Holy Heaping Influence, Daevos-man!

by Unknown

Back to Common Grounds.

Silvanus2004-11-24 03:05:09
QUOTE (Jerah @ Nov 23 2004, 08:44 PM)
It's -still- going.

Like 5 straight hours of influencing with nearly no competition didn't get it, and now it's looking like Magnagora will win. I went to bed and came back and the whole place is tainted and statued and whatnot.

I beg of anyone who can change thing, make statues only work in the territory of the city they're tuned to, at the very least. If people are allowed to statue villages, it should only work -while- they have that village. Like with guards.


Well.. you guys put statues up and it has stopped us for a hell of a long time, I've gone through 200 pennyroyal influencing the denizens in the statues.
Olan2004-11-24 03:06:46
The time is too long. 24 hours is crazy. This should have gone one way or another long before now.

Statues need to not happen with influencing. Maybe when villages revolt, they immediately take down all statues. After all, the guards leave, right? If they are bucking the rule of their previous rulers, why would they allow statue defenses to remain?

I'm not insulting people who are using them, I don't like fighting against them and I've been involved in using them...but OOC, I think it makes things less fun, and prolongs the fight considerably.
Silvanus2004-11-24 03:28:29
Its been 6 hours straight for Delport that Magnagora has had it.
Eldril2004-11-24 03:40:11
QUOTE
Its been 6 hours straight for Delport that Magnagora has had it.


In that case, you should only have another 4 hours minimum to go, assuming we don't influence anyone at all in that time. Isn't influence fun?
Silvanus2004-11-24 03:51:07
QUOTE (Eldril @ Nov 23 2004, 09:40 PM)
In that case, you should only have another 4 hours minimum to go, assuming we don't influence anyone at all in that time. Isn't influence fun?


Add on that 12-14 day lead...
Xavius2004-11-24 04:14:56
A suggestion to make future influence runs a little more sane:

As I'm seeing it now, it's not so much the amount of converting done as it is the lead you have over the opposition. If two cities are running in even vaguely close contention, this could go on for quite some time. Why not make the margin needed for victory shrink with time? It shouldn't be that hard to code. If the current setup is

-=

then a quick exponent on the end of it would make the margin bigger with time, like

^1.5-^1.5=^.67

Wouldn't even have to change the numbers. It would still be impossible to influence a village right away, but it shouldn't go more than 24 hours again, unless running in an absolutely dead heat (in which case, it really shouldn't commit itself yet anyways).
Olan2004-11-24 04:49:30
I strongly urge that some sort of measuring be added. It doesn't have to be an exact 'points' count or whatever, but we need some kind of indication as to how it is going. Roark, to appeal to your 'game theory' part, consider this another variable...the equations change significantly the more accurately you can tell how close you are. For example, Magnagora is in Delport right now. So bored that we're writing posts while waiting for the denizens to be influenceable again. We don't know if the village is 5 minutes or 5 hours from going our way.

I think the ideal way to do this is to change the way denizens respond after they have been influence. As of now, they respond that they are considering whoever last influenced them. Maybe instead citizens can respond in more complex ways...say at first, they will say 'I just don't know which way to go.' Then after, say, Celest goes for a while they say they are considering Celest. Seren goes for a while, they say, Considering both Celest and Serenwilde. Seren owns for a while, they say strongly leaning toward Seren. Celest comes back and holds it, they go back to considering both, then say strongly leaning toward Celest, then say nearly committed, then village goes. Something like that.

We need something. Seriously. I've been doing this in all my free time (which is a lot, since I suddenly don't have a job) and I am bored out of my mind. I keep at it thinking it has to happen soon....You're killing us. I can name 10 people who are at least as burnt out as I am, and a handful of those are way way beyond me. This is a good idea that has been rendered beyond fun.
Daganev2004-11-24 04:56:35
I actually think Magnagora's strategic team allready uses intutive game theory to tell us where to go next.

And Olan is a genious. This way, each denizen would have thier own bar. We can see if we need to keep influencing that farmer or if he's allready sold and we just havn't influence the city leader enough times or not.

