Unknown2004-11-22 07:35:35
What is it now.. 4 and a half hours and counting since the rebellions took place? I think the beef-ups on the villages are a little TOO overboard.... why? Because we don't know if we're even close or not.
Without any form of % graph or something... we are just sorta forced to float around, influencing constantly, draining the land of bromide and mana vials... and for wha? WE don't even know.
We influence... we smash Celestians... we Influence... and we repeat.
I know it may have been a little too quick before, but, if you guys aren't watching... the REAL conflict died about 2 hours into it... i mean.. in the beginning, it was great... huge skirmishes... people were charged up... but now.. the fighting has died down and people are just wandering around floating into OOC-land out of pure boredom.
So, this is what I ask.... tone it down a bit... that way, you'll get the massive conflict, AND the longer time... because, as it stands... its a bit overboard and now we're wandering around all annoyed and sleepy.
Without any form of % graph or something... we are just sorta forced to float around, influencing constantly, draining the land of bromide and mana vials... and for wha? WE don't even know.
We influence... we smash Celestians... we Influence... and we repeat.
I know it may have been a little too quick before, but, if you guys aren't watching... the REAL conflict died about 2 hours into it... i mean.. in the beginning, it was great... huge skirmishes... people were charged up... but now.. the fighting has died down and people are just wandering around floating into OOC-land out of pure boredom.
So, this is what I ask.... tone it down a bit... that way, you'll get the massive conflict, AND the longer time... because, as it stands... its a bit overboard and now we're wandering around all annoyed and sleepy.
Qaletaqa2004-11-22 08:29:29
Yeup.
Bricriu2004-11-22 08:31:46
New influence time for Villages = the Suck.
Estarra2004-11-22 08:36:59
I tried to make it so it'd take around 5 hours minimum to influence a village. As it stood, as soon as a village goes into play only the players who happen to be around get a chance to influence it and even then the village succumbs in under an hour (which sucks for everyone except those who were around for that hour--influencing villages was meant to be more of a group effort rather than just luck of the draw for a select few). Even 5 hours isn't that long (and I'm wondering as I write this if it should be longer), as how often do you hear about those who never get to be around when "things happen" because they happen to live in other time zones.
Anyway, I just looked at the figures and one city is pretty close to influencing one village, but the others are rather behind. Also, remember, that you are competing against other cities and communes so if they've influenced a ton and you've influenced an equal amount, you'd still be considered neck and neck.
Anyway, I just looked at the figures and one city is pretty close to influencing one village, but the others are rather behind. Also, remember, that you are competing against other cities and communes so if they've influenced a ton and you've influenced an equal amount, you'd still be considered neck and neck.
Bricriu2004-11-22 08:46:44
Still, all this does is seem to make everyone unhappy or bored - it's reminding me of Landmarking now in Achaea, when people would leave, or avoid the realms, so they didn't have to do it.
The current way it's being done doesn't seem to be enjoyable anymore - it just seems to be so much more work dropped onto everyone, along with all the other events. The Events are nice, and fun to play, but not one after another after another, each demanding hours (days) of time apiece, constantly.
17 minutes was too short, agreed by all means....but 5 hours is too much, seeing as that is current minimum, not including the other people fighting for the village factor. Please, don't raise it again!
The current way it's being done doesn't seem to be enjoyable anymore - it just seems to be so much more work dropped onto everyone, along with all the other events. The Events are nice, and fun to play, but not one after another after another, each demanding hours (days) of time apiece, constantly.
17 minutes was too short, agreed by all means....but 5 hours is too much, seeing as that is current minimum, not including the other people fighting for the village factor. Please, don't raise it again!
Estarra2004-11-22 08:49:09
QUOTE (Bricriu @ Nov 22 2004, 01:46 AM)
Still, all this does is seem to make everyone unhappy or bored - it's reminding me of Landmarking now in Achaea, when people would leave, or avoid the realms, so they didn't have to do it.Â
Landmarking was 24 hours, so 5 hours seems like a fraction of that. Anyway, lets see how it plays out and if there's a lot of dissatisfaction, I can lower it for the next round. (I'm not going to change things in mid-stream however.)
Unknown2004-11-22 08:49:20
It is rather long, but it'll probably play out with longer skirmishes and more interesting battles when another City or Commune comes into the conflict. Not just us three.
Unknown2004-11-22 08:50:48
The problem is that people don't have any idea if their close or not.. i suppose now that we know its supposed to be 5 hours minimum, we have an idea... but still...there hasn't been much new blood... its been all the same people.. which has made it get stale quick.. because the month turned at such a time that the "flow" from time-zone to zone didn't work out just right...
