just makes walking faster.
I think only the owner should be able to open the artifact pack.
I'm not a fan of statistic artifacts -- I too think they unbalance combat and make things not fun.
I think only the owner should be able to open the artifact pack.
I'm not a fan of statistic artifacts -- I too think they unbalance combat and make things not fun.
You have hermit tarot, catacombs tarot, and teleport. What the hell do you need an artifact to make you walk faster?
Malevius2004-11-12 06:51:41
Maybe when they try to open your artifact pack it sucks all their items from their inventory into it, then closes. Haha... evil.
Flame Mantle: Attacks gain a bit of extra fire damage, and perhaps a chance to set the target on fire. (Works with all attacks as long as they don't give cold damage, for the effects would conflict.)
Cold Mantle: Attacks gain a bit of cold damage, and chance to give chills. (works with all attacks, as long as they do not give fire damage.)
Poison Mantle: Asp ability with weapon attacks, as long as they aren't envenomed already. Perhaps still with a normal 50% chance of occuring, not much different than envenoming weapons with a toxin already capable of being used.
Speed Mantle: acts like the celerity artifacts of the other muds, allowing extra movement before the don't be hasty message appears. (Here for Zolas )
Wanderer stone: A stone that when touched has a chance to teleport the user to a random location in the world. Could have some requirements, or only a certain % chance of actually succeeding, as well as take balance. To prevent it's usage all the time from battles.
Diffusion ring: has a low chance of blocking a magic based attack, diffusing the spell in it's process. perhaps 5% or lower chance, so that it doesn't always go off, but offers some defense against spells, and maybe it wouldn't work on spells requiring power. So it might do something like, stop the creation of a cosmic fire attack. (As spells are unblockable.)
Fortuna ring: Gives the effect of fortuna automatically for each day. (heh, not much beyond convenient, though those who can't use fortuna might find it useful.)
Don't know, just throwing out random ideas because I'm bored, and waiting for food to get done. *hungry*
Flame Mantle: Attacks gain a bit of extra fire damage, and perhaps a chance to set the target on fire. (Works with all attacks as long as they don't give cold damage, for the effects would conflict.)
Cold Mantle: Attacks gain a bit of cold damage, and chance to give chills. (works with all attacks, as long as they do not give fire damage.)
Poison Mantle: Asp ability with weapon attacks, as long as they aren't envenomed already. Perhaps still with a normal 50% chance of occuring, not much different than envenoming weapons with a toxin already capable of being used.
Speed Mantle: acts like the celerity artifacts of the other muds, allowing extra movement before the don't be hasty message appears. (Here for Zolas )
Wanderer stone: A stone that when touched has a chance to teleport the user to a random location in the world. Could have some requirements, or only a certain % chance of actually succeeding, as well as take balance. To prevent it's usage all the time from battles.
Diffusion ring: has a low chance of blocking a magic based attack, diffusing the spell in it's process. perhaps 5% or lower chance, so that it doesn't always go off, but offers some defense against spells, and maybe it wouldn't work on spells requiring power. So it might do something like, stop the creation of a cosmic fire attack. (As spells are unblockable.)
Fortuna ring: Gives the effect of fortuna automatically for each day. (heh, not much beyond convenient, though those who can't use fortuna might find it useful.)
Don't know, just throwing out random ideas because I'm bored, and waiting for food to get done. *hungry*
Sudoxe2004-11-12 07:08:34
A lot of Lusternia revolves around power, how about an artifact to do with that?
An artifact that reduces power costs by 1? 2?
An artifact that reduces power costs by 1? 2?
Daganev2004-11-12 08:10:01
I wouldn't comment on someone's ideas, except Silvanus did so himself... Summer in low magic gets rid of webs pretty nicely.
and mentioning two tarot cards only applys to your archetype. Running away is hard when all you have is teleport.
I'm not sure a artifact that reduces power usage is so good becuase of the balance obviously put into the skills, but perhaps when you link to your pool it uses less power to add to your reserve, like 2% is 1 power from the pool, and you link faster.
and mentioning two tarot cards only applys to your archetype. Running away is hard when all you have is teleport.
I'm not sure a artifact that reduces power usage is so good becuase of the balance obviously put into the skills, but perhaps when you link to your pool it uses less power to add to your reserve, like 2% is 1 power from the pool, and you link faster.
