Unknown2004-11-13 17:04:18
I dont have much experiance with lichdom or fighting those with it... but correct me if I'm wrong.
Before, if you had lichdom, it was isntant, and costed less.
You could get away immediatly if you die, and because of lichdom, didnt lose any exp.
Personaly, that seems too good to me. If I got it wrong, please, clarify exactly how it was before the change.
Before, if you had lichdom, it was isntant, and costed less.
You could get away immediatly if you die, and because of lichdom, didnt lose any exp.
Personaly, that seems too good to me. If I got it wrong, please, clarify exactly how it was before the change.
Silvanus2004-11-13 17:10:21
QUOTE (Dyr @ Nov 13 2004, 11:04 AM)
I dont have much experiance with lichdom or fighting those with it... but correct me if I'm wrong.
Before, if you had lichdom, it was isntant, and costed less.
You could get away immediatly if you die, and because of lichdom, didnt lose any exp.
Personaly, that seems too good to me. If I got it wrong, please, clarify exactly how it was before the change.
Before, if you had lichdom, it was isntant, and costed less.
You could get away immediatly if you die, and because of lichdom, didnt lose any exp.
Personaly, that seems too good to me. If I got it wrong, please, clarify exactly how it was before the change.
Well its like this:
If you are a normal human and not a Lich yet, yet you put up Lichdom and die. You have around 2 minutes to run around as a soul and get away. If you are a Lich and have Lichdom up, you have about 10 seconds to run around as a soul and get away. And if you want to help your friends in a battle after Liching, you have 0 power, 8-9 eq loss, had just lost 20 power (most likely), and have no defences.
Thorgal2004-11-13 17:14:49
QUOTE (Tehn @ Nov 13 2004, 06:56 PM)
Ok, I also mentioned other 'high up skills' so.. of our top 5 skills, 1 seems to be highly used. That's it. How about other skillsets top 5 skills in skillrank?
I'm not gonna list the top 5 skills of every skillset.
Unknown2004-11-13 18:48:06
The achaea version of lich only works once a RL day btw. Be glad that wasn't the change.
Estarra2004-11-13 21:58:03
From what I'm hearing, necromancers want a skill where if someone bests them in combat, they won't lose any experience and can run away as a ghost. Hmm. Turn the tables and honestly ask yourself how you would feel if killing someone almost always guaranteed that person would suffer absolutely nothing except a power loss? As it was, it was incredibly unfair that necromancers had such a huge advantage in combat. I'm almost tempted to restore how necromancy was and then switch the trans skills in necromancy and sacraments to see whether the opinions here might change.
In any event, the way it now works is that if a necromancer is killed they become a ghost and have some time to run away before they reform as a lich. When they do reform, they cannot immediately ghost again or put up another lich defense and have a slight equilibrium loss. Thus, their opponent has a small chance to pursue and actually kill them. Forgive me for thinking this is still a damn good skill.
No, lichdom wasn't downgraded because one side was weaker than another but because after seeing it in action for some time we came to the conclusion that it wasn't fair or balanced. Perhaps we may change it again in the future after some time has passed where we can see how this retooling works out, or perhaps we won't.
Frankly, the arguments presented here have almost no merit against the backdrop of why it was changed. It's laughable that anyone in Magnagora would complain about the power cost when they are swimming in the stuff--sheesh, get some perspective!
In any event, the way it now works is that if a necromancer is killed they become a ghost and have some time to run away before they reform as a lich. When they do reform, they cannot immediately ghost again or put up another lich defense and have a slight equilibrium loss. Thus, their opponent has a small chance to pursue and actually kill them. Forgive me for thinking this is still a damn good skill.
No, lichdom wasn't downgraded because one side was weaker than another but because after seeing it in action for some time we came to the conclusion that it wasn't fair or balanced. Perhaps we may change it again in the future after some time has passed where we can see how this retooling works out, or perhaps we won't.
Frankly, the arguments presented here have almost no merit against the backdrop of why it was changed. It's laughable that anyone in Magnagora would complain about the power cost when they are swimming in the stuff--sheesh, get some perspective!
Silvanus2004-11-13 22:00:05
QUOTE (Estarra @ Nov 13 2004, 03:58 PM)
Frankly, the arguments presented here have almost no merit against the backdrop of why it was changed. It's laughable that anyone in Magnagora would complain about the power cost when they are swimming in the stuff--sheesh, get some perspective!
Looking at that, one could assume that because we were better and had a better start, that is ok for us to lose 20 power for a skill, simply because we were better.
Estarra2004-11-13 22:17:07
Heh, assume away but it still smells like sour grapes to me. BTW, you may not realize that there are other skills that cost 20 power so it's hardly a case where we were thinking up some new ways to penalize lichdom's power cost.