I really think you might want to reconsider the time... I've been here since the beginning.. and I can tell you.. the people stuck doing it are degenerating into oocness and pure aggrivation/boredom. Celest was only going to run in and get slaughtered so many times before they backed off.. so now its just a bunch of Magnagoran groups running around being bored out of their skulls, influencing the same mobs over and Over and OVER... it just doesn't keep people interested, is what i'm getting it.
I really think you might want to reconsider the time... I've been here since the beginning.. and I can tell you.. the people stuck doing it are degenerating into oocness and pure aggrivation/boredom. Celest was only going to run in and get slaughtered so many times before they backed off.. so now its just a bunch of Magnagoran groups running around being bored out of their skulls, influencing the same mobs over and Over and OVER... it just doesn't keep people interested, is what i'm getting it.
Unknown2004-11-22 09:05:19
Having it last few hours actually makes alot more sense then the 10 minutes work it was required till recently.
I do think though that the villagers would gain some sort of intellect.
By that I mean that the villagers should remember who was attacking their members and thus making it harder for that group to win the village when they rebel, and at the same time, they should remember who they pledged to last and how much they lose during that time and make it harder for that group to influence it too.
For example, if celest has rockholm and magnagora constantly raid it, it would be harder for magnagora to influence the village (cause they kept killing villagers) and for celest to influence (cause they failed to save the villagers).
You can take into account the number of villagers/spiders/miners and so on that died in the period of influence and take into account the number of people who killed those villagers and the number of those people that attacked that were killed by the defenders (the city/commune's defenders, not village defenders).
I do think though that the villagers would gain some sort of intellect.
By that I mean that the villagers should remember who was attacking their members and thus making it harder for that group to win the village when they rebel, and at the same time, they should remember who they pledged to last and how much they lose during that time and make it harder for that group to influence it too.
For example, if celest has rockholm and magnagora constantly raid it, it would be harder for magnagora to influence the village (cause they kept killing villagers) and for celest to influence (cause they failed to save the villagers).
You can take into account the number of villagers/spiders/miners and so on that died in the period of influence and take into account the number of people who killed those villagers and the number of those people that attacked that were killed by the defenders (the city/commune's defenders, not village defenders).
Unknown2004-11-22 09:10:44
I like that idea. It'd be nice if Rockholm and Southgard realized who saved miners for their respective mine from Angkrag, aswell as Angkrag realized which City is making them undead again. It's rather odd seeing a village pledge themselves to someone who slew them not but 24 hours ago.
Baen2004-11-22 09:19:16
Well this is the first time I have been able to participate in an influence session so it would be good if it was over an extended period of time. Though as more people get involved, 5 hours could turn into days as 1 city influenced it to 85% there and then their influential membership waned and city 2 influenced the other way 75% of the way and the someone else took it back the other direction, etc.
The one big difference between this and landmarking is that it is more difficult to defend/attack in a village as opposed to a single room where you dig in and wait for your enemies to try to push you out so they can influence the place. Much more chance for strategy to be employed than having a monk wait for a lot of spam to invoke that instant death kai skill where everyone who strikes him dies.
The one big difference between this and landmarking is that it is more difficult to defend/attack in a village as opposed to a single room where you dig in and wait for your enemies to try to push you out so they can influence the place. Much more chance for strategy to be employed than having a monk wait for a lot of spam to invoke that instant death kai skill where everyone who strikes him dies.
Drago2004-11-22 12:54:03
The only problem with having them recognise previous actions would mean that Angrag will always be Magnagoran while Rockholm and Southgard wil always be Serenwilde/Celest. Thus cutting out a lot of the reasons for influencing.
I think that the time is a bit long but at least this time I got a hand in on it, every other time its just been a case of "oh.. they're already influenced."
This was much more fun.
I think that the time is a bit long but at least this time I got a hand in on it, every other time its just been a case of "oh.. they're already influenced."
This was much more fun.
Mordrin2004-11-22 13:20:46
QUOTE (Estarra @ Nov 22 2004, 09:49 AM)
Landmarking was 24 hours, so 5 hours seems like a fraction of that. Anyway, lets see how it plays out and if there's a lot of dissatisfaction, I can lower it for the next round. (I'm not going to change things in mid-stream however.)
Perhaps I'm missing something, but isn't that 5 hours per village vs a flat 25 hours for landmarking? Meaning the total amount of time taken to gain all villages actually exceeds the total amount of time taken to complete a cycle of landmarking?
Unknown2004-11-22 13:23:13
QUOTE (Drago @ Nov 22 2004, 06:54 AM)
The only problem with having them recognise previous actions would mean that Angrag will always be Magnagoran while Rockholm and Southgard wil always be Serenwilde/Celest. Thus cutting out a lot of the reasons for influencing.