Niara2004-11-12 08:20:25
Uhm, first of all don't try to sell wands of portals.
I could imagine an item with which you regenerate power, not much of course like maybe 1 point per Lusternia day. I know, this sounds powerful and it surely is but if it would cost around 1000 Cr then I think it would be fair.
I could imagine an item with which you regenerate power, not much of course like maybe 1 point per Lusternia day. I know, this sounds powerful and it surely is but if it would cost around 1000 Cr then I think it would be fair.
Desdemona2004-11-12 08:34:01
Cloak of the Phantasm: Hides people, hides them from WHO, and when activating in nightime allow people to "phase".
Sword of fire and Ice: An artifact sword with good stats, that also deal fire and ice damage. But it also gives the wielder the opportunity to cast a fireball or blizzard against someone.
Touch of the Berserker: A pendant that can only be used once every month, that boosts drastically strength power and damage attack, along with dexterity, making people to attack on rapid succession as if gone berserk on someone. Also, increasing their immunity to damage for a period of time while going reckless.
Scepter of All elements: A scepter that posses atributes of every element, allowing the wielder to cast powers of said elements. Maybe cast boulders agaist someone (or create stonewalls), have an icecle impale (or create icewalls), fireball burn someone or even to lock rooms on fire (firewalls).
Aura of Quicksilver: Earings that increase the equilibrium gain of people, and lowers chances of suffering from Aeon or Transfix by 40%.
Pendulum of the Ancients: a pendulum that allows people to hypnotize others and create illusions.
Wings of Gold: Wings that allow people to fly on the sky, on 10 different hights (much like when you can dig many rooms bellow, you can simply fly higher), without being a victim of the winds.
Philosopher's Stone: An endless elixir that heals someone from all afflictions and heals health, but can only be used again after a certain period of time. Once every 3 Lusternian days?
Ankh of the Chosen: A cross that allows people to teleport in less time than normal.
EDIT: Per Niara's request...
foldable lab: a lab that allows alchemists to prepare their elixirs everywhere.
Oh, and I agree... no stat increasing artifacts. If you must release them, then just make a single level of stat increasing artifacts. Like:
Gauntlet of Avechna: Strength +2 then nothing else.
Boots of Pegasus: Dexterity +2 nothing else, no other levels
And definately, not an artifact that prevents you 100% from being webbed, slowdowned or paralized. This just ruins combat on many aspects.
Another suggestion:
Chamber of Resurrection-Actually a ring, that when activated, allows you to return back to life every one death (like a soulcage) At a power cost.
Sword of fire and Ice: An artifact sword with good stats, that also deal fire and ice damage. But it also gives the wielder the opportunity to cast a fireball or blizzard against someone.
Touch of the Berserker: A pendant that can only be used once every month, that boosts drastically strength power and damage attack, along with dexterity, making people to attack on rapid succession as if gone berserk on someone. Also, increasing their immunity to damage for a period of time while going reckless.
Scepter of All elements: A scepter that posses atributes of every element, allowing the wielder to cast powers of said elements. Maybe cast boulders agaist someone (or create stonewalls), have an icecle impale (or create icewalls), fireball burn someone or even to lock rooms on fire (firewalls).
Aura of Quicksilver: Earings that increase the equilibrium gain of people, and lowers chances of suffering from Aeon or Transfix by 40%.
Pendulum of the Ancients: a pendulum that allows people to hypnotize others and create illusions.
Wings of Gold: Wings that allow people to fly on the sky, on 10 different hights (much like when you can dig many rooms bellow, you can simply fly higher), without being a victim of the winds.
Philosopher's Stone: An endless elixir that heals someone from all afflictions and heals health, but can only be used again after a certain period of time. Once every 3 Lusternian days?
Ankh of the Chosen: A cross that allows people to teleport in less time than normal.
EDIT: Per Niara's request...
foldable lab: a lab that allows alchemists to prepare their elixirs everywhere.
Oh, and I agree... no stat increasing artifacts. If you must release them, then just make a single level of stat increasing artifacts. Like:
Gauntlet of Avechna: Strength +2 then nothing else.
Boots of Pegasus: Dexterity +2 nothing else, no other levels
And definately, not an artifact that prevents you 100% from being webbed, slowdowned or paralized. This just ruins combat on many aspects.