Unknown2004-11-13 22:18:41
QUOTE (Silvanus @ Nov 13 2004, 04:00 PM)
Looking at that, one could assume that because we were better and had a better start, that is ok for us to lose 20 power for a skill, simply because we were better.
It sounded more like she was amused that you complain about something you have so much of. Also, I really dont think lowering the power cost would stop the complaining about it. If you put it back to how it was before, you'd all be happy, power is not a rare resource, and so I don't understand why anyone uses it as a reason to moan about the downgrade.
Silvanus2004-11-13 22:24:36
QUOTE (Rafael Lenu @ Nov 13 2004, 04:18 PM)
It sounded more like she was amused that you complain about something you have so much of. Also, I really dont think lowering the power cost would stop the complaining about it. If you put it back to how it was before, you'd all be happy, power is not a rare resource, and so I don't understand why anyone uses it as a reason to moan about the downgrade.
Whats the point of having a trans skill when I could just get a vitae, drink it, go into battle, if I die, trigger it to ghost and then walk around out of battle?
Unknown2004-11-13 22:29:02
Marketting wise, this is a bad move. From now on, no one in Magnagora will be buying the credits to pay for a useless skillset. Necromancy has -no- purpose now. I know that I nor any of my secretaries will be recommending anyone to invest money into Necromancy as now the top 5 skills are now useless with the exception of Ghost.
All Lichdom does now is waste power, make us die twice, and make 30 minutes of every hour extremely painful to pk or bash. The people pk'ing the most in Magnagora hardly ever die in combat so my only conclusion is that this was brought about by group fighting, in which case it is flawed as group fighting is never an accurate measurement taking environment due to the extreme about of variables. You say that this was executed after seeing how the skill was used. How? On average in encounters, there are alot fewer Magnagorans that die and those that do die aren't high enough in skills to even use Lichdom.
The recent changes have made Lichdom worthless and I don't hardly use the skill. Magnagora's skills aren't making us overpowered. It's the lack of combat ability and utilization of skills which is causing the problem for New Celest. This is like nerfing blademaster because Daevos kill everyone with it.
I'm speaking of this because I had to deal with -alot- of this nonsense in Imperian as a Classlead for 3 guilds. The Bards when they were released, The Saboteurs, and the Noctusari/Occultists.
"Overpowered" is a term for people that aren't inteligent enough to overcome adversity.
All Lichdom does now is waste power, make us die twice, and make 30 minutes of every hour extremely painful to pk or bash. The people pk'ing the most in Magnagora hardly ever die in combat so my only conclusion is that this was brought about by group fighting, in which case it is flawed as group fighting is never an accurate measurement taking environment due to the extreme about of variables. You say that this was executed after seeing how the skill was used. How? On average in encounters, there are alot fewer Magnagorans that die and those that do die aren't high enough in skills to even use Lichdom.
The recent changes have made Lichdom worthless and I don't hardly use the skill. Magnagora's skills aren't making us overpowered. It's the lack of combat ability and utilization of skills which is causing the problem for New Celest. This is like nerfing blademaster because Daevos kill everyone with it.
I'm speaking of this because I had to deal with -alot- of this nonsense in Imperian as a Classlead for 3 guilds. The Bards when they were released, The Saboteurs, and the Noctusari/Occultists.
"Overpowered" is a term for people that aren't inteligent enough to overcome adversity.
Unknown2004-11-13 22:31:18
I didn't think vitae gave you grace, if it does this point is moot, but on the other hand we get a chance to get back on you before you get away with ghost.
Estarra2004-11-13 22:32:51
QUOTE (Silvanus @ Nov 13 2004, 03:24 PM)
Whats the point of having a trans skill when I could just get a vitae, drink it, go into battle, if I die, trigger it to ghost and then walk around out of battle?
Dying with a vitae loses experience, dying as a lich does not. There's a huge difference.
Silvanus2004-11-13 22:33:29
QUOTE (Rafael Lenu @ Nov 13 2004, 04:31 PM)
I didn't think vitae gave you grace, if it does this point is moot, but on the other hand we get a chance to get back on you before you get away with ghost.
It doesn't give grace, but thats not the point. Most people nowadays have a fast connection, assuming you and I fought one on one, I'd come back instantly and ghost instantly before you got balance back.
Silvanus2004-11-13 22:34:05
QUOTE (Estarra @ Nov 13 2004, 04:32 PM)
Dying with a vitae loses experience, dying as a lich does not. There's a huge difference.
4% isn't all that much.
Olan2004-11-13 22:37:14
Dying again after liching does lose experience. And you don't get away. You're stuck praying and being out of action for much longer then vitae/ghost.