I think that the time is a bit long but at least this time I got a hand in on it, every other time its just been a case of "oh.. they're already influenced."
This was much more fun.
I think that the time is a bit long but at least this time I got a hand in on it, every other time its just been a case of "oh.. they're already influenced."
This was much more fun.
Yea, that sucks! People will remember if you've done them wrong, all the Cities will have a chance at getting a mine equal to how well they treat the denizens of said mine. That doesn't sound right at all.
Unknown2004-11-22 13:32:37
QUOTE (Rafael Lenu @ Nov 22 2004, 03:23 PM)
Yea, that sucks! People will remember if you've done them wrong, all the Cities will have a chance at getting a mine equal to how well they treat the denizens of said mine. That doesn't sound right at all.Â
Not entirely true. It would make things harder, but seeing how magnagora's team is alot more efficient then celest at the moment, they're likely to get it too, just have to work a little harder then they did so far.
How can you explain southgard supporting magnagora when magnagora has angkrag too and the dwarves know that their brothers are being raised as undead? You can only explain that by making it harder for magnagora to gain that village.
What the system will do is make each city think twice and thrice if they want to raid a village their enemies control at the moment cause it will effect their efforts the next influence time, and I only meant to make it the next one, not the next 50 generations of dwarves holding grudge against whoever attacks them.
Right now, this kind of system will be working mostly in favour of seren that has no aggressive act against any, nor do their villages being raided constantly, but this is a dynamic issue and very likely to change with time, each according to the path its leaders wish to take it.
Unknown2004-11-22 13:42:03
QUOTE (Ridanmos_Frostbite @ Nov 22 2004, 07:32 AM)
Not entirely true. It would make things harder, but seeing how magnagora's team is alot more efficient then celest at the moment, they're likely to get it too, just have to work a little harder then they did so far.
That is pretty much what I said.. The chance they have is equal to how they treat them. Treat them bad? Bad chance. Where are you losing me? I was agreeing with the ideal, or.. so I thought.
Unknown2004-11-22 13:46:18
QUOTE (Rafael Lenu @ Nov 22 2004, 03:42 PM)
That is pretty much what I said.. The chance they have is equal to how they treat them. Treat them bad? Bad chance. Where are you losing me? I was agreeing with the ideal, or.. so I thought.
At work... too tired to think straight and a customer mutters something in my ear while I'm trying to ignore him
Unknown2004-11-22 14:22:27
Two ideas:
One: if you really want a longer time frame, don't do it the way it's done now (have to influence to a certain percent or whatever (I don't know the coding)). Better would be each village has a pre-determined -time frame- from 2-3 hours, and the city that influenced it the most in that time frame wins it, no questions asked. This would have led to a lot more concentrating, and specific fighting for villages than what happened this time around.
And I understand on the never around due to time zones bit. I have a VERY odd work schedule, and ALWAYS miss anything happening 7-10 pm Eastern time, and never really play on weekends, so ALWAYS missed CTFs in the past.
However: The neat thing about month changes (when influence happens), is that every 25 hours a month changes, so in one IC year, the turn of the month has switched over by 12 hours. Someone getting up at 8 am at the beginning of influence will be going to bed about 16-18 IC months later. So everyone can take part, just not every specific time. In fact I had to go to bed before Southgard was finished.
One: if you really want a longer time frame, don't do it the way it's done now (have to influence to a certain percent or whatever (I don't know the coding)). Better would be each village has a pre-determined -time frame- from 2-3 hours, and the city that influenced it the most in that time frame wins it, no questions asked. This would have led to a lot more concentrating, and specific fighting for villages than what happened this time around.
And I understand on the never around due to time zones bit. I have a VERY odd work schedule, and ALWAYS miss anything happening 7-10 pm Eastern time, and never really play on weekends, so ALWAYS missed CTFs in the past.
However: The neat thing about month changes (when influence happens), is that every 25 hours a month changes, so in one IC year, the turn of the month has switched over by 12 hours. Someone getting up at 8 am at the beginning of influence will be going to bed about 16-18 IC months later. So everyone can take part, just not every specific time. In fact I had to go to bed before Southgard was finished.
Merloch2004-11-22 14:30:54
I do have one question.
Angkrag is supposed to be -against- Rockholm and Southguard
Similarly, Acknor is against Estelbar.
(Their internal factions are constantly fighting, enslaving, etc)
Why does any village pledge support to a city or commune, who has their rivals in their 'alliance'?
Angkrag is supposed to be -against- Rockholm and Southguard
Similarly, Acknor is against Estelbar.
(Their internal factions are constantly fighting, enslaving, etc)
Why does any village pledge support to a city or commune, who has their rivals in their 'alliance'?
Bricriu2004-11-22 14:40:52
Because we're good enough Influencers. Nough said.