And this current system can only get worse the more cities that are competeing... *peer glomdoring suggestors*
Jerah2004-11-24 05:03:22
That would be nice, some indication of how we were doing. But still the time needs to come down as well. I think I might be more depressed if I -knew- how far I was from taking a village when I'd been at it for 5 hours.
Drago2004-11-24 05:19:43
Its all over for now tongue.gif

CODE
***********************CURRENT POLITICS IN LUSTERNIA***********************

              Stewartsville: The Sovereign Republic of Magnagora
                   Estelbar: The Collective of Serenwilde
                     Acknor: The Sovereign Republic of Magnagora
                    Delport: The Sovereign Republic of Magnagora
                   Rockholm: The Sovereign Republic of Magnagora
                  Southgard: The Sovereign Republic of Magnagora
                    Angkrag: The Sovereign Republic of Magnagora
                   Dairuchi: The Collective of Serenwilde
Estarra2004-11-24 05:23:42
Gee, that was so much fun, let's put all the villages in play and do it all over again!

wacko.gif

Seriously, I've felt your pain and we'll adjust influence a bit for the next round.
Chade2004-11-24 05:47:05
Estarra,

I know I'm a pain, but please, please, please don't put them all back into play, I have citizens who logged 20-24 hours solid influencing Delport alone, they're going to kill themselves. I'll do anything but no time soon pleaseeeee, my sanity is at stake.

I'm just NOT looking forward to changing our political style back to Conquest, as it looked like our villages all went at around the time we changed to Commercial, 6 villages *shudder* 5 hours apiece if we're lucky, all going within months of each other... I think I'm going to sit down somewhere and have a nervous breakdown now. But fun times.

Chade
Jerah2004-11-24 05:47:35
Well, kudos Magnagora. You win... for now. Can't argue that you did a good job.

We had a good run at Delport there, at least. Might have had it if it took a bit less time. And some of us did some fun little hit and run influences near the end. So, go Celest, too. We're outclassed, but we're getting better.

And thanks for listening, Estarra. I eagerly await any changes that might occur
Estarra2004-11-24 05:54:46
QUOTE (Chade @ Nov 23 2004, 10:47 PM)
Estarra,
I'm just NOT looking forward to changing our political style back to Conquest, as it looked like our villages all went at around the time we changed to Commercial, 6 villages *shudder* 5 hours apiece if we're lucky, all going within months of each other... I think I'm going to sit down somewhere and have a nervous breakdown now. But fun times.

Chade


Actually, the villages going into play at around the same time had little to do with Magnagora choosing Commercial. It really was a fluke. ohmy.gif
Olan2004-11-24 05:59:29
QUOTE (Estarra @ Nov 23 2004, 10:23 PM)
Gee, that was so much fun, let's put all the villages in play and do it all over again!

wacko.gif

Seriously, I've felt your pain and we'll adjust influence a bit for the next round.


First of all, thank you thank you thank you. Glad to know this isn't quite what You had in mind. This became not fun. People would not do this over and over. And, it didn't seem to help anyone except Magnagora, the city with the best manpower over time and people who were crazy dedicated and drunk with knowing it was possible to own 6 villages.

Second...As much as I like surprises, if, after You all make changes you can give us any sort of (even vague) clues as to what is different, especially assuming there is no direct indicator of process...other then the Delport incident, the most frustrating part was having no idea how long it was 'supposed' to take, and finding out it was a 5 Lusternian day minimum after we'd been working and frustrated for a couple hours was like a kick in the stomach...so...yeah. Thanks for all your responses, we all know this can be totally fun, and we're glad you understand and appreciate our comments and stuff.
Daganev2004-11-24 09:09:08
see, I thought mag turning commerical, made the month not turn for like 3 days... which I thought threw all the villages off... or was this really just some odd series of unfortunate occurances?

p.s. Any advice on how a trade minster who has to manage commodities from 6 villages can be not overwhelmed?
Morellyn2004-11-24 09:27:31
Kudos to Celest near the end, with the statues and good teamwork and all. Keep that up, and it may be Celest controlling 6 villages next time.
Thorgal2004-11-24 09:57:37
QUOTE (Morellyn @ Nov 24 2004, 11:27 AM)
Kudos to Celest near the end, with the statues and good teamwork and all. Keep that up, and it may be Celest controlling 6 villages next time.


Heh
Niara2004-11-24 12:53:04
And I thought landmarking was bad...oh well, increasing the time to influence was the right idea, just half it again and it should be fine.
I pity those from Celest. They desperately fought for Delport and lost. Actually I was surprised to see today that the fight was already over.

I noticed something odd during my time of influencing. I was busy influencing one of the bigger mobs in Dairuchi and was probably close to winning when Kaervas came in, diverted the mob and influenced it to Magnagora with one shot. So it looked like he continued at the point I was, added the little bit of influence that was left and won....that really shouldn't have happened. He should have started from zero like I did before.
Unknown2004-11-24 13:08:22
Kaervas stole my strategy heh. I did the same thing to a Celestian, can't remember who, in Dairuchi, against Shimotabi.