I've never had the soulcage ability, but I DO recall always being frustrated that people could soulcage then immediately blackwind. Yes, I know, once per day etc. But it doesn't seem to me highly useful if you are so weakened and limited in your ability to get away.
I've never had the soulcage ability, but I DO recall always being frustrated that people could soulcage then immediately blackwind. Yes, I know, once per day etc. But it doesn't seem to me highly useful if you are so weakened and limited in your ability to get away.
Silvanus2004-11-13 22:38:12
QUOTE (Olan @ Nov 13 2004, 04:37 PM)
Dying again after liching does lose experience. And you don't get away. You're stuck praying and being out of action for much longer then vitae/ghost.
I've never had the soulcage ability, but I DO recall always being frustrated that people could soulcage then immediately blackwind. Yes, I know, once per day etc. But it doesn't seem to me highly useful if you are so weakened and limited in your ability to get away.
I've never had the soulcage ability, but I DO recall always being frustrated that people could soulcage then immediately blackwind. Yes, I know, once per day etc. But it doesn't seem to me highly useful if you are so weakened and limited in your ability to get away.
Transmog is once per day, Soulcage is 75% essence (on Aetolia), but there is no such thing as Transmog on Aetolia. Plus, any instantkill on Aetolia stripped soulcage.
Unknown2004-11-13 22:41:21
QUOTE
Marketting wise, this is a bad move. From now on, no one in Magnagora will be buying the credits to pay for a useless skillset. Necromancy has -no- purpose now. I know that I nor any of my secretaries will be recommending anyone to invest money into Necromancy as now the top 5 skills are now useless with the exception of Ghost.
I think you're just not resourceful enough when comparing what you can or can't do with things. Haymaker -sucks- alone, so I envenom mactans twice on each blade before I do it. The chances of this, I believe it's this venom that does it, cold inducing venom have a very good chance at leaving you very cold with whatever other skills come off. The other venoms aren't very useful seeing as no combo is going to be something we can rely on happening.
QUOTE
All Lichdom does now is waste power, make us die twice, and make 30 minutes of every hour extremely painful to pk or bash.
They said you have a chance to get away, why don't you use this chance? Just because you're alive again doesn't mean you should be given the window to get back into battle right away, what's the point of targetting anyone with Lich up to kill them first then?
QUOTE
The people pk'ing the most in Magnagora hardly ever die in combat so my only conclusion is that this was brought about by group fighting, in which case it is flawed as group fighting is never an accurate measurement taking environment due to the extreme about of variables.
Wrong. Group fighting is far more consistant here than any other mud. Everyone must work together to get what they want, no one person can attain everything on their own. Group combat is a must to get goals done, you see it when you're trying to raise Ladantine's ship, raid a mine to fight for the dwarves, or influencing villages. There's more than this, but I don't want to take the time to list all the group required events I've participated in.
QUOTE
The recent changes have made Lichdom worthless and I don't hardly use the skill. Magnagora's skills aren't making us overpowered. It's the lack of combat ability and utilization of skills which is causing the problem for New Celest. This is like nerfing blademaster because Daevos kill everyone with it.
This first part I still believe is your lack of ingenuity with the skill, you just don't want to the chance to leave the battle, you want the chance to stay and fight. And, as for blademaster getting nerfed, I thought we got upgrades with to-hit and a few other things. What're you talking about?
QUOTE
"Overpowered" is a term for people that aren't inteligent enough to overcome adversity.
I'm going to guess you used this term just a paragraph before because you're trying to relate to all of us who aren't 'inteligent', but perhaps you should be trying to expand on ideas to use your skills.
Estarra2004-11-13 22:41:35
QUOTE (Brona_Feyranti @ Nov 13 2004, 03:29 PM)
Marketting wise, this is a bad move. From now on, no one in Magnagora will be buying the credits to pay for a useless skillset. Necromancy has -no- purpose now. I know that I nor any of my secretaries will be recommending anyone to invest money into Necromancy as now the top 5 skills are now useless with the exception of Ghost.
If you think the tack of 'we're going to hurt you financially if you don't upgrade us' (no matter how the wording may attempt to camouflage the meaning under the guise of 'helpful' or 'well meaning' or 'this is just how it is'), I can assure you that it is not well taken.
Sylphas2004-11-13 22:42:12
Why not return it to how it was, and then just make Liches unable to use the skill?
Unknown2004-11-13 22:43:34
Rafael, stop dying and then I'll see that you know how to use your skills.
Edit: Also, Transmog in Imperian was not limited to time. If you had the SANGUIS, you could transmog as often as you wished.
Edit: Also, Transmog in Imperian was not limited to time. If you had the SANGUIS, you could transmog as often as you wished.