Another suggestion:
Chamber of Resurrection-Actually a ring, that when activated, allows you to return back to life every one death (like a soulcage) At a power cost.
Niara2004-11-12 08:38:09
Don't call it a pot, Desdemona, make it a foldable lab.
Unknown2004-11-12 09:12:04
QUOTE (Desdemona @ Nov 11 2004, 10:34 PM)
Philosopher's Stone: An endless elixir that heals someone from all afflictions and heals health, but can only be used again after a certain period of time. Once every 3 Lusternian days?
Errr... that makes a ton of sense, name an artifact after the transcendent skill in Alchemy.
Bricriu2004-11-12 09:29:48
I'd like to see a Collar for Thralls, or Angels, or whatever you happen to get, granted you aren't a moondancer with a hoarde of ents. Call it.....hmmm, I don't know. Shackles of the Summoned, or something? Likely just a Collar of Servitude.
The Collar should make it, so in essence, you summon the SAME thing every time, so if you name it, the name STICKS, and you should be able to tweak the ents description. It should also, for the fact it will likely be expensive credit wise, cut the power used by the demon down 25% - so, summoning might take 2 power, using a big skill might take 7 power, and so on. It would be overpowered to make it so it can't die, and useless to make it so they just come back every 18 hours, since you could resummon it, but I would LOVE To get my archdemon personalized, not changed drastically, but alterered visually a bit.
The Collar should make it, so in essence, you summon the SAME thing every time, so if you name it, the name STICKS, and you should be able to tweak the ents description. It should also, for the fact it will likely be expensive credit wise, cut the power used by the demon down 25% - so, summoning might take 2 power, using a big skill might take 7 power, and so on. It would be overpowered to make it so it can't die, and useless to make it so they just come back every 18 hours, since you could resummon it, but I would LOVE To get my archdemon personalized, not changed drastically, but alterered visually a bit.
Unknown2004-11-12 14:27:07
QUOTE (Nikua Gladheon @ Nov 12 2004, 05:05 PM)
I like the ideas of the seeing hidden and whatnot as being glasses however, as an addition perhaps avoid the next strike directed at you by invoking the glasses or something....just seeing invisible is rather weak..
Glasses defending against an attack? No way... shooting lasers maybe, but a shield from -glasses- is just odd
I suggested the vision-type artifact because back in Achaea lifevision was an extremely handy skill. Seeing shrouded and hidden people helped a hell of a lot, and it also let you detect illusions. Of course in Lusternia we don't have serpents, but it seems like a lot more people can hide themselves. And there's no cheap version of echinacea either, you need the Vision skill which I hear is pretty high up.
If the artifact could also have more chance of detecting illusions, that would seem appropriate, but if another artifact was also created for mages to make their illusions less detectable, it'd make sense that the two sort of... negated each other, so the illusion went back to having a normal chance of being detected.
Perhaps something along the lines of...
Stylish and Sparkling Spectacles of Sagacity: grant the wearer the ability to detect invisible, hiding, camouflaged or otherwise shrouded people, greatly improves their chance of detecting an illusion, and gives a chance for them to notice illusions woven about a person's body.
... and the counter-artifact, for mages ...
Essence of Imbroglio: when woven about a mage, his or her illusions will be indiscernable from the truth to one and all - with the exception of Krokani, who retain a small chance of seeing through falsehoods, and those wearing Sparkling Spectacles who also have a small chance of detecting the illusions as false.
Um, also, perhaps the second mage-only one to boost their illusions could be one of the artifacts purchased to go into a journal. I tried to think of a way it could be created as something wearable, but it's definitely not an item of clothing (unless a Vest of Vestera sounds like a good idea) and i'm sure there will be many other artifacts more suited to a ring or medallion-type form. Besides, weaving is what the Illusions skill is all about, so it makes sense that this be another woven thing.
I don't know about the Critique ability in Discernment, others could doubtlessly fill in the gaping blanks in my ideas... but I like the names, don't you?
edit: please excuse any rambling, mistakes, and switches between various tenses in sentences... i'm a bit tired.
Thorgal2004-11-12 16:33:00
Bracers of Mastery (1500 credits):
At the cost of 10 power (any), these bracers will cut your physical balance recovery with 50% for approximately 10 seconds.
At the cost of 10 power (any), these bracers will cut your physical balance recovery with 50% for approximately 10 seconds.